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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-21 09:39:56 +00:00

finished cmake cleanup for apps/openmw source files

This commit is contained in:
Marc Zinnschlag 2011-10-29 13:17:04 +02:00
parent dc878e2c30
commit 2ee6be1a34

View File

@ -19,213 +19,42 @@ add_openmw_dir (mwrender
rendering_manager mwscene cellimp interior exterior sky player
)
set(GAMEINPUT
mwinput/inputmanager.cpp
)
set(GAMEINPUT_HEADER
mwinput/inputmanager.hpp)
source_group(apps\\openmw\\mwinput FILES ${GAMEINPUT} ${GAMEINPUT_HEADER})
add_openmw_dir (mwinput
inputmanager
)
set(GAMEGUI_HEADER
mwgui/layouts.hpp
mwgui/text_input.hpp
mwgui/widgets.hpp
mwgui/race.hpp
mwgui/class.hpp
mwgui/birth.hpp
mwgui/review.hpp
mwgui/window_manager.hpp
mwgui/console.hpp
mwgui/dialogue.hpp
mwgui/dialogue_history.hpp
mwgui/window_base.hpp
mwgui/stats_window.hpp
mwgui/messagebox.hpp
)
set(GAMEGUI
mwgui/window_manager.cpp
mwgui/layouts.cpp
mwgui/console.cpp
mwgui/text_input.cpp
mwgui/widgets.cpp
mwgui/race.cpp
mwgui/birth.cpp
mwgui/class.cpp
mwgui/review.cpp
mwgui/dialogue.cpp
mwgui/dialogue_history.cpp
mwgui/window_base.cpp
mwgui/stats_window.cpp
mwgui/messagebox.cpp
)
source_group(apps\\openmw\\mwgui FILES ${GAMEGUI_HEADER} ${GAMEGUI})
add_openmw_dir (mwgui
layouts text_input widgets race class birth review window_manager console dialogue
dialogue_history window_base stats_window messagebox
)
set(GAMEDIALOGUE_HEADER
mwdialogue/dialoguemanager.hpp
mwdialogue/journal.hpp
mwdialogue/journalentry.hpp
mwdialogue/quest.hpp
mwdialogue/topic.hpp
)
set(GAMEDIALOGUE
mwdialogue/dialoguemanager.cpp
mwdialogue/journal.cpp
mwdialogue/journalentry.cpp
mwdialogue/quest.cpp
mwdialogue/topic.cpp
)
source_group(apps\\openmw\\mwdialogue FILES ${GAMEDIALOGUE_HEADER} ${GAMEDIALOGUE})
add_openmw_dir (mwdialogue
dialoguemanager journal journalentry quest topic
)
set(GAMESCRIPT
mwscript/scriptmanager.cpp
mwscript/compilercontext.cpp
mwscript/interpretercontext.cpp
mwscript/cellextensions.cpp
mwscript/miscextensions.cpp
mwscript/guiextensions.cpp
mwscript/soundextensions.cpp
mwscript/skyextensions.cpp
mwscript/statsextensions.cpp
mwscript/containerextensions.cpp
mwscript/aiextensions.cpp
mwscript/controlextensions.cpp
mwscript/extensions.cpp
mwscript/globalscripts.cpp
mwscript/dialogueextensions.cpp
add_openmw_dir (mwscript
locals scriptmanager compilercontext interpretercontext cellextensions miscextensions
guiextensions soundextensions skyextensions statsextensions containerextensions
aiextensions controlextensions extensions globalscripts ref dialogueextensions
)
set(GAMESCRIPT_HEADER
mwscript/locals.hpp
mwscript/scriptmanager.hpp
mwscript/compilercontext.hpp
mwscript/interpretercontext.hpp
mwscript/cellextensions.hpp
mwscript/miscextensions.hpp
mwscript/guiextensions.hpp
mwscript/soundextensions.hpp
mwscript/skyextensions.hpp
mwscript/statsextensions.hpp
mwscript/containerextensions.hpp
mwscript/aiextensions.hpp
mwscript/controlextensions.hpp
mwscript/extensions.hpp
mwscript/globalscripts.hpp
mwscript/ref.hpp
mwscript/dialogueextensions.hpp
)
source_group(apps\\openmw\\mwscript FILES ${GAMESCRIPT} ${GAMESCRIPT_HEADER})
set(GAMESOUND
mwsound/soundmanager.cpp)
set(GAMESOUND_HEADER
mwsound/soundmanager.hpp)
source_group(apps\\openmw\\mwsound FILES ${GAMESOUND} ${GAMESOUND_HEADER})
