Alexei Kotov
c857346f7b
Remove 0.43.0 death animation backward compatibility hack ( #5977 )
2022-08-15 14:58:01 +03:00
psi29a
be947bfcf6
Merge branch 'hackercenturions' into 'master'
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Override non-biped follow animation by movement
See merge request OpenMW/openmw!2276
2022-08-15 07:58:28 +00:00
Alexei Kotov
6b07acbbae
Override non-biped follow animation by movement
2022-08-15 04:14:57 +03:00
Alexei Kotov
ff5a042f5b
Remove cooldown for ranged back up (bug #5129 )
2022-08-15 03:51:16 +03:00
Evil Eye
eaa108d25d
Return string_view from SoundId methods
2022-08-14 14:39:58 +02:00
Alexei Kotov
7f3d2c18e1
Evaluate melee hits on weapon release (bug #5057 )
2022-08-13 01:15:42 +03:00
Alexei Kotov
6c05192afa
Fix swish sound volume and pitch (bug #5057 )
2022-08-13 01:15:41 +03:00
psi29a
8e7ddc7c0d
Merge branch 'attackattackattack' into 'master'
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Character controller, round 8: rewrite attack animation logic (bug #4127 )
Closes #4127
See merge request OpenMW/openmw!2263
2022-08-12 15:17:51 +00:00
Evil Eye
685906afdf
Make getScript return string_view
2022-08-11 22:51:55 +02:00
Alexei Kotov
3e34d5e9f2
Rewrite attack animation logic (bug #4127 )
2022-08-11 15:55:26 +03:00
psi29a
18dbf722eb
Merge branch 'store_view' into 'master'
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Allow string_view lookups in MWWorld::Store
See merge request OpenMW/openmw!2010
2022-08-10 22:29:18 +00:00
elsid
bd91ced754
Move weapon types definition to .cpp file
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Use template and switch instead of std::map to make sure all types are handled
and there is no lookup for a default value.
2022-08-10 20:41:04 +02:00
Alexei Kotov
bd7ddada7b
Cancel stagger when random attack animations end
2022-08-10 12:59:41 +03:00
Alexei Kotov
af12736baf
Cancel stagger and attack animations simultaneously
2022-08-10 12:53:32 +03:00
Alexei Kotov
083fda357b
Fix creature attack swish pitch and invisibility break
2022-08-09 23:03:53 +03:00
Evil Eye
de51525c76
Allow string_view lookups in MWWorld::Store and get some use out of that
2022-08-09 20:43:14 +02:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
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Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
Alexei Kotov
c4881c8613
Move weapon equip sound logic to weapon equip animation logic
2022-08-09 15:46:24 +03:00
Alexei Kotov
9f39f6d48e
Streamline attack body pitching
2022-08-09 14:53:02 +03:00
Alexei Kotov
2b167317da
Clean up updateWeaponState inventory block
2022-08-09 14:34:49 +03:00
Alexei Kotov
1b3baa812a
Streamline hit/follow animation key construction
2022-08-09 14:34:49 +03:00
Alexei Kotov
2e112847be
Further updateWeaponState cleanup
2022-08-09 14:10:46 +03:00
Alexei Kotov
ea78e904a9
Merge inventory blocks in updateWeaponState
2022-08-09 14:00:16 +03:00
Alexei Kotov
ad62f5cda3
Move werewolf/ranged weapon swish logic to playSwishSound
2022-08-08 22:22:34 +03:00
Alexei Kotov
09141388ad
Detangle attack start, knockdown attack cancel and on-going wind-up logic
2022-08-08 22:22:34 +03:00
Alexei Kotov
8f280c521c
Play pick/probe animation in attack start animation logic
2022-08-08 22:22:32 +03:00
Alexei Kotov
a4b5bfc051
Don't cancel the attack prematurely after running out of ammo
2022-08-08 22:19:51 +03:00
Alexei Kotov
d280a29b18
Re-enable lower body crossbow animation playback
2022-08-08 20:45:29 +03:00
Alexei Kotov
ac892f2bfd
Clean up updateWeaponState()
2022-08-08 20:45:29 +03:00
Alexei Kotov
e5ef9f1464
Improve upper body character state naming
2022-08-08 19:46:46 +03:00
psi29a
b55a511ad8
Merge branch 'idlechance' into 'master'
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Fix Wander random idle chance
See merge request OpenMW/openmw!2242
2022-08-04 09:55:05 +00:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Alexei Kotov
b4f743ad60
Fix Wander idle chance
2022-08-02 15:55:29 +03:00
Alexei Kotov
acfff6b25e
Restore invisibility early-out in combat engagement
2022-08-01 15:11:18 +03:00
Alexei Kotov
0b1e6a2b59
Fix pipeline errors
2022-07-31 14:43:57 +03:00
psi29a
a41c9240d9
Merge branch 'wallflower_breakdancing' into 'master'
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Break invisibility before applying CE enchantments
Closes #6913
See merge request OpenMW/openmw!2218
2022-07-31 09:49:14 +00:00
Evil Eye
6196e777da
Break invisibility before applying CE enchantments
2022-07-31 09:48:01 +02:00
Alexei Kotov
7a6e984e90
Fix spellcasting state getting stuck due to premature attack attempts
2022-07-31 09:05:35 +03:00
psi29a
5cd4dbd9a9
Merge branch 'unrestrictedfailure' into 'master'
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Spellcasting timing fixes (bug #4227 )
Closes #4227
See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
psi29a
7361a1c6fd
Merge branch 'awareness' into 'master'
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Fix invisibility handling in awareness checks
See merge request OpenMW/openmw!2203
2022-07-30 06:41:07 +00:00
Alexei Kotov
fede5c7c02
Fix invisibility handling in awareness checks
2022-07-29 18:54:14 +03:00
Alexei Kotov
8005d3ca25
Rename updateState back into updateWeaponState
2022-07-29 17:22:51 +03:00
Alexei Kotov
a914d7a9b0
Spellcasting timing fixes (bug #4227 )
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Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
Alexei Kotov
93eb470024
Break invisibility after stopping preparing the attack (bug #5976 )
2022-07-29 14:01:55 +03:00
psi29a
4ecfc0e9ac
Merge branch 'torchwood' into 'master'
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Don't extinguish held light sources when they're hidden (bug #6910 )
Closes #6910
See merge request OpenMW/openmw!2194
2022-07-29 09:40:48 +00:00
psi29a
48c26117da
Merge branch 'stagger' into 'master'
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Cancel stagger after weapon release animations (bug #6869 )
Closes #6869
See merge request OpenMW/openmw!2192
2022-07-29 09:40:22 +00:00
psi29a
3db753a30c
Merge branch 'invisibility' into 'master'
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Don't headtrack or greet magically hidden actors (bug #5978 )
Closes #5978
See merge request OpenMW/openmw!2196
2022-07-29 09:38:54 +00:00
Alexei Kotov
88bd3d559a
Don't headtrack or greet magically hidden actors (bug #5978 )
2022-07-29 10:47:50 +03:00
Alexei Kotov
94dfcdd062
Don't extinguish held light sources when they're hidden (bug #6910 )
2022-07-29 10:16:29 +03:00
Alexei Kotov
16e373f30e
Make enchanted item casting use accurate aiming for 1 frame (bug #6909 )
2022-07-28 19:10:53 +03:00