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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-05 01:14:54 +00:00

324 Commits

Author SHA1 Message Date
elsid
017f3d5484
Interpret ESM::Light::mSound as identifier not a path 2023-03-24 15:42:26 +01:00
elsid
069d4255b9
Make ESM::RefId to be fixed size cheap to copy
Use std::variant. Store refId strings in unordered_set and use pointer to an
item there. Inserts to unordered_set do not invalidate pointers to values so the
pointer is always valid. Elements are not removed. Assume there is finite number
of string refIds.
2023-03-19 17:20:43 +01:00
Petr Mikheev
2bfffb3063 Move std::variant<SelfObject*, LObject, GObject> from mwlua/stats.cpp to mwlua/objectvariant.hpp 2023-03-13 23:44:00 +01:00
Petr Mikheev
0b385d5db9 Create MWWorld::SafePtr 2023-03-13 23:44:00 +01:00
Mitten Orvan
4e6d48d246 Add a bit of high-level developer documentation about the Lua system 2023-03-13 22:41:28 +00:00
Petr Mikheev
65885d994f Don't expose LuaUtil::Callback to lua 2023-02-14 21:08:19 +01:00
Petr Mikheev
71ba7b88e2 Move asyncpackage from apps/openmw/mwlua to components/lua 2023-02-14 20:03:32 +01:00
Kindi
4734504e2c Lua binding for Clothing 2023-02-12 00:19:08 +08:00
Alexei Kotov
5340c2c816 Fix Lua ingredient bindings 2023-02-10 02:50:13 +03:00
elsid
f09789002a
Define hardcoded global variable names as constants 2023-02-07 00:47:34 +01:00
psi29a
4032c447e9 Merge branch 'load-ESM4-Cell' into 'master'
Can load and coc into an interrior oblivion cell

See merge request OpenMW/openmw!2647
2023-02-06 08:56:23 +00:00
psi29a
68b3b90255 Merge branch 'ui_content_leak' into 'master'
Move implementation of UI Content to Lua (#7155)

See merge request OpenMW/openmw!2661
2023-02-01 22:51:47 +00:00
uramer
e96681151c Get rid of the LuaUI::Content namespace 2023-02-01 17:18:50 +01:00
uramer
fb0646dda1 Remove Ui Content counter in Lua profiler 2023-01-31 19:52:28 +01:00
uramer
bbbef96087 Switch to loadInternalLib 2023-01-31 19:50:33 +01:00
Petr Mikheev
c4e8d38e30 Do several passes of garbage collecting in LuaManager::clear() 2023-01-31 11:08:01 +00:00
uramer
fc1430af95 Move implementation of UI Content to Lua 2023-01-29 17:07:38 +01:00
florent.teppe
216ca71149 Applied review comments
getEditorName => getNameId
restored cosntructor in CoordinateConverter
2023-01-28 12:14:00 +01:00
florent.teppe
23614ae2ae Renamed esm3esm4bridge => esmbridge 2023-01-27 18:40:15 +01:00
florent.teppe
531e55e04c Better handling of the esm3 vs esm4 cell problem
Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
florent.teppe
c896a2ca48 Crashfix on launch 2023-01-26 22:37:32 +01:00
florent.teppe
562e129bd0 encapsulations of esm3 cell and esm4 cells. 2023-01-26 22:37:31 +01:00
Petr Mikheev
c294898246 Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893) 2023-01-22 00:08:21 +01:00
Petr Mikheev
5983f22290 Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
florent.teppe
3780033837 Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
Petr Mikheev
d9e9db0983 Additional information in Lua profiler 2023-01-13 21:14:23 +01:00
psi29a
7c078883d5 Merge branch 'default_ref_num' into 'master'
Use default initializers for ESM::RefNum members

See merge request OpenMW/openmw!2598
2023-01-10 09:12:37 +00:00
psi29a
0028127b42 Merge branch 'lua_mwscript' into 'master'
Access local mwscript variables in Lua scripts

See merge request OpenMW/openmw!2589
2023-01-10 08:47:12 +00:00
elsid
c173348cbe
Use default initializers for ESM::RefNum members
Instead of unset function that is removed now and assignments all over the code.
2023-01-10 00:44:51 +01:00
psi29a
2754d63e45 Merge branch 'cleanup_actions' into 'master'
Cleanup unused actions

See merge request OpenMW/openmw!2591
2023-01-08 20:14:35 +00:00
Petr Mikheev
7a0b998d4f Cleanup unused actions 2023-01-07 23:42:53 +01:00
psi29a
b6d0d09c5a Merge branch 'cell_hastag' into 'master'
[Lua] New function `cell.hasTag`

See merge request OpenMW/openmw!2567
2023-01-07 22:22:31 +00:00
Petr Mikheev
8c7cad024b Access local mwscript variables in Lua scripts 2023-01-07 22:10:10 +01:00
Petr Mikheev
4b8b3a9187 Raise an error if initData in obj:addScript has incorrect type. 2023-01-04 21:40:35 +01:00
Petr Mikheev
f0a06258fb [Lua] New function cell:hasTag 2023-01-02 18:24:37 +01:00
Petr Mikheev
b248c3e173 Allow passing initData to the :addSript call (#7091) 2022-12-31 22:08:17 +01:00
Petr Mikheev
aabd5a98c7 Fix 'toggle spell' control (was broken by !2541) 2022-12-31 13:12:12 +01:00
psi29a
d5f5e53714 Merge branch 'playercontrols' into 'master'
Move some of player controls logic from C++ to Lua

See merge request OpenMW/openmw!2541
2022-12-30 16:57:40 +00:00
Petr Mikheev
310acaeee9 Don't pass MWLua::WorldView to MWLua::Action 2022-12-28 22:06:49 +01:00
Petr Mikheev
aef2e9d8de Replace World::getExterior with WorldModel::getCell 2022-12-28 22:06:49 +01:00
Petr Mikheev
1869aeae5c Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
Petr Mikheev
b8fb013edf Merge MWLua::ObjectRegistry and MWWorld::WorldModel 2022-12-28 12:45:11 +01:00
florent.teppe
1ef1de974d script blacklist => RefId
Applies changes from review

Fixed clang format

Clang format + review.
2022-12-27 19:16:21 +01:00
florent.teppe
2c30575b3b CellName is now a RefId, makes more sense that way. 2022-12-27 19:16:21 +01:00
florent.teppe
65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00
fteppe
62d8fe3fc2 changed a few hardcoded refIds used in mutliple places to be defined only once in a variable 2022-12-27 19:15:55 +01:00
fteppe
2f2e401559 is Hidden marker now takes a const RefId& instead of a string_view 2022-12-27 19:15:55 +01:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
Petr Mikheev
de57a95c9d Rename mCells -> mWorldModel 2022-12-16 00:15:11 +01:00
Petr Mikheev
ac6303a83a Rename MWWorld::Cells -> WorldModel 2022-12-15 20:45:18 +01:00