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sys-con/source/ControllerSwitch/SwitchControllerHandler.cpp

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#include "SwitchControllerHandler.h"
#include <cmath>
#define JOYSTICK_MAX_FIXED (JOYSTICK_MAX)
#define JOYSTICK_MIN_FIXED (JOYSTICK_MIN + 1)
static_assert(
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JOYSTICK_MAX_FIXED == 32767 && JOYSTICK_MIN_FIXED == -32767,
"Seems like you're using a libnx build that has fixed the joystick values, please remove these _FIXED defines and use the unmodified joystick values instead"
);
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SwitchControllerHandler::SwitchControllerHandler(std::unique_ptr<IController> &&controller)
: m_controller(std::move(controller))
{
}
SwitchControllerHandler::~SwitchControllerHandler()
{
Exit();
}
Result SwitchControllerHandler::Initialize()
{
Result rc = m_controller->Initialize();
if (R_FAILED(rc))
return rc;
return rc;
}
void SwitchControllerHandler::Exit()
{
m_controller->Exit();
}
void SwitchControllerHandler::ConvertAxisToSwitchAxis(float x, float y, float deadzone, s32 *x_out, s32 *y_out)
{
float floatRange = 2.0f;
//JOYSTICK_MAX is 1 above and JOYSTICK_MIN is 1 below acceptable joystick values, causing crashes on various games including Xenoblade Chronicles 2 and Resident Evil 4
float newRange = (JOYSTICK_MAX_FIXED - JOYSTICK_MIN_FIXED);
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*x_out = (((x + 1.0f) * newRange) / floatRange) + JOYSTICK_MIN_FIXED;
*y_out = (((y + 1.0f) * newRange) / floatRange) + JOYSTICK_MIN_FIXED;
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/*
OldRange = (OldMax - OldMin)
NewRange = (NewMax - NewMin)
NewValue = (((OldValue - OldMin) * NewRange) / OldRange) + NewMin
*/
}
Result SwitchControllerHandler::SetControllerVibration(float strong_mag, float weak_mag)
{
strong_mag = std::max<float>(0.0f, std::min<float>(strong_mag, 1.0f));
weak_mag = std::max<float>(0.0f, std::min<float>(weak_mag, 1.0f));
return m_controller->SetRumble(static_cast<uint8_t>(strong_mag * 255.0f), static_cast<uint8_t>(weak_mag * 255.0f));
}