add_openmw_dir (mwsound
soundmanager
)
set(GAMEWORLD
mwworld/world.cpp
mwworld/scene.cpp
mwworld/physicssystem.cpp
mwworld/globals.cpp
mwworld/class.cpp
mwworld/actionteleport.cpp
mwworld/actiontalk.cpp
mwworld/actiontake.cpp
mwworld/containerutil.cpp
mwworld/player.cpp
mwworld/cells.cpp
mwworld/localscripts.cpp
add_openmw_dir (mwworld
refdata world physicssystem scene environment globals class action nullaction actionteleport
containerstore actiontalk actiontake containerstore manualref containerutil player cellfunctors
cells localscripts
)
set(GAMEWORLD_HEADER
mwworld/refdata.hpp
mwworld/world.hpp
mwworld/physicssystem.hpp
mwworld/scene.hpp
mwworld/environment.hpp
mwworld/globals.hpp
mwworld/class.hpp
mwworld/action.hpp
mwworld/nullaction.hpp
mwworld/actionteleport.hpp
mwworld/containerstore.hpp
mwworld/actiontalk.hpp
mwworld/actiontake.hpp
mwworld/containerstore.hpp
mwworld/manualref.hpp
mwworld/containerutil.hpp
mwworld/player.hpp
mwworld/cellfunctors.hpp
mwworld/cells.hpp
mwworld/localscripts.hpp
)
source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
set(GAMECLASS
mwclass/classes.cpp
mwclass/activator.cpp
mwclass/creature.cpp
mwclass/npc.cpp
mwclass/weapon.cpp
mwclass/armor.cpp
mwclass/potion.cpp
mwclass/apparatus.cpp
mwclass/book.cpp
mwclass/clothing.cpp
mwclass/container.cpp
mwclass/door.cpp
mwclass/ingredient.cpp
mwclass/creaturelevlist.cpp
mwclass/itemlevlist.cpp
mwclass/light.cpp
mwclass/lockpick.cpp
mwclass/misc.cpp
mwclass/probe.cpp
mwclass/repair.cpp
mwclass/static.cpp
add_openmw_dir (mwclass
classes activator creature npc weapon armor potion apparatus book clothing container door
ingredient creaturelevlist itemlevlist light lockpick misc probe repair static
)
set(GAMECLASS_HEADER
mwclass/classes.hpp
mwclass/activator.hpp
mwclass/creature.hpp
mwclass/npc.hpp
mwclass/weapon.hpp
mwclass/armor.hpp
mwclass/potion.hpp
mwclass/apparatus.hpp
mwclass/book.hpp
mwclass/clothing.hpp
mwclass/container.hpp
mwclass/door.hpp
mwclass/ingredient.hpp
mwclass/creaturelevlist.hpp
mwclass/itemlevlist.hpp
mwclass/light.hpp
mwclass/lockpick.hpp
mwclass/misc.hpp
mwclass/probe.hpp
mwclass/repair.hpp
mwclass/static.hpp
mwclass/containerutil.hpp
)
source_group(apps\\openmw\\mwclass FILES ${GAMECLASS} ${GAMECLASS_HEADER})
set(GAMEMECHANICS
mwmechanics/mechanicsmanager.cpp
mwmechanics/magiceffects.cpp
)
set(GAMEMECHANICS_HEADER
mwmechanics/mechanicsmanager.hpp
mwmechanics/stat.hpp
mwmechanics/creaturestats.hpp
mwmechanics/magiceffects.hpp
mwmechanics/movement.hpp
)
source_group(apps\\openmw\\mwmechanics FILES ${GAMEMECHANICS} ${GAMEMECHANICS_HEADER})
set(OPENMW_CPP ${GAME} ${GAMEINPUT} ${GAMESCRIPT} ${GAMESOUND} ${GAMEGUI} ${GAMEWORLD}
${GAMECLASS} ${GAMEMECHANICS} ${GAMEDIALOGUE}
)
set(OPENMW_HEADER ${GAMEREND_HEADER} ${GAMEINPUT_HEADER} ${GAMESCRIPT_HEADER}
${GAMESOUND_HEADER} ${GAMEGUI_HEADER} ${GAMEWORLD_HEADER} ${GAMECLASS_HEADER}
${GAMEMECHANICS_HEADER} ${GAMEDIALOG_HEADERUE}
add_openmw_dir (mwmechanics
mechanicsmanager stat creaturestats magiceffects movement
)
# Main executable
@ -233,7 +62,7 @@ add_executable(openmw
${COMPONENTS} ${COMPONENTS_HEADER}
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${OPENMW_FILES}
${OPENMW_CPP} ${OPENMW_HEADER}
${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES}
)