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OpenMW/apps/openmw/mwworld/worldmodel.cpp

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#include "worldmodel.hpp"
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#include <components/debug/debuglog.hpp>
#include <components/esm/defs.hpp>
#include <components/esm3/cellref.hpp>
#include <components/esm3/cellstate.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
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#include "cellstore.hpp"
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#include "esmstore.hpp"
namespace
{
template <class Visitor, class Key>
bool forEachInStore(const std::string& id, Visitor&& visitor, std::map<Key, MWWorld::CellStore>& cellStore)
{
for (auto& cell : cellStore)
{
if (cell.second.getState() == MWWorld::CellStore::State_Unloaded)
cell.second.preload();
if (cell.second.getState() == MWWorld::CellStore::State_Preloaded)
{
if (cell.second.hasId(id))
{
cell.second.load();
}
else
continue;
}
bool cont = cell.second.forEach([&](MWWorld::Ptr ptr) {
if (ptr.getCellRef().getRefId() == id)
{
return visitor(ptr);
}
return true;
});
if (!cont)
return false;
}
return true;
}
struct PtrCollector
{
std::vector<MWWorld::Ptr> mPtrs;
bool operator()(MWWorld::Ptr ptr)
{
mPtrs.emplace_back(ptr);
return true;
}
};
}
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MWWorld::CellStore* MWWorld::WorldModel::getCellStore(const ESM::Cell* cell)
{
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if (cell->mData.mFlags & ESM::Cell::Interior)
{
std::string lowerName(Misc::StringUtils::lowerCase(cell->mName));
std::map<std::string, CellStore>::iterator result = mInteriors.find(lowerName);
if (result == mInteriors.end())
result = mInteriors.emplace(std::move(lowerName), CellStore(cell, mStore, mReaders)).first;
return &result->second;
}
else
{
std::map<std::pair<int, int>, CellStore>::iterator result
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= mExteriors.find(std::make_pair(cell->getGridX(), cell->getGridY()));
if (result == mExteriors.end())
result = mExteriors
.emplace(std::make_pair(cell->getGridX(), cell->getGridY()), CellStore(cell, mStore, mReaders))
.first;
return &result->second;
}
}
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void MWWorld::WorldModel::clear()
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{
mInteriors.clear();
mExteriors.clear();
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std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair("", (MWWorld::CellStore*)nullptr));
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mIdCacheIndex = 0;
}
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MWWorld::Ptr MWWorld::WorldModel::getPtrAndCache(std::string_view name, CellStore& cellStore)
{
Ptr ptr = getPtr(name, cellStore);
if (!ptr.isEmpty() && ptr.isInCell())
{
mIdCache[mIdCacheIndex].first = name;
mIdCache[mIdCacheIndex].second = &cellStore;
if (++mIdCacheIndex >= mIdCache.size())
mIdCacheIndex = 0;
}
return ptr;
}
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void MWWorld::WorldModel::writeCell(ESM::ESMWriter& writer, CellStore& cell) const
{
if (cell.getState() != CellStore::State_Loaded)
cell.load();
ESM::CellState cellState;
cell.saveState(cellState);
writer.startRecord(ESM::REC_CSTA);
cellState.mId.save(writer);
cellState.save(writer);
cell.writeFog(writer);
cell.writeReferences(writer);
writer.endRecord(ESM::REC_CSTA);
}
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MWWorld::WorldModel::WorldModel(const MWWorld::ESMStore& store, ESM::ReadersCache& readers)
: mStore(store)
, mReaders(readers)
, mIdCacheIndex(0)
{
int cacheSize = std::clamp(Settings::Manager::getInt("pointers cache size", "Cells"), 40, 1000);
mIdCache = IdCache(cacheSize, std::pair<std::string, CellStore*>("", (CellStore*)nullptr));
}
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MWWorld::CellStore* MWWorld::WorldModel::getExterior(int x, int y)
{
std::map<std::pair<int, int>, CellStore>::iterator result = mExteriors.find(std::make_pair(x, y));
if (result == mExteriors.end())
{
const ESM::Cell* cell = mStore.get<ESM::Cell>().search(x, y);
if (!cell)
{
// Cell isn't predefined. Make one on the fly.
