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# Console
ConsoleWindow : "Console"
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# Debug window
DebugWindow : "Debug"
LogViewer : "Log Viewer"
LuaProfiler : "Lua Profiler"
PhysicsProfiler : "Physics Profiler"
# Messages
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AskLoadLastSave : "The most recent save is '%s'. Do you want to load it?"
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BuildingNavigationMesh : "Building navigation mesh"
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InitializingData : "Initializing Data..."
LoadingExterior : "Loading Area"
LoadingFailed : "Failed to load saved game"
LoadingInterior : "Loading Area"
LoadingInProgress : "Loading Save Game"
LoadingRequiresNewVersionError : |-
This save file was created using a newer version of OpenMW and is thus not supported.
Please upgrade to the newest OpenMW version to load this file.
NewGameConfirmation : "Do you want to start a new game and lose the current one?"
SaveGameDenied : "The game cannot be saved right now."
SavingInProgress : "Saving..."
QuitGameConfirmation : "Quit the game?"
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# Save game menu
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DeleteGame : "Delete Game"
DeleteGameConfirmation : "Are you sure you want to delete this saved game?"
EmptySaveNameError : "Game can not be saved without a name!"
LoadGameConfirmation : "Do you want to load a saved game and lose the current one?"
MissingContentFilesConfirmation : |
The currently selected content files do not match the ones used by this save game.
Errors may occur during load or game play.
Do you wish to continue?
OverwriteGameConfirmation : "Are you sure you want to overwrite this saved game?"
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SelectCharacter : "Select Character..."
TimePlayed : "Time played"
# Settings menu
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ActorsProcessingRange : "Actors Processing Range"
Anisotropy : "Anisotropy"
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Audio : "Audio"
AudioEffects : "Effects"
AudioFootsteps : "Footsteps"
AudioMaster : "Master"
AudioMusic : "Music"
AudioVoice : "Voice"
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CameraSensitivity : "Camera Sensitivity"
CameraZoomIn : "Zoom Camera In"
CameraZoomOut : "Zoom Camera Out"
ChangeRequiresRestart : "This change requires a restart to take effect."
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ConfirmResetBindings : "Reset all controls to the default?"
ConfirmResolution : "New resolution will be applied immediately. Do you want to continue?"
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Controller : "Controller"
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Controls : "Controls"
DelayLow : "Fast"
DelayHigh : "Slow"
DetailLevel : "Detail Level"
Difficulty : "Difficulty"
DifficultyEasy : "Easy"
DifficultyHard : "Hard"
DistanceHigh : "Far"
DistanceLow : "Near"
EnableController : "Enable Controller"
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FieldOfView : "Field of View"
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FieldOfViewHigh : "High"
FieldOfViewLow : "Low"
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FrameRateHint : "Hint: press F3 to show\nthe current frame rate."
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GammaCorrection : "Gamma Correction"
GammaDark : "Dark"
GammaLight : "Light"
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GmstOverridesL10n : "Strings from ESM files have priority"
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InvertXAxis : "Invert X Axis"
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InvertYAxis : "Invert Y Axis"
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Language : "Language"
LanguageNote : "Note: these settings do not affect strings from ESM files."
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LightingMethod : "Lighting Method"
LightingMethodLegacy : "Legacy"
LightingMethodShaders : "Shaders"
LightingMethodShadersCompatibility : "Shaders (compatibility)"
LightingResetToDefaults : "Resets to default values, would you like to continue? Changes to lighting method will require a restart."
Lights : "Lights"
LightsBoundingSphereMultiplier : "Bounding Sphere Multiplier"
LightsBoundingSphereMultiplierTooltip : "Default: 1.65\nMultipler for bounding sphere of lights.\nHigher numbers allows for smooth falloff but require an increase in number of max lights.\n\nDoes not effect the illumination or strength of lights."
LightsFadeStartMultiplier : "Fade Start Multiplier"
LightsFadeStartMultiplierTooltip : "Default: 0.85\nFraction of maximum distance at which lights will start to fade.\n\nSet this to a low value for slower transitions or a high value for quicker transitions."
LightsMaximumDistance : "Maximum Light Distance"
LightsMaximumDistanceTooltip : "Default: 8192\nMaximum distance at which lights will appear (measured in units).\n\nSet this to 0 to use an unlimited distance."
LightsMinimumInteriorBrightness : "Minimum Interior Brightness"
LightsMinimumInteriorBrightnessTooltip : "Default: 0.08\nMinimum ambient interior brightness.\n\nIncrease this if you feel interiors are too dark."
MaxLights : "Max Lights"
MaxLightsTooltip : "Default: 8\nMaximum number of lights per object.\n\nA low number near default will cause light popping similar to what you would see with legacy lighting."
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MenuHelpDelay : "Menu Help Delay"
MenuTransparency : "Menu Transparency"
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MouseAndKeyboard : "Mouse/Keyboard"
PostProcessing : "Post Processing"
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PostProcessingIsNotEnabled : "Postprocessor is not enabled"
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PostProcessingTooltip : "Tweaked via Post Processor HUD, see input bindings."
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Preferences : "Prefs"
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PrimaryLanguage : "Primary Language"
PrimaryLanguageTooltip : "Localization files for this language have the highest priority."
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QualityHigh : "High"
QualityLow : "Low"
QualityMedium : "Medium"
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RainRippleDetail : "Rain ripple detail"
RainRippleDetailDense : "Dense"
RainRippleDetailSimple : "Simple"
RainRippleDetailSparse : "Sparse"
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RebindAction : "Press a key or button to rebind this control."
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ReflectionShaderDetail : "Reflection shader detail"
ReflectionShaderDetailActors : "Actors"
ReflectionShaderDetailGroundcover : "Groundcover"
ReflectionShaderDetailObjects : "Objects"
ReflectionShaderDetailSky : "Sky"
ReflectionShaderDetailTerrain : "Terrain"
ReflectionShaderDetailWorld : "World"
Refraction : "Refraction"
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ResetControls : "Reset Controls"
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Screenshot : "Screenshot"
Scripts : "Scripts"
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ScriptsDisabled : "Load a game to access script settings."
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SecondaryLanguage : "Secondary Language"
SecondaryLanguageTooltip : "Localization files for this language may be used if the primary language files lack the necessary lines."
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SensitivityHigh : "High"
SensitivityLow : "Low"
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SettingsWindow : "Options"
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Subtitles : "Subtitles"
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TestingExteriorCells : "Testing exterior cells"
TestingInteriorCells : "Testing interior cells"
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TextureFiltering : "Texture Filtering"
TextureFilteringBilinear : "Bilinear"
TextureFilteringDisabled : "None"
TextureFilteringOther : "Other"
TextureFilteringTrilinear : "Trilinear"
ToggleHUD : "Toggle HUD"
TogglePostProcessorHUD : "Toggle Post Processor HUD"
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TransparencyFull : "Full"
TransparencyNone : "None"
Video : "Video"
ViewDistance : "View Distance"
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VSync : "VSync"
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VSyncAdaptive : "Adaptive"
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Water : "Water"
WaterShader : "Water shader"
WaterShaderTextureQuality : "Texture quality"
WindowBorder : "Window Border"
WindowMode : "Window Mode"
WindowModeFullscreen : "Fullscreen"
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WindowModeHint : "Hint: Windowed Fullscreen mode\nalways uses the native display resolution."
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WindowModeWindowed : "Windowed"
WindowModeWindowedFullscreen : "Windowed Fullscreen"