2010-08-21 10:41:59 +00:00
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2011-01-04 14:58:22 +00:00
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#include "player.hpp"
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2010-08-21 10:41:59 +00:00
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2011-01-08 14:11:37 +00:00
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#include "../mwrender/player.hpp"
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2012-01-27 12:17:30 +00:00
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#include "../mwmechanics/movement.hpp"
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2011-01-04 14:58:22 +00:00
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#include "world.hpp"
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2011-02-03 11:16:59 +00:00
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#include "class.hpp"
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2010-08-21 10:41:59 +00:00
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2011-01-04 14:58:22 +00:00
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namespace MWWorld
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2010-08-21 10:41:59 +00:00
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{
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2011-01-08 14:11:37 +00:00
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Player::Player (MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world) :
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2011-03-13 21:37:54 +00:00
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mCellStore (0), mRenderer (renderer), mWorld (world), mClass (0),
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2012-04-08 10:25:33 +00:00
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mAutoMove (false), mForwardBackward (0) , mDrawState(DrawState_Nothing)
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2010-09-15 12:33:02 +00:00
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{
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mPlayer.base = player;
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2011-08-27 08:30:38 +00:00
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mPlayer.ref.refID = "player";
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2010-09-15 12:33:02 +00:00
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mName = player->name;
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mMale = !(player->flags & ESM::NPC::Female);
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mRace = player->race;
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2011-11-08 00:08:00 +00:00
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float* playerPos = mPlayer.mData.getPosition().pos;
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playerPos[0] = playerPos[1] = playerPos[2] = 0;
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2011-07-31 15:07:11 +00:00
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std::cout << renderer->getHandle();
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2011-11-21 11:52:28 +00:00
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2011-11-17 02:15:49 +00:00
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mPlayer.mData.setBaseNode(renderer->getNode());
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2011-08-27 08:30:38 +00:00
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/// \todo Do not make a copy of classes defined in esm/p records.
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2010-09-15 12:33:02 +00:00
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mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
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}
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2011-01-04 14:58:22 +00:00
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Player::~Player()
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2010-09-15 12:33:02 +00:00
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{
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delete mClass;
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}
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2011-09-04 07:48:50 +00:00
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void Player::setPos(float x, float y, float z)
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2010-08-21 10:41:59 +00:00
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{
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2011-11-21 11:52:28 +00:00
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/// \todo This fcuntion should be removed during the mwrender-refactoring.
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2010-08-21 10:41:59 +00:00
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mWorld.moveObject (getPlayer(), x, y, z);
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}
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2010-09-15 12:33:02 +00:00
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2011-01-04 14:58:22 +00:00
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void Player::setClass (const ESM::Class& class_)
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2010-09-15 12:33:02 +00:00
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{
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ESM::Class *new_class = new ESM::Class (class_);
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delete mClass;
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mClass = new_class;
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}
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2012-04-08 10:25:33 +00:00
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void Player::setDrawState(const DrawState& value)
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{
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mDrawState = value;
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}
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2011-02-03 11:16:59 +00:00
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void Player::setAutoMove (bool enable)
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{
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MWWorld::Ptr ptr = getPlayer();
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mAutoMove = enable;
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int value = mForwardBackward;
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if (mAutoMove)
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value = 1;
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MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
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}
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void Player::setLeftRight (int value)
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{
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MWWorld::Ptr ptr = getPlayer();
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MWWorld::Class::get (ptr).getMovementSettings (ptr).mLeftRight = value;
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}
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void Player::setForwardBackward (int value)
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{
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MWWorld::Ptr ptr = getPlayer();
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mForwardBackward = value;
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if (mAutoMove)
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value = 1;
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MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
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}
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void Player::toggleRunning()
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{
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MWWorld::Ptr ptr = getPlayer();
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bool running = MWWorld::Class::get (ptr).getStance (ptr, MWWorld::Class::Run, true);
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MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running);
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}
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2010-08-21 10:41:59 +00:00
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}
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