mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-30 12:32:36 +00:00
473 lines
13 KiB
C++
473 lines
13 KiB
C++
#include "worldmodel.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/esm/defs.hpp>
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#include <components/esm3/cellref.hpp>
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#include <components/esm3/cellstate.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "cellstore.hpp"
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#include "esmstore.hpp"
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namespace
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{
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template <class Visitor, class Key>
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bool forEachInStore(const std::string& id, Visitor&& visitor, std::map<Key, MWWorld::CellStore>& cellStore)
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{
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for (auto& cell : cellStore)
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{
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if (cell.second.getState() == MWWorld::CellStore::State_Unloaded)
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cell.second.preload();
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if (cell.second.getState() == MWWorld::CellStore::State_Preloaded)
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{
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if (cell.second.hasId(id))
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{
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cell.second.load();
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}
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else
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continue;
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}
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bool cont = cell.second.forEach([&](MWWorld::Ptr ptr) {
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if (ptr.getCellRef().getRefId() == id)
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{
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return visitor(ptr);
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}
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return true;
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});
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if (!cont)
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return false;
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}
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return true;
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}
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struct PtrCollector
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{
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std::vector<MWWorld::Ptr> mPtrs;
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bool operator()(MWWorld::Ptr ptr)
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{
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mPtrs.emplace_back(ptr);
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return true;
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}
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};
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}
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MWWorld::CellStore* MWWorld::WorldModel::getCellStore(const ESM::Cell* cell)
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{
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if (cell->mData.mFlags & ESM::Cell::Interior)
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{
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std::string lowerName(Misc::StringUtils::lowerCase(cell->mName));
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std::map<std::string, CellStore>::iterator result = mInteriors.find(lowerName);
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if (result == mInteriors.end())
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result = mInteriors.emplace(std::move(lowerName), CellStore(cell, mStore, mReaders)).first;
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return &result->second;
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}
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else
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{
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std::map<std::pair<int, int>, CellStore>::iterator result
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= mExteriors.find(std::make_pair(cell->getGridX(), cell->getGridY()));
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if (result == mExteriors.end())
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result = mExteriors
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.emplace(std::make_pair(cell->getGridX(), cell->getGridY()), CellStore(cell, mStore, mReaders))
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.first;
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return &result->second;
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}
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}
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void MWWorld::WorldModel::clear()
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{
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mInteriors.clear();
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mExteriors.clear();
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std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair("", (MWWorld::CellStore*)nullptr));
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mIdCacheIndex = 0;
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}
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MWWorld::Ptr MWWorld::WorldModel::getPtrAndCache(std::string_view name, CellStore& cellStore)
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{
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Ptr ptr = getPtr(name, cellStore);
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if (!ptr.isEmpty() && ptr.isInCell())
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{
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mIdCache[mIdCacheIndex].first = name;
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mIdCache[mIdCacheIndex].second = &cellStore;
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if (++mIdCacheIndex >= mIdCache.size())
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mIdCacheIndex = 0;
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}
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return ptr;
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}
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void MWWorld::WorldModel::writeCell(ESM::ESMWriter& writer, CellStore& cell) const
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{
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if (cell.getState() != CellStore::State_Loaded)
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cell.load();
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ESM::CellState cellState;
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cell.saveState(cellState);
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writer.startRecord(ESM::REC_CSTA);
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cellState.mId.save(writer);
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cellState.save(writer);
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cell.writeFog(writer);
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cell.writeReferences(writer);
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writer.endRecord(ESM::REC_CSTA);
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}
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MWWorld::WorldModel::WorldModel(const MWWorld::ESMStore& store, ESM::ReadersCache& readers)
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: mStore(store)
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, mReaders(readers)
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, mIdCacheIndex(0)
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{
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int cacheSize = std::clamp(Settings::Manager::getInt("pointers cache size", "Cells"), 40, 1000);
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mIdCache = IdCache(cacheSize, std::pair<std::string, CellStore*>("", (CellStore*)nullptr));
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}
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MWWorld::CellStore* MWWorld::WorldModel::getExterior(int x, int y)
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{
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std::map<std::pair<int, int>, CellStore>::iterator result = mExteriors.find(std::make_pair(x, y));
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if (result == mExteriors.end())
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{
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const ESM::Cell* cell = mStore.get<ESM::Cell>().search(x, y);
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if (!cell)
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{
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// Cell isn't predefined. Make one on the fly.
