Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Megamouse
7b49249f5f
Input: Add config lerp factor for buttons and triggers
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Adds new lerp factors to the keyboard pad handler In order to simulate triggers and analog buttons.
See "Analog Button Lerp Factor" and "Trigger Lerp Factor" in the yml in InputConfigs/Keyboard/.
Values Range from 0-100 as before, where 100 is instant press and 0 is never.
Currently I'm not planning any GUI element for this.
2020-02-24 08:56:57 +01:00
Megamouse
64ed2f1151
Input: use std::lerp instead of lerp template
2020-02-24 08:56:57 +01:00
Megamouse
17f335648c
Input: misc updates to some functions in PadHandler
2020-02-24 08:56:57 +01:00
Nekotekina
1dc2eb1cc8
Avoid deprecated av_register_all with version check.
2020-02-23 20:58:02 +03:00
Emmanuel Gil Peyrot
1a702de9e4
cellVdec: replace deprecated ffmpeg function
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avcodec_decode_video2() is deprecated, now replaced with
avcodec_send_packet() and avcodec_receive_frame().
2020-02-23 20:21:59 +03:00
Nekotekina
f1241c572c
Fix some deprecation warnings (plunder cellAdec btw)
2020-02-23 20:21:59 +03:00
Eladash
522daf5eac
rsx: Fix NULL renderer
2020-02-23 19:57:55 +03:00
Nekotekina
e772dde3cc
Add more thread information (context switch, page faults).
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Only implemented on Linux, possibly works on some BSD.
2020-02-23 16:21:26 +03:00
Nekotekina
8b4b859091
Remove "thread_ctrl::spawn"
2020-02-23 15:03:38 +03:00
Nekotekina
18db020b93
Fix warning in RSXOffload.cpp (rewrite thread)
2020-02-23 14:19:23 +03:00
Nekotekina
7069e7265f
RSX: move g_dma_manager to g_fxo
2020-02-23 13:12:50 +03:00
Nekotekina
fa0bf6a92c
Fix "unknown pragma" on zlib clang workarounds
2020-02-23 10:42:35 +03:00
JohnHolmesII
758902382d
AudioBackend.cpp: Implicit enum to float conversions are deprecated
2020-02-23 09:38:04 +03:00
JohnHolmesII
cc71d2c4bf
memory_string_searcher: Change to std strings
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- Compiler warnings indicated that the call to toStdString() did not
create an object that lived long enough be used. Simply use std
string ahead of time.
2020-02-23 09:38:04 +03:00
JohnHolmesII
9b7d28b5dd
cellSaveData.cpp: Use ref instead of copy
2020-02-23 09:38:04 +03:00
JohnHolmesII
b9ee53d82a
game_list_frame.cpp: Fix progress dialog constructor arguments
2020-02-23 09:38:04 +03:00
JohnHolmesII
479a64c4e8
Remove some inline compiler pragmas
2020-02-23 09:38:04 +03:00
JohnHolmesII
7b54d386f2
Set required Clang to 9
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- 10 is not yet required and is not very available
2020-02-23 09:38:04 +03:00
JohnHolmesII
7eccbecb2f
File.cpp: Make var ref instead of copy
2020-02-23 01:22:38 +01:00
Nekotekina
2bab3afae0
Fix deprecation warning in System.cpp
2020-02-22 19:41:03 +03:00
AniLeo
fa3fde7a29
hle: Fix cellAvconfExt function registrations
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Co-authored-by: Clienthax <clienthax@gmail.com>
2020-02-22 17:27:58 +03:00
AniLeo
3aa293a7a3
hle: cellAuthDialog
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Basic RE of cellAuthDialog, stubs functions
2020-02-22 16:03:14 +03:00
RipleyTom
4befa36365
Use official libusb repo
2020-02-22 16:02:40 +03:00
Nekotekina
96be40bf30
Implement cellMsgDialog closing thread
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Fixing deprecation warning.
