Mads Buvik Sandvei
97ea626ba2
Clang'd
2023-05-23 19:49:47 +02:00
Mads Buvik Sandvei
4f88988131
Moved check for actor/non-actor to ActorStore constructor. Refactor ActorSpells type to be an ActorStore type.
2023-05-23 19:44:51 +02:00
Mads Buvik Sandvei
410e8b100a
Elsid comments
2023-05-23 19:30:29 +02:00
Mads Buvik Sandvei
4bf23f152b
Revert use of string_view to std::string for effectIdTo* methods.
2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
9a59330561
refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts.
2023-05-23 18:11:59 +02:00
Mads Buvik Sandvei
7ba43c9426
actor.ActiveEffects and actor.ActiveSpells
2023-05-23 18:11:44 +02:00
Evil Eye
9728024978
Replace compare with more idiomatic methods
2023-05-22 19:51:27 +02:00
Petr Mikheev
e53f907a53
Set CharacterController::mSmoothedSpeed to zero after teleporting.
2023-05-13 15:26:39 +02:00
Elias Howell
bf8fafa79a
fixed some typos and spelling errors
2023-05-09 20:07:08 -04:00
psi29a
dacbbc1d20
Merge branch 'dehardcode_steal' into 'master'
...
Remove Content file check when stealing
See merge request OpenMW/openmw!2987
2023-05-02 19:45:51 +00:00
jvoisin
c7a3f43915
Minor header cleanup
...
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2023-04-30 16:26:03 +02:00
Tobias Tribble
2c887d82d0
Removed Content file check
2023-04-28 11:46:22 -05:00
elsid
0601d7213e
Remove ESM::RefId::sEmpty
...
This variable is only required to return empty RefId as const reference. There
is no point in doing so for a type cheap to copy.
2023-04-26 21:15:16 +02:00
Petr Mikheev
f1beaa7b8c
Put ESMStore to Environment
2023-04-20 21:45:49 +02:00
Petr Mikheev
227a993b94
Remove createRecord
functions from World because the only forward the argument to ESMStore that can be used directly.
2023-04-20 21:45:49 +02:00
Petr Mikheev
90397662bc
Lua bindings for magic. Based on the work made by @bharbich in !2765 .
2023-04-20 18:48:34 +02:00
Evil Eye
584f112a7b
Decouple PathgridGraph generation from cell
2023-04-10 15:45:58 +02:00
Evil Eye
b027e96dee
Pass a cell id when teleporting to an exterior
2023-04-08 12:13:48 +02:00
Evil Eye
8d8207b734
Refactor pathgrid indices to use size_t instead of int
2023-04-08 00:32:43 +00:00
psi29a
7cd4024868
Merge branch 'cleanlvllist' into 'master'
...
Remove unused variable from levelledlist
See merge request OpenMW/openmw!2896
2023-04-06 10:02:02 +00:00
fredzio
fbd7ae3e2d
Move getLevelledItem implementaiton in .cpp
2023-04-06 08:52:54 +02:00
fredzio
6fb14841ab
Remove unused variable
2023-04-05 22:19:18 +02:00
Evil Eye
b3e17d79ec
Unify string construction of skill/attribute affecting effect names
2023-04-04 20:52:33 +02:00
florent.teppe
21bd28542a
Applies review advice
...
2d coord hash moved to hash.hpp file
format version adds suffix to be more coherent
don't use ESM::RefId::sEmpty
RefId equality with string_view, conversion to refId unecessary
action teleport remove test that mCellId is empty
removes some const references, when copy is enough
invalid refid => empty refid
removes useless change
2023-04-03 14:17:35 +02:00
florent.teppe
4c15064a83
Create new Vec2i RefId for ESM3 exterior cells.
...
