PS3 emulator/debugger
Go to file
2017-06-29 17:48:55 +03:00
3rdparty RPCS3 QT (#2645) 2017-06-04 17:48:33 +03:00
asmjit@1370fe6a26 Update asmjit submodule (Testers wanted!) (#2782) 2017-05-18 14:22:45 +03:00
asmjitsrc vs: drop user files from shipped vs files 2017-06-22 23:36:15 +03:00
bin RPCS3 QT (#2645) 2017-06-04 17:48:33 +03:00
llvm@4423e35117 Use LLVM 4.0 2017-03-21 23:32:14 +03:00
llvm_build Multithreaded compile on Windows for llvm, glsl, vulkan 2017-03-23 20:50:22 +03:00
ps3emu_api
rpcs3 PPU LLVM: less trash, fix crash 2017-06-29 17:48:55 +03:00
rpcs3-tests vs: drop user files from shipped vs files 2017-06-22 23:36:15 +03:00
rsx-debugger@3b11b9652d
Utilities umulh64, mulh64 moved; added ror8/16/32 2017-06-29 17:48:55 +03:00
Vulkan fixes to project files and build scripts 2017-06-08 19:08:44 +03:00
.clang-format IdManager improved 2017-01-29 21:37:04 +03:00
.editorconfig .editorconfig added 2016-08-12 17:13:25 +03:00
.gitignore vs: drop user files from shipped vs files 2017-06-22 23:36:15 +03:00
.gitmodules RPCS3 QT (#2645) 2017-06-04 17:48:33 +03:00
.mention-bot Added DHrpcs3 to mention-bot ignore list (#2026) 2016-08-04 22:36:10 +03:00
.travis.yml Fix Travis build (#2902) 2017-06-23 16:51:39 +03:00
appveyor.yml update vulkan and glslang submodules 2017-06-08 19:08:44 +03:00
CMakeLists.txt Fix da build (#2900) 2017-06-22 21:05:32 +01:00
CONTRIBUTING.md Fix FAQ link (#2748) 2017-05-02 18:03:03 +01:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
README.md Add qt5-base dependency for arch linux (#2841) 2017-06-08 18:01:30 +01:00
rpcs3_debug.props
rpcs3_default.props RPCS3 QT (#2645) 2017-06-04 17:48:33 +03:00
rpcs3_llvm.props Use LLVM 4.0 2017-03-21 23:32:14 +03:00
rpcs3_memleak.props
rpcs3_release.props
rpcs3.sln Fix icon and exe name for VS. 2017-06-18 00:30:51 +03:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00
zlib.props RPCS3 QT (#2645) 2017-06-04 17:48:33 +03:00

RPCS3

Build Status Build status Coverity Status

The world's first open-source PlayStation 3 emulator/debugger written in C++ for Windows and Linux.

You can find some basic information in our website. For discussion about this emulator and PS3 emulation please visit our forums and our Discord server.

Support Lead Developer Nekotekina on Patreon

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forums or in Discord in order to know more about the current situation of the emulator.

Dependencies

Windows

Linux

  • Qt 5.8+
  • GCC 5.1+ or Clang 3.5.0+ (not GCC 6.1)
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libasound2-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default
  • Arch: sudo pacman -S glew openal cmake llvm qt5-base

Mac OSX

Mac OSX is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew

Building on Windows:

To initialize the repository don't forget to execute git submodule update --init to pull the submodules.

Configuring Qt

If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):

  1. Add QTDIR environment variable and set it to <QtInstallFolder>\5.8\msvc2015_64\
    OR
    open the SLN, wait for projects to load, in explorer open rpcs3qt/rpcs3qt.vcxproj.user and set <QTDIR>QtInstallFolder/5.8/msvc2015_64</QTDIR>

If you wish to use the Visual Studio plugin for Qt:

  1. Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. C:\Qt\5.8\msvc2015_64.
  2. While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.

Building the projects

  1. Build the projects in __BUILD_BEFORE folder: right-click on every project > Build.
  2. Press BUILD > Build Solution or Rebuild Solution.

Building on Linux & Mac OSX:

  1. git clone https://github.com/RPCS3/rpcs3.git
  2. cd rpcs3/
  3. git submodule update --init
  4. cmake CMakeLists.txt && make GitVersion && make
  5. Run RPCS3 with ./bin/rpcs3

If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=... (or wherever llvm brew was installed) to cmake invocation.

When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).

CMake Build Options (Linux & Mac OSX)

  • -DUSE_SYSTEM_LIBPNG=ON/OFF (default = OFF)
    Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.

  • -DUSE_SYSTEM_FFMPEG=ON/OFF (default = OFF)
    Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.

License

Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.