ESM::Cell record;
record.mCellId.mWorldspace = ESM::CellId::sDefaultWorldspace;
record.mCellId.mPaged = true;
record.mCellId.mIndex.mX = x;
record.mCellId.mIndex.mY = y;
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record.mData.mFlags = ESM::Cell::HasWater;
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record.mData.mX = x;
record.mData.mY = y;
record.mWater = 0;
record.mMapColor = 0;
cell = MWBase::Environment::get().getWorld()->createRecord(record);
}
result = mExteriors.emplace(std::make_pair(x, y), CellStore(cell, mStore, mReaders)).first;
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}
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if (result->second.getState() != CellStore::State_Loaded)
{
result->second.load();
}
return &result->second;
}
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MWWorld::CellStore* MWWorld::WorldModel::getInterior(std::string_view name)
{
std::string lowerName = Misc::StringUtils::lowerCase(name);
std::map<std::string, CellStore>::iterator result = mInteriors.find(lowerName);
if (result == mInteriors.end())
{
const ESM::Cell* cell = mStore.get<ESM::Cell>().find(lowerName);
result = mInteriors.emplace(std::move(lowerName), CellStore(cell, mStore, mReaders)).first;
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}
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if (result->second.getState() != CellStore::State_Loaded)
{
result->second.load();
}
return &result->second;
}
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void MWWorld::WorldModel::rest(double hours)
{
for (auto& interior : mInteriors)
{
interior.second.rest(hours);
}
for (auto& exterior : mExteriors)
{
exterior.second.rest(hours);
}
}
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void MWWorld::WorldModel::recharge(float duration)
{
for (auto& interior : mInteriors)
{
interior.second.recharge(duration);
}
for (auto& exterior : mExteriors)
{
exterior.second.recharge(duration);
}
}
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MWWorld::CellStore* MWWorld::WorldModel::getCell(const ESM::CellId& id)
{
if (id.mPaged)
return getExterior(id.mIndex.mX, id.mIndex.mY);
return getInterior(id.mWorldspace);
}
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MWWorld::Ptr MWWorld::WorldModel::getPtr(std::string_view name, CellStore& cell, bool searchInContainers)
{
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if (cell.getState() == CellStore::State_Unloaded)
cell.preload();
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if (cell.getState() == CellStore::State_Preloaded)
{
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if (cell.hasId(name))
{
cell.load();
}
else
return Ptr();
}
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Ptr ptr = cell.search(name);
if (!ptr.isEmpty() && MWWorld::CellStore::isAccessible(ptr.getRefData(), ptr.getCellRef()))
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return ptr;
if (searchInContainers)
return cell.searchInContainer(name);
return Ptr();
}
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MWWorld::Ptr MWWorld::WorldModel::getPtr(const std::string& name)
{
// First check the cache
for (IdCache::iterator iter(mIdCache.begin()); iter != mIdCache.end(); ++iter)
if (iter->first == name && iter->second)
{
Ptr ptr = getPtr(name, *iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Then check cells that are already listed
// Search in reverse, this is a workaround for an ambiguous chargen_plank reference in the vanilla game.
// there is one at -22,16 and one at -2,-9, the latter should be used.
