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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-29 09:32:45 +00:00

14766 Commits

Author SHA1 Message Date
elsid
f2fb3d6de8
Separate NIFFileReader from NIFFile
NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.

Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file.
2022-09-24 19:10:14 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
psi29a
525f81393a Merge branch 'physics_refactor' into 'master'
Small physics refactoring

See merge request OpenMW/openmw!2417
2022-09-19 19:57:23 +00:00
Evil Eye
7cc55022a1 Implement sun damage based on the research on the wiki 2022-09-19 19:05:22 +02:00
elsid
feb645d15f
Remove redundant Scene::updatePosition function 2022-09-17 01:14:04 +02:00
elsid
aeb4611d6c
Mark MWPhysics::Actor constructor and assignment operators as deleted 2022-09-17 01:14:04 +02:00
elsid
bceca33699
Do not lock mutex in MWPhysics::Actor constructor 2022-09-17 01:14:04 +02:00
elsid
bd98404890
Initialize PtrHolder::mPtr and positions by its constructor 2022-09-17 01:14:04 +02:00
AnyOldName3
84f8a6848a Renormalise line endings
This should replace accidental CRLF with LF
2022-09-16 00:53:24 +01:00
elsid
a0cfcc50a2
Fix dangling pointer access on clicking save in the main menu
getSignature() returns an object which means expression like:
className = it->getSignature().mPlayerClassName;
assigns a temporary object to className that does not outlive the statement.
Having className a string view such code leads to a dangling pointer.

Return a reference from getSignature to save on redundant copying.

Change getSignature implementation to make it visible that it finds a maximum
element.

Do not call getSignature multiple times when possible to avoid seaching for the
same max element multiple times.
2022-09-15 22:49:20 +02:00
elsid
410a2881fe
Add comma to the last array element to prevent putting multiple elements on a single line 2022-09-14 00:36:02 +02:00
elsid
52b7b66e9f
Add comma to the last array element to prevent putting multiple elements on a single line 2022-09-12 21:00:51 +02:00
elsid
6ae15f08e0
Avoid chained operator() calls to prevent formatting issues 2022-09-12 16:48:15 +02:00
unrelentingtech
1c8fd2ecdb Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc) 2022-09-12 08:18:08 +00:00
psi29a
80d52e3da8 Merge branch 'cursor' into 'master'
Support high-resolution cursor textures

Closes #6933

See merge request OpenMW/openmw!2262
2022-09-11 18:32:18 +00:00
psi29a
435eacdaad Merge branch 'debug_draw_commands' into 'master'
API to draw primitives

See merge request OpenMW/openmw!2345
2022-09-11 17:17:16 +00:00
Andrei Kortunov
a2c02d2999 Support high-resolution cursor textures (feature 6933) 2022-09-11 20:54:20 +04:00
florent.teppe
43b0ae1ce7 all debug renders now use the same shader and it works
remove debug draw shader, now that debug and debugdraw serve the same function

remove debug draw code from actors to clean

replaced int uniforms with bool for better readability

clang format

cleanup, remove unused func, and mistake whitespace

fix namespace

added more colors

fixed missing whitespace
2022-09-11 17:54:01 +02:00
florent.teppe
2a980ecb50 cleaned some code and fixed some naming issues
Moved debug draw to components, fixed some whitespace issues, added include guard

fixed uniform name, removed old files

Fixes some more whitespace weirdness
2022-09-11 17:53:53 +02:00
florent.teppe
12b3424dd7 initial work to get lines in
lines need the same synchronisation system as the other primitives

This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal

Lines are colored

didn't commit updated shader file
2022-09-11 17:53:51 +02:00
florent.teppe
80c97e48bf made code more consistent between cube, cylinder and wirecube, should also fix a clang compilation error
remove include to non existing file

Actors code displays different ways to use debug draw

oups, forgot to remove parameter in function

fix include case sensitivity

Jopefully fixes all linux issues

moves some code pieces, and the debug draw now has a group node to have different types of objects to draw
2022-09-11 17:53:49 +02:00
florent.teppe
76008e1ff8 Multiple shapes to draw
adds wireCube primitive

scale of the command taken into account

shading light is more vertical
2022-09-11 17:53:47 +02:00
florent.teppe
93af569a68 can place a cube at 0,0,0 Useless for now
Arbitrarly draw cubes at certain position with a certain color