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ESM::Cell record;
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record.mCellId.mWorldspace = ESM::CellId::sDefaultWorldspace;
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record.mCellId.mPaged = true;
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record.mCellId.mIndex.mX = x;
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record.mCellId.mIndex.mY = y;
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record.mData.mFlags = ESM::Cell::HasWater;
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record.mData.mX = x;
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record.mData.mY = y;
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record.mWater = 0;
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record.mMapColor = 0;
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cell = MWBase::Environment::get().getWorld()->createRecord(record);
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}
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result = mExteriors.emplace(std::make_pair(x, y), CellStore(cell, mStore, mReaders)).first;
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}
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if (result->second.getState() != CellStore::State_Loaded)
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{
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result->second.load();
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}
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return &result->second;
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}
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MWWorld::CellStore* MWWorld::WorldModel::getInterior(std::string_view name)
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{
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std::string lowerName = Misc::StringUtils::lowerCase(name);
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std::map<std::string, CellStore>::iterator result = mInteriors.find(lowerName);
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if (result == mInteriors.end())
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{
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const ESM::Cell* cell = mStore.get<ESM::Cell>().find(lowerName);
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result = mInteriors.emplace(std::move(lowerName), CellStore(cell, mStore, mReaders)).first;
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}
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if (result->second.getState() != CellStore::State_Loaded)
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{
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result->second.load();
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}
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return &result->second;
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}
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void MWWorld::WorldModel::rest(double hours)
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{
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for (auto& interior : mInteriors)
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{
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interior.second.rest(hours);
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}
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for (auto& exterior : mExteriors)
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{
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exterior.second.rest(hours);
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}
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}
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void MWWorld::WorldModel::recharge(float duration)
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{
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for (auto& interior : mInteriors)
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{
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interior.second.recharge(duration);
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}
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for (auto& exterior : mExteriors)
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{
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exterior.second.recharge(duration);
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}
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}
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MWWorld::CellStore* MWWorld::WorldModel::getCell(const ESM::CellId& id)
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{
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if (id.mPaged)
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return getExterior(id.mIndex.mX, id.mIndex.mY);
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return getInterior(id.mWorldspace);
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}
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MWWorld::Ptr MWWorld::WorldModel::getPtr(std::string_view name, CellStore& cell, bool searchInContainers)
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{
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if (cell.getState() == CellStore::State_Unloaded)
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cell.preload();
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if (cell.getState() == CellStore::State_Preloaded)
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{
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if (cell.hasId(name))
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{
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cell.load();
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}
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else
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return Ptr();
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}
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Ptr ptr = cell.search(name);
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if (!ptr.isEmpty() && MWWorld::CellStore::isAccessible(ptr.getRefData(), ptr.getCellRef()))
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return ptr;
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if (searchInContainers)
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return cell.searchInContainer(name);
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return Ptr();
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}
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MWWorld::Ptr MWWorld::WorldModel::getPtr(const std::string& name)
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{
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// First check the cache
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for (IdCache::iterator iter(mIdCache.begin()); iter != mIdCache.end(); ++iter)
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if (iter->first == name && iter->second)
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{
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Ptr ptr = getPtr(name, *iter->second);
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if (!ptr.isEmpty())
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return ptr;
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}
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// Then check cells that are already listed
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// Search in reverse, this is a workaround for an ambiguous chargen_plank reference in the vanilla game.
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// there is one at -22,16 and one at -2,-9, the latter should be used.
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for (std::map<std::pair<int, int>, CellStore>::reverse_iterator iter = mExteriors.rbegin();
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iter != mExteriors.rend(); ++iter)
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{
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Ptr ptr = getPtrAndCache(name, iter->second);
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if (!ptr.isEmpty())
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return ptr;
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}
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for (std::map<std::string, CellStore>::iterator iter = mInteriors.begin(); iter != mInteriors.end(); ++iter)
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{
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Ptr ptr = getPtrAndCache(name, iter->second);
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if (!ptr.isEmpty())
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return ptr;
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}
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// Now try the other cells
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const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
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MWWorld::Store<ESM::Cell>::iterator iter;
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for (iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
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{
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CellStore* cellStore = getCellStore(&(*iter));
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Ptr ptr = getPtrAndCache(name, *cellStore);
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if (!ptr.isEmpty())
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return ptr;
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}
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for (iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
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{
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CellStore* cellStore = getCellStore(&(*iter));
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Ptr ptr = getPtrAndCache(name, *cellStore);
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if (!ptr.isEmpty())
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return ptr;
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}
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// giving up
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return Ptr();
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}
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MWWorld::Ptr MWWorld::WorldModel::getPtr(const std::string& id, const ESM::RefNum& refNum)
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{
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for (auto& pair : mInteriors)
