mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-21 09:39:56 +00:00
Avoid using ESM4::Cell with uninitialized fields
This commit is contained in:
parent
01c410d6b1
commit
5cb4c66266
@ -129,7 +129,7 @@ MWWorld::CellStore& MWWorld::WorldModel::getExterior(ESM::ExteriorCellLocation c
|
||||
record.mParent = cellIndex.mWorldspace;
|
||||
record.mX = cellIndex.mX;
|
||||
record.mY = cellIndex.mY;
|
||||
record.mCellFlags = 0;
|
||||
// Other ESM4::Cell members use default values from class definition.
|
||||
cell = mStore.insert(record);
|
||||
}
|
||||
CellStore* cellStore
|
||||
|
@ -35,16 +35,16 @@ namespace ESM4
|
||||
|
||||
// FO3/FNV version of the struct
|
||||
struct Lighting
|
||||
{ // | Aichan Prison values
|
||||
std::uint32_t ambient; // | 16 17 19 00 (RGBA)
|
||||
std::uint32_t directional; // | 00 00 00 00 (RGBA)
|
||||
std::uint32_t fogColor; // | 1D 1B 16 00 (RGBA)
|
||||
float fogNear; // Fog Near | 00 00 00 00 = 0.f
|
||||
float fogFar; // Fog Far | 00 80 3B 45 = 3000.f
|
||||
std::int32_t rotationXY; // rotation xy | 00 00 00 00 = 0
|
||||
std::int32_t rotationZ; // rotation z | 00 00 00 00 = 0
|
||||
float fogDirFade; // Fog dir fade | 00 00 80 3F = 1.f
|
||||
float fogClipDist; // Fog clip dist | 00 80 3B 45 = 3000.f
|
||||
{ // | Aichan Prison values
|
||||
std::uint32_t ambient = 0; // | 16 17 19 00 (RGBA)
|
||||
std::uint32_t directional = 0; // | 00 00 00 00 (RGBA)
|
||||
std::uint32_t fogColor = 0; // | 1D 1B 16 00 (RGBA)
|
||||
float fogNear = 0; // Fog Near | 00 00 00 00 = 0.f
|
||||
float fogFar = 0; // Fog Far | 00 80 3B 45 = 3000.f
|
||||
std::int32_t rotationXY = 0; // | 00 00 00 00 = 0
|
||||
std::int32_t rotationZ = 0; // | 00 00 00 00 = 0
|
||||
float fogDirFade = 0; // | 00 00 80 3F = 1.f
|
||||
float fogClipDist = 0; // | 00 80 3B 45 = 3000.f
|
||||
float fogPower = 1.f; // TES4 doesn't have this
|
||||
};
|
||||
|
||||
|
@ -80,13 +80,13 @@ namespace ESM4
|
||||
FormId mGlobal;
|
||||
FormId mClimate;
|
||||
FormId mWater;
|
||||
float mWaterHeight = 0;
|
||||
float mWaterHeight = sInvalidWaterLevel;
|
||||
|
||||
std::vector<FormId> mRegions;
|
||||
Lighting mLighting;
|
||||
|
||||
FormId mLightingTemplate; // FO3/FONV
|
||||
std::uint32_t mLightingTemplateFlags; // FO3/FONV
|
||||
std::uint32_t mLightingTemplateFlags = 0; // FO3/FONV
|
||||
|
||||
FormId mMusic; // FO3/FONV
|
||||
FormId mAcousticSpace; // FO3/FONV
|
||||
|
Loading…
x
Reference in New Issue
Block a user