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# include "SwitchControllerHandler.h"
# include <cmath>
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# define JOYSTICK_MAX_FIXED (JOYSTICK_MAX - 1)
# define JOYSTICK_MIN_FIXED (JOYSTICK_MIN + 1)
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static_assert (
JOYSTICK_MAX_FIXED < = 32767 & & JOYSTICK_MIN_FIXED > = - 32767 ,
" Seems like you're using a libnx build that has fixed the joystick values, please remove these _FIXED defines and use the unmodified joystick values instead "
) ;
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SwitchControllerHandler : : SwitchControllerHandler ( std : : unique_ptr < IController > & & controller )
: m_controller ( std : : move ( controller ) )
{
}
SwitchControllerHandler : : ~ SwitchControllerHandler ( )
{
Exit ( ) ;
}
Result SwitchControllerHandler : : Initialize ( )
{
Result rc = m_controller - > Initialize ( ) ;
if ( R_FAILED ( rc ) )
return rc ;
return rc ;
}
void SwitchControllerHandler : : Exit ( )
{
m_controller - > Exit ( ) ;
}
void SwitchControllerHandler : : ConvertAxisToSwitchAxis ( float x , float y , float deadzone , s32 * x_out , s32 * y_out )
{
float floatRange = 2.0f ;
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//JOYSTICK_MAX is 1 above and JOYSTICK_MIN is 1 below acceptable joystick values, causing crashes on various games including Xenoblade Chronicles 2 and Resident Evil 4
float newRange = ( JOYSTICK_MAX_FIXED - JOYSTICK_MIN_FIXED ) ;
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* x_out = ( ( ( x + 1.0f ) * newRange ) / floatRange ) + JOYSTICK_MIN_FIXED ;
* y_out = ( ( ( y + 1.0f ) * newRange ) / floatRange ) + JOYSTICK_MIN_FIXED ;
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/*
OldRange = ( OldMax - OldMin )
NewRange = ( NewMax - NewMin )
NewValue = ( ( ( OldValue - OldMin ) * NewRange ) / OldRange ) + NewMin
*/
}
Result SwitchControllerHandler : : SetControllerVibration ( float strong_mag , float weak_mag )
{
strong_mag = std : : max < float > ( 0.0f , std : : min < float > ( strong_mag , 1.0f ) ) ;
weak_mag = std : : max < float > ( 0.0f , std : : min < float > ( weak_mag , 1.0f ) ) ;
return m_controller - > SetRumble ( static_cast < uint8_t > ( strong_mag * 255.0f ) , static_cast < uint8_t > ( weak_mag * 255.0f ) ) ;
}