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{
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Ptr ptr = getPtr(pair.second, id, refNum);
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if (!ptr.isEmpty())
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return ptr;
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}
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for (auto& pair : mExteriors)
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{
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Ptr ptr = getPtr(pair.second, id, refNum);
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if (!ptr.isEmpty())
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return ptr;
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}
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return Ptr();
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}
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MWWorld::Ptr MWWorld::WorldModel::getPtr(CellStore& cellStore, const std::string& id, const ESM::RefNum& refNum)
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{
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if (cellStore.getState() == CellStore::State_Unloaded)
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cellStore.preload();
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if (cellStore.getState() == CellStore::State_Preloaded)
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{
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if (cellStore.hasId(id))
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cellStore.load();
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else
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return Ptr();
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}
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return cellStore.searchViaRefNum(refNum);
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}
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void MWWorld::WorldModel::getExteriorPtrs(std::string_view name, std::vector<MWWorld::Ptr>& out)
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{
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const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
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for (MWWorld::Store<ESM::Cell>::iterator iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
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{
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CellStore* cellStore = getCellStore(&(*iter));
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Ptr ptr = getPtrAndCache(name, *cellStore);
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if (!ptr.isEmpty())
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out.push_back(ptr);
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}
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}
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void MWWorld::WorldModel::getInteriorPtrs(const std::string& name, std::vector<MWWorld::Ptr>& out)
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{
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const MWWorld::Store<ESM::Cell>& cells = mStore.get<ESM::Cell>();
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for (MWWorld::Store<ESM::Cell>::iterator iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
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{
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CellStore* cellStore = getCellStore(&(*iter));
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Ptr ptr = getPtrAndCache(name, *cellStore);
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if (!ptr.isEmpty())
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out.push_back(ptr);
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}
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}
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std::vector<MWWorld::Ptr> MWWorld::WorldModel::getAll(const std::string& id)
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{
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PtrCollector visitor;
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if (forEachInStore(id, visitor, mInteriors))
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forEachInStore(id, visitor, mExteriors);
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return visitor.mPtrs;
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}
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int MWWorld::WorldModel::countSavedGameRecords() const
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{
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int count = 0;
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for (std::map<std::string, CellStore>::const_iterator iter(mInteriors.begin()); iter != mInteriors.end(); ++iter)
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if (iter->second.hasState())
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++count;
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for (std::map<std::pair<int, int>, CellStore>::const_iterator iter(mExteriors.begin()); iter != mExteriors.end();
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++iter)
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if (iter->second.hasState())
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++count;
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return count;
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}
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void MWWorld::WorldModel::write(ESM::ESMWriter& writer, Loading::Listener& progress) const
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{
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for (std::map<std::pair<int, int>, CellStore>::iterator iter(mExteriors.begin()); iter != mExteriors.end(); ++iter)
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if (iter->second.hasState())
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{
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writeCell(writer, iter->second);
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progress.increaseProgress();
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}
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for (std::map<std::string, CellStore>::iterator iter(mInteriors.begin()); iter != mInteriors.end(); ++iter)
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if (iter->second.hasState())
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{
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writeCell(writer, iter->second);
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progress.increaseProgress();
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}
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}
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struct GetCellStoreCallback : public MWWorld::CellStore::GetCellStoreCallback
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{
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public:
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GetCellStoreCallback(MWWorld::WorldModel& worldModel)
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: mWorldModel(worldModel)
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{
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}
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MWWorld::WorldModel& mWorldModel;
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MWWorld::CellStore* getCellStore(const ESM::CellId& cellId) override
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{
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try
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{
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return mWorldModel.getCell(cellId);
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}
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catch (...)
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{
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return nullptr;
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}
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}
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};
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bool MWWorld::WorldModel::readRecord(ESM::ESMReader& reader, uint32_t type, const std::map<int, int>& contentFileMap)
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{
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if (type == ESM::REC_CSTA)
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{
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ESM::CellState state;
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state.mId.load(reader);
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CellStore* cellStore = nullptr;
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try
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{
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cellStore = getCell(state.mId);
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}
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catch (...)
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{
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// silently drop cells that don't exist anymore
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Log(Debug::Warning) << "Warning: Dropping state for cell " << state.mId.mWorldspace
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<< " (cell no longer exists)";
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reader.skipRecord();
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return true;
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}
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state.load(reader);
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cellStore->loadState(state);
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if (state.mHasFogOfWar)
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cellStore->readFog(reader);
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if (cellStore->getState() != CellStore::State_Loaded)
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cellStore->load();
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GetCellStoreCallback callback(*this);
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cellStore->readReferences(reader, contentFileMap, &callback);
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return true;
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}
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return false;
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}
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