1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
OpenMW/apps/openmw/mwworld/player.cpp

107 lines
2.6 KiB
C++
Raw Normal View History

#include "player.hpp"
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp"
2011-02-03 11:16:59 +00:00
#include "class.hpp"
namespace MWWorld
{
Player::Player (const ESM::NPC *player, const MWBase::World& world) :
mCellStore (0), mClass (0),
2011-02-03 11:16:59 +00:00
mAutoMove (false), mForwardBackward (0)
{
mPlayer.base = player;
2012-09-17 07:37:50 +00:00
mPlayer.ref.mRefID = "player";
mName = player->mName;
mMale = !(player->mFlags & ESM::NPC::Female);
mRace = player->mRace;
float* playerPos = mPlayer.mData.getPosition().pos;
playerPos[0] = playerPos[1] = playerPos[2] = 0;
/// \todo Do not make a copy of classes defined in esm/p records.
2012-09-17 07:37:50 +00:00
mClass = new ESM::Class (*world.getStore().classes.find (player->mClass));
}
Player::~Player()
{
delete mClass;
}
void Player::setClass (const ESM::Class& class_)
{
ESM::Class *new_class = new ESM::Class (class_);
delete mClass;
mClass = new_class;
}
2012-07-07 18:53:19 +00:00
void Player::setDrawState (MWMechanics::DrawState_ state)
{
MWWorld::Ptr ptr = getPlayer();
MWWorld::Class::get(ptr).getNpcStats(ptr).setDrawState (state);
}
2012-04-08 11:17:16 +00:00
2011-02-03 11:16:59 +00:00
void Player::setAutoMove (bool enable)
{
MWWorld::Ptr ptr = getPlayer();
mAutoMove = enable;
int value = mForwardBackward;
if (mAutoMove)
value = 1;
MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
}
void Player::setLeftRight (int value)
{
MWWorld::Ptr ptr = getPlayer();
MWWorld::Class::get (ptr).getMovementSettings (ptr).mLeftRight = value;
}
void Player::setForwardBackward (int value)
{
MWWorld::Ptr ptr = getPlayer();
mForwardBackward = value;
if (mAutoMove)
value = 1;
MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
}
2012-03-25 02:03:08 +00:00
void Player::setUpDown(int value)
{
MWWorld::Ptr ptr = getPlayer();
2012-03-25 02:03:08 +00:00
MWWorld::Class::get (ptr).getMovementSettings (ptr).mUpDown = value;
}
2011-02-03 11:16:59 +00:00
void Player::toggleRunning()
{
MWWorld::Ptr ptr = getPlayer();
bool running = MWWorld::Class::get (ptr).getStance (ptr, MWWorld::Class::Run, true);
MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running);
}
2012-07-07 18:53:19 +00:00
MWMechanics::DrawState_ Player::getDrawState()
{
MWWorld::Ptr ptr = getPlayer();
return MWWorld::Class::get(ptr).getNpcStats(ptr).getDrawState();
}
2012-04-17 22:12:05 +00:00
}