Applies the necessary changes to use !2708 for the new Id type
2023-04-03 14:17:16 +02:00
florent.teppe
6895a452ef
restores the concept of worldspace for MWWorld::Cell
2023-04-03 14:16:04 +02:00
florent.teppe
9f597ecfea
No more Cellid used by ESM4 cells
...
and that also means it is no longer used by MWWorld::Cell
fixes tests
2023-04-03 14:16:04 +02:00
florent.teppe
3f678c3b0a
Dest Door and teleport use ESM::RefId
...
This changes a lot of files as a consequence.
Still buggy, moving to exterior doesn't bring to the right place yet
coc "seyda neen" doesn't work. SO I broke somehting when fetching a cell from a name
2023-04-03 14:16:03 +02:00
Andrei Kortunov
8c6616214b
Remove redundant quotes
2023-04-03 11:28:03 +04:00
Evil Eye
c48c91a07f
Fix bed ownership check
2023-03-24 22:15:51 +01:00
elsid
069d4255b9
Make ESM::RefId to be fixed size cheap to copy
...
Use std::variant. Store refId strings in unordered_set and use pointer to an
item there. Inserts to unordered_set do not invalidate pointers to values so the
pointer is always valid. Elements are not removed. Assume there is finite number
of string refIds.
2023-03-19 17:20:43 +01:00
elsid
1f6d19859a
Use startsWith for ESM::RefId
2023-03-18 13:39:52 +01:00
Shi Han
a90e3b8c3b
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
elsid
dfcea389be
Add helper functions for string comparison to RefId
2023-03-03 00:39:55 +01:00
Evil Eye
702de406ff
Take skill into account when summoning weapons
2023-02-25 14:20:04 +01:00
Evil Eye
ad76b0374a
Increase priority of Bound and Summon spells
2023-02-25 14:19:50 +01:00
elsid
b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
...
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2023-02-18 01:07:15 +01:00
elsid
540ee5399c
Do expensive navmesh calls on timer
...
Reducing the number of them on each frame.
2023-02-17 15:05:24 +01:00
elsid
996153f78d
Convert RefId to class
2023-02-15 23:20:44 +01:00
psi29a
a0cea6569b
Merge branch 'took_an_arrow_to_the_disposition_cap' into 'master'
...
Cap temporary disposition gain and compute permanent changes accordingly
Closes #7224
See merge request OpenMW/openmw!2734
2023-02-14 21:16:21 +00:00
Evil Eye
0aa4235096
Cap temporary disposition gain and compute permanent changes accordingly
2023-02-14 20:08:11 +01:00
elsid
6d261d38dd
Add functions to read and write ESM::RefId and use them
...
To be later changed with another implementation.
2023-02-13 22:07:58 +01:00
Alexei Kotov
09716c644e
Assault victims are always aware of the committed crime (bug #7064 )
2023-02-12 03:59:20 +03:00
Alexei Kotov
0f7822fff8
Unequip the weapon only after finishing the attack (bug #4610 )
2023-02-11 09:00:20 +03:00
elsid
f09789002a
Define hardcoded global variable names as constants
2023-02-07 00:47:34 +01:00
florent.teppe
084207af64
Avoids a lot a special cases for ESM3 vs ESM4 cells.
2023-02-04 23:25:06 +01:00
florent.teppe
1caed2de2a
Applies some review comments.
...
Proper visit for ESM::CellVariant
Fixed MWWorldCell constructor
2023-02-04 17:09:54 +01:00
florent.teppe
4e7cde5d72
applied some review changes.
...
crashfix tests
2023-01-30 20:49:34 +01:00
florent.teppe
216ca71149
Applied review comments
...
getEditorName => getNameId
restored cosntructor in CoordinateConverter
2023-01-28 12:14:00 +01:00
florent.teppe
5037dcf9bc
Fixes a crash on launch and some compile issue
...
also uses std::visit in cellstore comparison to avoid missing combinasion
split loadrefs in loadref of ESM4 and ESM3.
2023-01-27 16:41:00 +01:00