2020-02-22 15:17:02 +03:00
Nekotekina
3001701059
Test: disable warning for "macro redefined" spam
2020-02-22 15:17:02 +03:00
kd-11
fa41297b27
overlays/trophy: Migrate to multibyte strings
2020-02-22 15:07:14 +03:00
kd-11
b8f51398b7
overlays/save_dialog: Migrate to multibyte strings
2020-02-22 15:07:14 +03:00
kd-11
cb2129c7e4
overlays/osk: Migrate to multibyte encoding
2020-02-22 15:07:14 +03:00
kd-11
703ec9f896
overlays: More unicode utilities
2020-02-22 15:07:14 +03:00
kd-11
19350d024b
overlays: Font system improvements
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- Add support for Hangul blocks (korean)
- Restructure font fallback system to allow the user to 'install' fonts if missing.
Should allow fonts to work with no firmware on open systems like linux
2020-02-22 15:07:14 +03:00
kd-11
8e68427daf
overlays: Add basic font substitution system and separate JPN from Latin-1 set
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- Gets JP glyphs to render correctly, but the generalization may negatively affect other CJK glyph sets.
PS3 doesn't seem to use other glyph sets much however.
2020-02-22 15:07:14 +03:00
kd-11
6220206cbc
vk: Implement 2D array textures required for new font subsystem
2020-02-22 15:07:14 +03:00
kd-11
1df1ceb4ea
gl: Support new glyph format with array textures
2020-02-22 15:07:14 +03:00
kd-11
6178a0ab25
overlays: Migrate to wide-char strings
2020-02-22 15:07:14 +03:00
Eladash
6bb083a77c
Add more information for segfault reports ( #7538 )
2020-02-22 10:58:42 +00:00
Megamouse
171e6c6e54
Qt: remove duplicate paths in game list
2020-02-21 21:00:46 +01:00
Megamouse
313b967217
Qt: simplify blockingMap occurances
2020-02-21 21:00:46 +01:00
Megamouse
b47a8b9995
Skip some logging in add_only Load
2020-02-21 21:00:46 +01:00
Megamouse
c4a1c6f845
Do not reset PS3_GAME when booting disc patches
2020-02-21 21:00:46 +01:00
Eladash
24d3e2b2b8
cellGameDataCheckCreate(2): More improvements
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* IsNewData is false only if PARAM.SFO exists.
* Don't create directory on error (setParam == nullptr && isNewData).
* Return CELL_GAMEDATA_ERROR_BROKEN if PARAM.SFO exists on target directory yet is not from GD category.
2020-02-21 21:15:55 +03:00
Nekotekina
145b80d262
Re-enable warning "macro redefined" (clang)
2020-02-21 19:36:05 +03:00
Nekotekina
5e75a0c497
Disable cotire on travis
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Make some workarounds for clang because it poorly supports -Wold-style-cast
2020-02-21 17:03:54 +03:00
Nekotekina
972e0ab31d
Remove -Wno-reorder and make it an error
2020-02-21 15:20:34 +03:00
Eladash
54f2c27ba0
cellGameDataCheckCreate(2): Set nullptr in setParam
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* setParam is nullptr by default.
* if setParam is null and it's new data, return error code.
2020-02-21 14:49:45 +03:00
Eladash
0ba1f8f4ef
Fix cellDiscGameGetBootDiscInfo on error
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* Always set first dword to 0, other bytes are untouched,
2020-02-21 14:49:45 +03:00
Eladash
4d7e53d7a0
cellGameDataCheckCreate(2): Check dirName
2020-02-21 14:49:45 +03:00
Eladash
0c757222cb
Minor improvements to sys_ss_random_number_generator
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* Replace CELL_EABORT with exception.
* Improve error codes a bit.
* pkg_id == 1 should not return an error if root permission is present.
* Avoid passing vm pointers to native API, use temp buffer instead.
2020-02-21 14:49:45 +03:00
Megamouse
0ed87be47a
Qt: add apply button to settings dialog
2020-02-21 10:08:22 +01:00
Silent
e005581dda
Gracefully fall back to a null renderer if XAudio2 fails to Init
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This can happen as a non-error condition if user has no output
audio devices enabled.
2020-02-20 23:33:09 +03:00