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Remove "thread_ctrl::spawn"
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parent
18db020b93
commit
8b4b859091
@ -286,13 +286,6 @@ public:
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// Sets the preferred affinity mask for this thread
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static void set_thread_affinity_mask(u64 mask);
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// Spawn a detached named thread
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template <typename F>
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[[deprecated]] static void spawn(std::string_view name, F&& func)
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{
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new named_thread<F>(thread_state::detached, name, std::forward<F>(func));
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}
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};
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// Derived from the callable object Context, possibly a lambda
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@ -187,7 +187,7 @@ namespace rsx
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fade_animation.duration = 0.5f;
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fade_animation.active = true;
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thread_ctrl::spawn("osk input thread", [this]
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std::lock_guard{m_threadpool_mutex}, m_workers.emplace_back([this]
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{
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if (auto error = run_input_loop())
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{
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@ -497,7 +497,7 @@ namespace rsx
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vblank_count = 0;
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thread_ctrl::spawn("VBlank Thread", [this]()
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auto vblank_body = [this]()
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{
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// See sys_timer_usleep for details
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#ifdef __linux__
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@ -561,9 +561,11 @@ namespace rsx
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thread_ctrl::wait_for(100);
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}
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});
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};
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thread_ctrl::spawn("RSX Decompiler Thread", [this]
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g_fxo->init<named_thread<decltype(vblank_body)>>("VBlank Thread", std::move(vblank_body));
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auto decomp_body = [this]
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{
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if (g_cfg.video.disable_asynchronous_shader_compiler)
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{
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@ -594,7 +596,9 @@ namespace rsx
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}
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on_decompiler_exit();
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});
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};
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g_fxo->init<named_thread<decltype(decomp_body)>>("RSX Decompiler Thread", std::move(decomp_body));
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// Raise priority above other threads
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thread_ctrl::set_native_priority(1);
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