for (std::map<std::pair<int, int>, CellStore>::reverse_iterator iter = mExteriors.rbegin();
iter != mExteriors.rend(); ++iter)
{
Ptr ptr = getPtrAndCache(name, iter->second);
if (!ptr.isEmpty())
return ptr;
}
for (std::map<std::string, CellStore>::iterator iter = mInteriors.begin(); iter != mInteriors.end(); ++iter)
{
Ptr ptr = getPtrAndCache(name, iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Now try the other cells
const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator iter;
for (iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
{
CellStore* cellStore = getCellStore(&(*iter));
Ptr ptr = getPtrAndCache(name, *cellStore);
if (!ptr.isEmpty())
return ptr;
}
for (iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
{
CellStore* cellStore = getCellStore(&(*iter));
Ptr ptr = getPtrAndCache(name, *cellStore);
if (!ptr.isEmpty())
return ptr;
}
// giving up
return Ptr();
}
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MWWorld::Ptr MWWorld::WorldModel::getPtr(const std::string& id, const ESM::RefNum& refNum)
{
for (auto& pair : mInteriors)
{
Ptr ptr = getPtr(pair.second, id, refNum);
if (!ptr.isEmpty())
return ptr;
}
for (auto& pair : mExteriors)
{
Ptr ptr = getPtr(pair.second, id, refNum);
if (!ptr.isEmpty())
return ptr;
}
return Ptr();
}
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MWWorld::Ptr MWWorld::WorldModel::getPtr(CellStore& cellStore, const std::string& id, const ESM::RefNum& refNum)
{
if (cellStore.getState() == CellStore::State_Unloaded)
cellStore.preload();
if (cellStore.getState() == CellStore::State_Preloaded)
{
if (cellStore.hasId(id))
cellStore.load();
else
return Ptr();
}
return cellStore.searchViaRefNum(refNum);
}
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void MWWorld::WorldModel::getExteriorPtrs(std::string_view name, std::vector<MWWorld::Ptr>& out)
{
const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
for (MWWorld::Store<ESM::Cell>::iterator iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
{
CellStore* cellStore = getCellStore(&(*iter));
Ptr ptr = getPtrAndCache(name, *cellStore);
if (!ptr.isEmpty())
out.push_back(ptr);
}
}
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void MWWorld::WorldModel::getInteriorPtrs(const std::string& name, std::vector<MWWorld::Ptr>& out)
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{
const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
for (MWWorld::Store<ESM::Cell>::iterator iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
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{
CellStore* cellStore = getCellStore(&(*iter));
Ptr ptr = getPtrAndCache(name, *cellStore);
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if (!ptr.isEmpty())
out.push_back(ptr);
}
}
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std::vector<MWWorld::Ptr> MWWorld::WorldModel::getAll(const std::string& id)
{
PtrCollector visitor;
if (forEachInStore(id, visitor, mInteriors))
forEachInStore(id, visitor, mExteriors);
return visitor.mPtrs;
}
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int MWWorld::WorldModel::countSavedGameRecords() const
{
int count = 0;
for (std::map<std::string, CellStore>::const_iterator iter(mInteriors.begin()); iter != mInteriors.end(); ++iter)
if (iter->second.hasState())
++count;
for (std::map<std::pair<int, int>, CellStore>::const_iterator iter(mExteriors.begin()); iter != mExteriors.end();
++iter)
if (iter->second.hasState())
++count;
return count;
}
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void MWWorld::WorldModel::write(ESM::ESMWriter& writer, Loading::Listener& progress) const
{
for (std::map<std::pair<int, int>, CellStore>::iterator iter(mExteriors.begin()); iter != mExteriors.end(); ++iter)
if (iter->second.hasState())
{
writeCell(writer, iter->second);
progress.increaseProgress();
}
for (std::map<std::string, CellStore>::iterator iter(mInteriors.begin()); iter != mInteriors.end(); ++iter)
if (iter->second.hasState())
{
writeCell(writer, iter->second);
progress.increaseProgress();
}
}
struct GetCellStoreCallback : public MWWorld::CellStore::GetCellStoreCallback
{
public:
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GetCellStoreCallback(MWWorld::WorldModel& worldModel)
: mWorldModel(worldModel)
{
}
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MWWorld::WorldModel& mWorldModel;
MWWorld::CellStore* getCellStore(const ESM::CellId& cellId) override
{
try
{
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return mWorldModel.getCell(cellId);
}
catch (...)
{
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return nullptr;
}
}
};
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bool MWWorld::WorldModel::readRecord(ESM::ESMReader& reader, uint32_t type, const std::map<int, int>& contentFileMap)
{
if (type == ESM::REC_CSTA)
{
ESM::CellState state;
state.mId.load(reader);
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CellStore* cellStore = nullptr;
try
{
cellStore = getCell(state.mId);
}
catch (...)
{
// silently drop cells that don't exist anymore
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Log(Debug::Warning) << "Warning: Dropping state for cell " << state.mId.mWorldspace
<< " (cell no longer exists)";
reader.skipRecord();
return true;
}
state.load(reader);
cellStore->loadState(state);
if (state.mHasFogOfWar)
cellStore->readFog(reader);
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if (cellStore->getState() != CellStore::State_Loaded)
cellStore->load();
GetCellStoreCallback callback(*this);
cellStore->readReferences(reader, contentFileMap, &callback);
return true;
}
return false;
}