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Replace sIconNames with ESM::Skill::mIcon
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@ -514,8 +514,6 @@ namespace MWGui
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const ESM::Skill* skill = esmStore.get<ESM::Skill>().find(skillId);
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std::string icon = "icons\\k\\" + ESM::Skill::sIconNames[skillId];
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const ESM::Attribute* attr = esmStore.get<ESM::Attribute>().find(skill->mData.mAttribute);
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std::pair<MyGUI::TextBox*, MyGUI::TextBox*> widgets
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@ -532,7 +530,7 @@ namespace MWGui
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"Caption_SkillDescription", skill->mDescription);
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mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString(
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"Caption_SkillAttribute", "#{sGoverningAttribute}: #{" + attr->mName + "}");
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mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("ImageTexture_SkillImage", icon);
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mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("ImageTexture_SkillImage", skill->mIcon);
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mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("Range_SkillProgress", "100");
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}
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@ -814,14 +814,12 @@ namespace MWGui
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const ESM::Skill* skill = store.get<ESM::Skill>().find(skillId);
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const ESM::Attribute* attr = store.get<ESM::Attribute>().find(skill->mData.mAttribute);
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std::string icon = "icons\\k\\" + ESM::Skill::sIconNames[skillId];
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widget->setUserString("ToolTipType", "Layout");
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widget->setUserString("ToolTipLayout", "SkillNoProgressToolTip");
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widget->setUserString("Caption_SkillNoProgressName", MyGUI::TextIterator::toTagsString(skill->mName));
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widget->setUserString("Caption_SkillNoProgressDescription", skill->mDescription);
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widget->setUserString("Caption_SkillNoProgressAttribute", "#{sGoverningAttribute}: #{" + attr->mName + "}");
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widget->setUserString("ImageTexture_SkillNoProgressImage", icon);
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widget->setUserString("ImageTexture_SkillNoProgressImage", skill->mIcon);
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}
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void ToolTips::createAttributeToolTip(MyGUI::Widget* widget, int attributeId)
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@ -903,34 +903,34 @@ namespace MWWorld
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void Store<ESM::Skill>::setUp(const MWWorld::Store<ESM::GameSetting> settings)
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{
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constexpr std::string_view skillNameIds[ESM::Skill::Length] = {
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"sSkillBlock",
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"sSkillArmorer",
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"sSkillMediumarmor",
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"sSkillHeavyarmor",
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"sSkillBluntweapon",
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"sSkillLongblade",
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"sSkillAxe",
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"sSkillSpear",
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"sSkillAthletics",
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"sSkillEnchant",
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"sSkillDestruction",
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"sSkillAlteration",
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"sSkillIllusion",
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"sSkillConjuration",
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"sSkillMysticism",
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"sSkillRestoration",
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"sSkillAlchemy",
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"sSkillUnarmored",
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"sSkillSecurity",
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"sSkillSneak",
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"sSkillAcrobatics",
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"sSkillLightarmor",
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"sSkillShortblade",
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"sSkillMarksman",
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"sSkillMercantile",
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"sSkillSpeechcraft",
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"sSkillHandtohand",
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constexpr std::string_view skillNameIdsAndIcons[ESM::Skill::Length][2] = {
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{ "sSkillBlock", "icons\\k\\combat_block.dds" },
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{ "sSkillArmorer", "icons\\k\\combat_armor.dds" },
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{ "sSkillMediumarmor", "icons\\k\\combat_mediumarmor.dds" },
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{ "sSkillHeavyarmor", "icons\\k\\combat_heavyarmor.dds" },
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{ "sSkillBluntweapon", "icons\\k\\combat_blunt.dds" },
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{ "sSkillLongblade", "icons\\k\\combat_longblade.dds" },
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{ "sSkillAxe", "icons\\k\\combat_axe.dds" },
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{ "sSkillSpear", "icons\\k\\combat_spear.dds" },
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{ "sSkillAthletics", "icons\\k\\combat_athletics.dds" },
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{ "sSkillEnchant", "icons\\k\\magic_enchant.dds" },
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{ "sSkillDestruction", "icons\\k\\magic_destruction.dds" },
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{ "sSkillAlteration", "icons\\k\\magic_alteration.dds" },
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{ "sSkillIllusion", "icons\\k\\magic_illusion.dds" },
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{ "sSkillConjuration", "icons\\k\\magic_conjuration.dds" },
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{ "sSkillMysticism", "icons\\k\\magic_mysticism.dds" },
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{ "sSkillRestoration", "icons\\k\\magic_restoration.dds" },
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{ "sSkillAlchemy", "icons\\k\\magic_alchemy.dds" },
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{ "sSkillUnarmored", "icons\\k\\magic_unarmored.dds" },
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{ "sSkillSecurity", "icons\\k\\stealth_security.dds" },
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{ "sSkillSneak", "icons\\k\\stealth_sneak.dds" },
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{ "sSkillAcrobatics", "icons\\k\\stealth_acrobatics.dds" },
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{ "sSkillLightarmor", "icons\\k\\stealth_lightarmor.dds" },
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{ "sSkillShortblade", "icons\\k\\stealth_shortblade.dds" },
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{ "sSkillMarksman", "icons\\k\\stealth_marksman.dds" },
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{ "sSkillMercantile", "icons\\k\\stealth_mercantile.dds" },
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{ "sSkillSpeechcraft", "icons\\k\\stealth_speechcraft.dds" },
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{ "sSkillHandtohand", "icons\\k\\stealth_handtohand.dds" },
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};
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for (int i = 0; i < ESM::Skill::Length; ++i)
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{
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@ -938,7 +938,8 @@ namespace MWWorld
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if (found != mStatic.end())
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{
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ESM::Skill& skill = found->second;
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std::string_view id = skillNameIds[i];
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std::string_view id = skillNameIdsAndIcons[i][0];
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skill.mIcon = skillNameIdsAndIcons[i][1];
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const ESM::GameSetting* setting = settings.search(id);
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if (setting && setting->mValue.getType() == ESM::VT_String)
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skill.mName = setting->mValue.getString();
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@ -36,35 +36,6 @@ namespace ESM
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"Speechcraft",
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"Handtohand",
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};
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const std::string Skill::sIconNames[Length] = {
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"combat_block.dds",
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"combat_armor.dds",
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"combat_mediumarmor.dds",
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"combat_heavyarmor.dds",
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"combat_blunt.dds",
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"combat_longblade.dds",
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"combat_axe.dds",
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"combat_spear.dds",
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"combat_athletics.dds",
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"magic_enchant.dds",
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"magic_destruction.dds",
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"magic_alteration.dds",
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"magic_illusion.dds",
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"magic_conjuration.dds",
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"magic_mysticism.dds",
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"magic_restoration.dds",
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"magic_alchemy.dds",
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"magic_unarmored.dds",
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"stealth_security.dds",
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"stealth_sneak.dds",
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"stealth_acrobatics.dds",
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"stealth_lightarmor.dds",
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"stealth_shortblade.dds",
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"stealth_marksman.dds",
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"stealth_mercantile.dds",
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"stealth_speechcraft.dds",
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"stealth_handtohand.dds",
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};
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Skill::SkillEnum Skill::stringToSkillId(std::string_view skill)
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{
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@ -45,6 +45,7 @@ namespace ESM
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std::string mDescription;
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std::string mName;
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std::string mIcon;
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enum SkillEnum
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{
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@ -78,7 +79,6 @@ namespace ESM
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Length
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};
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static const std::string sSkillNames[Length];
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static const std::string sIconNames[Length];
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static SkillEnum stringToSkillId(std::string_view skill);
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