Adds exemple of how it looks in the actor update code.

draws a green cube if alive, red else
2022-09-11 17:53:41 +02:00
psi29a
29f3de30c2 Merge branch 'master' into 'cellstore_refactor'
# Conflicts:
#   apps/openmw/mwworld/scene.cpp
2022-09-11 15:03:37 +00:00
Project579
886b8c7af2 Fix build error with stdlibc++ due to includes shuffling. 2022-09-11 14:41:21 +02:00
Project579
9ceafe770d Hard fail on loading BSA with records using unicode paths. 2022-09-11 14:41:21 +02:00
Project579
c226b35f1f Fix some remaining encoding errors due to std::filesystem transition. 2022-09-11 14:41:20 +02:00
Project579
1fc197e404 Check std::getenv output before using it to construct a std::filesystem::path. 2022-09-11 14:41:20 +02:00
Project579
5456ef1d50 Add new functions and overloads to support std::u8string and std::filesystem::path. 2022-09-11 14:41:20 +02:00
Project579
a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2022-09-11 14:41:20 +02:00
Project579
864112b5db Fixed Windows build when using MSVC 14.26 and MacOS build. 2022-09-11 14:41:20 +02:00
Project579
e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
Project579
35fe214588 Updated components/misc/timeconvert.hpp to fix the Android build. 2022-09-11 02:20:01 +02:00
Project579
4bb07282c9 Replace all remaining occurrences of boost::filesystem with std::filesystem. 2022-09-11 02:19:00 +02:00
florent.teppe
9a19bb84a4 fixed Clang and whitespace difference with master 2022-09-10 22:58:15 +02:00
florent.teppe
10de4a5156 created a relationship between the record type and the corresponding state
used in readReferences and writeReferences. Simplifies the calls to those functions
2022-09-10 22:20:47 +02:00
florent.teppe
256d8a699a moves one function from tuplemeta.hpp to newly created tuplehelpers.hpp 2022-09-10 20:13:18 +02:00
florent.teppe
73e3c0adf6 applies some review changes
fixed c style cast
fixed useless includes
fixed callback not last member
fixed situation where type==0 and therefore function call isn't necessary
2022-09-10 19:48:48 +02:00
psi29a
525b904a44 Merge branch 'reflection-uniform' into 'master'
Added a uniform to indicate whether rendering is occurring in a reflection

See merge request OpenMW/openmw!2340
2022-09-10 14:19:20 +00:00
florent.teppe
158eea934d removed more code from the header
simplified forEachInternal function using tupleForEach
moved some function that were in CellStoreImp that didn't need to be
2022-09-10 10:03:13 +02:00
florent.teppe
65bd007baa simplified some big switch/case 2022-09-09 23:40:56 +02:00
psi29a
95f9f00bcc Merge branch 'navigator_rtree' into 'master'
Optimize updating navmesh from the main thread primarily on cell loading

See merge request OpenMW/openmw!2382
2022-09-08 22:18:36 +00:00
florent.teppe
bcc004ecf5 Simplified read reference, by associating the types to the recNameInt using tuple + template + fold expresions magic 2022-09-08 23:39:44 +02:00
florent.teppe
0a5c863f27 fewer header includes 2022-09-08 21:08:59 +02:00
florent.teppe
c7e88344d0 cellstore refactor first version, simply replaces each individual reflist by a tuple and makes the necessary related changes 2022-09-08 20:52:00 +02:00
psi29a
95ad1d91df Merge branch 'esmstore-round-2' into 'master'
More ESMStore cleanup

See merge request OpenMW/openmw!2383
2022-09-08 13:08:26 +00:00
ζeh Matt
aa65df8872
Rename meta.hpp to tuplemeta.hpp 2022-09-08 15:03:01 +03:00
elsid
22ee592dd3
Lock TileCachedRecastMeshManager once per changing a cell
To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
2022-09-08 11:06:35 +02:00
psi29a
b9ff117dfe Merge branch 'reuse_actors_positions_buffer' into 'master'
Reuse physics actors positions buffer

See merge request OpenMW/openmw!2384
2022-09-08 06:57:41 +00:00
Andrei Kortunov
6ec9616ddd Localize the 'show effect duration' option 2022-09-08 07:46:56 +04:00