Megamouse
fd4a153eef
GUI fixes + log stacking ( #2897 )
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* Add Stacking option to log contextmenu
Squashed commit:
[69f296af] cleanup
[4f4bf41f] use contextmenu instead
[e67036bc] use gui settings instead (+1 squashed commits)
Squashed commits:
[b3913dbe] fix backwards selection (+1 squashed commits)
Squashed commits:
[1e150f04] add stacking option (+3 squashed commit)
Squashed commit:
[be78da4f] fix scroll
[d3450c21] fix clearSelection
[e962ec9c] fix log color issue
* fix recent games related app crash
* gamelist improvements
Squashed commit:
[aa1f79c2] fix title names & con background
[d8381984] fix gamelist search
* finally fix show menu bug
* add rows to gamelist: resolutions, sound formats and parental level
* fix gamelist loadsettings
2017-06-30 15:41:40 +03:00
Inviuz
645f0e63ab
REF 57 plus FREF fix
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kept bothering me until i realized what was wrong with it
2017-06-30 14:24:00 +03:00
Nekotekina
c087a9534a
PPU LLVM: SSA reordering
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Fetch indirect jump target
Flush registers earlier
2017-06-29 17:48:55 +03:00
Nekotekina
da87bb6710
PPU LLVM: minor fix
2017-06-29 17:48:55 +03:00
Nekotekina
3c064439b3
PPU LLVM: new mptr/cptr format
2017-06-29 17:48:55 +03:00
Nekotekina
85f8a42bd2
PPU: MTOCRF optimization
2017-06-29 17:48:55 +03:00
Nekotekina
ef55d6fa0c
PPU LLVM: less trash, fix crash
2017-06-29 17:48:55 +03:00
Nekotekina
aa34fa8baa
PPU LLVM: some passes disabled
2017-06-29 17:48:55 +03:00
Nekotekina
2629f9be44
PPU: VREFP, VRSQRTEFP changed
2017-06-29 17:48:55 +03:00
Nekotekina
fc2a45d6d6
Removed unnecessary code
2017-06-29 17:48:55 +03:00
Nekotekina
22af341ad3
umulh64, mulh64 moved; added ror8/16/32
2017-06-29 17:48:55 +03:00
kd-11
a69f19a9ab
rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
2017-06-29 13:13:19 +03:00
kd-11
d7662e54cc
rsx/fp: Do not swizzle shadow lookups
2017-06-29 13:13:19 +03:00
kd-11
459a7ba5a2
rsx: Avoid using push_back/emplace_back on empty STL containers
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- Reckless management of STL containers causes significant slowdown
- Also reorders vertex compare steps to fail quickly on simpler checks
2017-06-29 13:13:19 +03:00
kd-11
9cb58a47cd
gl: Avoid creating surface copies when strict mode is disabled.
2017-06-29 13:13:19 +03:00
kd-11
3651e67a25
vk: Fix mapping of output colors to render target ranges
2017-06-29 13:13:19 +03:00
kd-11
8a0f6f1cbc
gl: Fix legacy ring buffer address alignment
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- Should always return a base address aligned to the buffers alignment.
- Fixes renderdoc crashes when capturing
2017-06-29 13:13:19 +03:00
kd-11
9cbaacb13f
cellVideoOut: Enable 59.94 Hz required for some games
2017-06-29 13:13:19 +03:00
kd-11
1887e2460f
rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
2017-06-29 13:13:19 +03:00
kd-11
6e578c4fde
rsx: Initialize declared but unset varying variables to all ones
2017-06-29 13:13:19 +03:00
kd-11
47e5074dc5
rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges
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- Drop the 'first' argument as it is unused for now
2017-06-29 13:13:19 +03:00
kd-11
74d8619240
dx12: Fix error reporting
2017-06-29 13:13:19 +03:00
Nekotekina
89f676de75
PPU: preparations (no fixes)
2017-06-26 16:56:13 +03:00
Nekotekina
061c92ba1f
PPU LLVM: Improve FlushRegisters
2017-06-26 16:56:13 +03:00
Nekotekina
8034196c25
ppu_syscall_code type added (for fmt)
2017-06-26 16:56:13 +03:00
Nekotekina
f49a30bc1a
PPU LLVM: disable unnecessary passes
2017-06-26 16:56:13 +03:00
Nekotekina
1196e9decc
PPU LLVM: remove unnecessary code
2017-06-26 16:56:13 +03:00
Nekotekina
cd4f290d3d
PPU LLVM: v2, simplification (no allocas)
2017-06-26 16:56:13 +03:00
Nekotekina
45fae363c6
PPU LLVM: MFCR optimized
2017-06-26 16:56:13 +03:00
Nekotekina
9738ce0cf6
LLVM: fix cancellation
2017-06-26 16:56:13 +03:00
Nekotekina
e5ae32e5f3
Fix #ifdef style
2017-06-26 16:56:13 +03:00
Inviuz
81ab6ab8b4
FREFS/weak imports and VREFS 4 and 6
2017-06-26 14:17:34 +03:00
Megamouse
cfbfdd7b8a
dialog fixes for multithreading ( #2913 )
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* add appicon to msg_dialogs
* give every msg_dialog its own taskprogress
* weird little m*f* algorithm
2017-06-26 02:44:52 +03:00
Megamouse
8d0e7adb62
fix image load log message
2017-06-25 00:13:10 +03:00
Megamouse
96a893120d
disable compat for non ps3 games
2017-06-25 00:13:10 +03:00
Megamouse
a1c72de1eb
add "Other" category
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include all categories to list and filters
2017-06-25 00:13:10 +03:00
Megamouse
d11bb71a17
Reenable Home and Audio/Video interactions
2017-06-25 00:13:10 +03:00
Nekotekina
6561ddae41
PPU LLVM: multithread compilation
2017-06-24 19:12:19 +03:00
Nekotekina
ef21e2253f
qt: Use #pragma once, Q_SIGNALS, Q_SLOTS
2017-06-24 14:25:11 +03:00
Nekotekina
dd553331df
qt: Remove emit
2017-06-24 14:25:11 +03:00
Nekotekina
d86858da64
Fix tabs
2017-06-24 14:25:11 +03:00
Nekotekina
fcefbf26c6
wxFuneral
2017-06-24 14:25:11 +03:00
Nekotekina
79a3b308d1
qt: Update about dlg
2017-06-24 14:25:11 +03:00
Robbie
5ecc7d5360
Fix issue with msgdialog not passing event back properly.
2017-06-24 13:59:07 +03:00
Nekotekina
321f50bf7b
qt: Fix kb pad handler
2017-06-23 20:09:33 +03:00
Nekotekina
d0b37777c3
Remove throw cpu_flag
2017-06-23 20:09:33 +03:00
Nekotekina
aea094730b
PPU LLVM: paradigm shift
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For now, compile only one block at time
Use tail calls to move between blocks
Fully write PPU context (except CIA)
This fixes many compatibility problems
2017-06-23 20:09:33 +03:00
Nekotekina
a29d7d3962
LLVM: implement STSWI, LSWI...
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Fix DIVD, DIVDU, DIVW, DIVWU, MULHW
Removed __adde_get_ca in ADDE, SUBFE
2017-06-23 20:09:33 +03:00
Nekotekina
155f13ed54
Workaround booting NP games
2017-06-23 20:09:33 +03:00
Nekotekina
82a296f900
PPUOpcodes.h updated
2017-06-23 20:09:33 +03:00