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OpenMW/apps/openmw/CMakeLists.txt

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CMake
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# local files
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set(GAME
main.cpp
engine.cpp
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${CMAKE_SOURCE_DIR}/files/windows/openmw.rc
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)
if (ANDROID)
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set(GAME ${GAME} android_commandLine.cpp)
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set(GAME ${GAME} android_main.c)
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endif()
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if(NOT WIN32 AND NOT ANDROID)
set(GAME ${GAME} crashcatcher.cpp)
endif()
set(GAME_HEADER
engine.hpp
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)
source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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actors objects renderingmanager animation rotatecontroller sky npcanimation vismask
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creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation
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bulletdebugdraw globalmap characterpreview camera localmap water terrainstorage ripplesimulation
renderbin
)
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add_openmw_dir (mwinput
inputmanagerimp
)
add_openmw_dir (mwgui
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layout textinput widgets race class birth review windowmanagerimp console dialogue
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windowbase statswindow messagebox journalwindow charactercreation
mapwindow windowpinnablebase tooltips scrollwindow bookwindow
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons
merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
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draganddrop timeadvancer jailscreen
)
add_openmw_dir (mwdialogue
dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest
)
add_openmw_dir (mwscript
locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
guiextensions soundextensions skyextensions statsextensions containerextensions
aiextensions controlextensions extensions globalscripts ref dialogueextensions
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animationextensions transformationextensions consoleextensions userextensions
)
add_openmw_dir (mwsound
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soundmanagerimp openal_output ffmpeg_decoder sound sound_decoder sound_output loudness libavwrapper movieaudiofactory
)
add_openmw_dir (mwworld
refdata worldimp scene globals class action nullaction actionteleport
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containerstore actiontalk actiontake manualref player cellfunctors failedaction
cells localscripts customdata inventorystore ptr actionopen actionread
actionequip timestamp actionalchemy cellstore actionapply actioneat
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store esmstore recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
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contentloader esmloader actiontrap cellreflist cellref physicssystem weather projectilemanager
)
add_openmw_dir (mwphysics
physicssystem trace collisiontype actor convert
)
add_openmw_dir (mwclass
classes activator creature npc weapon armor potion apparatus book clothing container door
ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor
)
add_openmw_dir (mwmechanics
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mechanicsmanagerimp stat creaturestats magiceffects movement actorutil
drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor
aiescort aiactivate aicombat repair enchanting pathfinding pathgrid security spellsuccess spellcasting
disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning
character actors objects aistate coordinateconverter
)
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add_openmw_dir (mwstate
statemanagerimp charactermanager character
)
add_openmw_dir (mwbase
environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
inputmanager windowmanager statemanager
)
# Main executable
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if (NOT ANDROID)
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add_executable(openmw
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
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else ()
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add_library(openmw
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SHARED
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
)
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endif ()
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# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(${SOUND_INPUT_INCLUDES})
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target_link_libraries(openmw
${OPENSCENEGRAPH_LIBRARIES}
${Boost_SYSTEM_LIBRARY}
${Boost_THREAD_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_PROGRAM_OPTIONS_LIBRARY}
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${OPENAL_LIBRARY}
${SOUND_INPUT_LIBRARY}
${BULLET_LIBRARIES}
${MYGUI_LIBRARIES}
${SDL2_LIBRARY}
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"osg-ffmpeg-videoplayer"
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"oics"
components
)
if (ANDROID)
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target_link_libraries(openmw
EGL
android
log
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dl
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MyGUIEngineStatic
cpufeatures
BulletCollision
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LinearMath
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)
endif (ANDROID)
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if (USE_SYSTEM_TINYXML)
target_link_libraries(openmw ${TINYXML_LIBRARIES})
endif()
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if (NOT UNIX)
target_link_libraries(openmw ${SDL2MAIN_LIBRARY})
endif()
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
endif()
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if(APPLE)
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find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
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target_link_libraries(openmw ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})
if (FFMPEG_FOUND)
find_library(COREVIDEO_FRAMEWORK CoreVideo)
find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
target_link_libraries(openmw ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
endif()
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endif(APPLE)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(openmw gcov)
endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
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add_definitions("-D_USE_MATH_DEFINES")
endif (MSVC)