mirror of
https://gitlab.com/OpenMW/openmw.git
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60 lines
3.0 KiB
YAML
60 lines
3.0 KiB
YAML
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ActorsProcessingRange: "Actors Processing Range"
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Anisotropy: "Anisotropy"
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CameraSensitivity: "Camera Sensitivity"
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CameraZoomIn: "Zoom Camera In"
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CameraZoomOut: "Zoom Camera Out"
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ChangeRequiresRestart: "This change requires a restart to take effect."
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Controller: "Controller"
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FieldOfView: "Field of View"
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FrameRateHint: "Hint: press F3 to show\nthe current frame rate."
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InvertXAxis: "Invert X Axis"
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LightingMethod: "Lighting Method"
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LightingMethodLegacy: "Legacy"
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LightingMethodShaders: "Shaders"
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LightingMethodShadersCompatibility: "Shaders (compatibility)"
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LightingResetToDefaults: "Resets to default values, would you like to continue? Changes to lighting method will require a restart."
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Lights: "Lights"
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LightsBoundingSphereMultiplier: "Bounding Sphere Multiplier"
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LightsBoundingSphereMultiplierTooltip: "Default: 1.65\nMultipler for bounding sphere of lights.\nHigher numbers allows for smooth falloff but require an increase in number of max lights.\n\nDoes not effect the illumination or strength of lights."
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LightsFadeStartMultiplier: "Fade Start Multiplier"
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LightsFadeStartMultiplierTooltip: "Default: 0.85\nFraction of maximum distance at which lights will start to fade.\n\nSet this to a low value for slower transitions or a high value for quicker transitions."
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LightsMaximumDistance: "Maximum Light Distance"
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LightsMaximumDistanceTooltip: "Default: 8192\nMaximum distance at which lights will appear (measured in units).\n\nSet this to 0 to use an unlimited distance."
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LightsMinimumInteriorBrightness: "Minimum Interior Brightness"
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LightsMinimumInteriorBrightnessTooltip: "Default: 0.08\nMinimum ambient interior brightness.\n\nIncrease this if you feel interiors are too dark."
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MaxLights: "Max Lights"
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MaxLightsTooltip: "Default: 8\nMaximum number of lights per object.\n\nA low number near default will cause light popping similar to what you would see with legacy lighting."
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MouseAndKeyboard: "Mouse/Keyboard"
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PostProcessing: "Post Processing"
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PostProcessingTooltip: "Tweaked via Post Processor HUD, see input bindings."
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RainRippleDetail: "Rain ripple detail"
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RainRippleDetailDense: "Dense"
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RainRippleDetailSimple: "Simple"
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RainRippleDetailSparse: "Sparse"
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ReflectionShaderDetail: "Reflection shader detail"
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ReflectionShaderDetailActors: "Actors"
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ReflectionShaderDetailGroundcover: "Groundcover"
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ReflectionShaderDetailObjects: "Objects"
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ReflectionShaderDetailSky: "Sky"
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ReflectionShaderDetailTerrain: "Terrain"
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ReflectionShaderDetailWorld: "World"
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Refraction: "Refraction"
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Screenshot: "Screenshot"
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Scripts: "Scripts"
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TextureFiltering: "Texture Filtering"
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TextureFilteringBilinear: "Bilinear"
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TextureFilteringDisabled: "None"
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TextureFilteringOther: "Other"
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TextureFilteringTrilinear: "Trilinear"
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ToggleHUD: "Toggle HUD"
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TogglePostProcessorHUD: "Toggle Post Processor HUD"
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VSync: "VSync"
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Water: "Water"
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WaterShader: "Water shader"
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WaterShaderTextureQuality: "Texture quality"
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WindowBorder: "Window Border"
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WindowMode: "Window Mode"
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WindowModeFullscreen: "Fullscreen"
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WindowModeWindowed: "Windowed"
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WindowModeWindowedFullscreen: "Windowed Fullscreen"
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