Commit Graph

12206 Commits

Author SHA1 Message Date
Megamouse
f83b19cecf Qt: Fix wide game icons (weird copy pasta error) 2021-03-14 19:56:11 +01:00
Megamouse
1e09be19f5 Qt: Fix PaintedPixmap crash if icon is null 2021-03-14 19:56:11 +01:00
Megamouse
c1de0bc28c workaround for clang compilation 2021-03-14 16:46:16 +01:00
Megamouse
1a5a0f5eca overlays: Fix aspect ratio of custom bakground images 2021-03-14 16:46:16 +01:00
Megamouse
8b0cd60be9 Qt: Fix game icon canvas size 2021-03-14 16:46:16 +01:00
Megamouse
2239a52e9b Qt: Import Custom Shader Loading Icons
and refactor icon import
2021-03-14 16:46:16 +01:00
kd-11
c9214ce6c0 vk: Disable async streaming by default 2021-03-14 16:39:55 +03:00
Nekotekina
bb9b5e6aff Enable -Wtautological-compare 2021-03-13 23:01:37 +03:00
Nekotekina
0327ecc5c1 Enable -Wduplicated-cond (GCC) 2021-03-13 18:46:59 +03:00
Nekotekina
ccdea1c4ad Enable -Wduplicated-branches (GCC) 2021-03-13 18:03:08 +03:00
Nekotekina
c22e1e71f0 Continue fixing strict aliasing warnings 2021-03-13 18:02:37 +03:00
Eladash
aff63028d4 SCE Decryption: Detect illegal RAP files 2021-03-13 11:51:40 +01:00
Eladash
7a7b168af3 GUI: Atomic RAP file installation 2021-03-13 11:51:40 +01:00
Eladash
bdf6a1c70e GUI: Handle all PUP files in drag-and-drop 2021-03-13 11:51:40 +01:00
Eladash
d1e07434a1 GUI: Handle uppercase RAP file extension 2021-03-13 11:51:40 +01:00
Megamouse
c0d823f1d8 Qt: Fix square custom icons 2021-03-13 10:19:39 +01:00
Megamouse
8d0947f07f Qt: Option for Custom Icons 2021-03-13 10:19:39 +01:00
Megamouse
161d8ef47a Qt: Center Custom Icons 2021-03-13 10:19:39 +01:00
Megamouse
8c139206d7 Qt: Import Custom Icons 2021-03-13 10:19:39 +01:00
jtscott
e3a7fddddf Resolve minor typo 'verion' 2021-03-13 01:16:01 +01:00
Eladash
923ba6f3bb Fix sysutil_send_system_cmd at Emu.Stop() 2021-03-12 21:01:48 +03:00
Eladash
729cd9284e debugger: Fix PPU threads pausing 2021-03-12 13:01:12 +03:00
kd-11
140c5bfc3e Add asynchronous streaming to the GUI and auto-enable it
- Hopefully not many users are on very weak GPUs
2021-03-12 02:27:05 +03:00
kd-11
a5f0faefc3 vk: Check for uninitialized target before going into any scaling op 2021-03-12 02:27:05 +03:00
kd-11
608f8de347 vk: Solve GPU hang/reset due to waiting on events that are never signaled
- TODO: Some refactoring may be required to pair the primary and secondary CB and avoid such blunders
2021-03-12 02:27:05 +03:00
kd-11
3e8a00d264 Basic fixups 2021-03-12 02:27:05 +03:00
kd-11
7d5a72c9e0 vk: Add options to system configuration 2021-03-12 02:27:05 +03:00
kd-11
48d0f80a86 vk: Add an alternate async queue scheduler
- This version violates spec but does not rely on CPU threads to keep the GPU from hanging. It's ironically much safer to use.
2021-03-12 02:27:05 +03:00
kd-11
bd6c187fcd vk: Tune event polling for higher throughput 2021-03-12 02:27:05 +03:00
kd-11
585837a3f0 vk: Support new fxo usage pattern 2021-03-12 02:27:05 +03:00
kd-11
b4e821c28d vk: Flip on async texture uploads 2021-03-12 02:27:05 +03:00
kd-11
589ac1c5d4 vk: Optimization - avoid touching the mutex at all if possible even when there is no contention 2021-03-12 02:27:05 +03:00
kd-11
c9e8b87c60 vk: Properly clean up async scheduler 2021-03-12 02:27:05 +03:00
kd-11
41f5158247 vk: Sync main pipe with async jobs if any 2021-03-12 02:27:05 +03:00
kd-11
d2993474fb vk: Lazy-initialize image resource on first use when owned by a separate queue 2021-03-12 02:27:05 +03:00
kd-11
77e312fb99 vk: Add the async task scheduler 2021-03-12 02:27:05 +03:00
Eladash
cd6ef2958b Add information about unnamed/main threads in logs and fatal dialog
* If thread is unnamed, keep log name empty for main thread, otherwise print thread id. In fatal dialog, main thread can be handled differently (with special remark that it's main thread).
* Always print thread id in fatal dialog, regardless of thread type.

Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-11 22:55:06 +03:00
Megamouse
40f3adc45f Overlays: Implement individual pulse 2021-03-11 20:48:12 +01:00
Eladash
cfa2d4aaa8 Loader: Log FNID of imported/exported functions 2021-03-11 15:23:58 +03:00
arabek
bdefeaf6f9 Use maybe_unused macro for chip var
Var chip is only used in the WIN32 ifdef block - use maybe_unused to silence the compiler warning about unused variable.
2021-03-11 14:33:04 +03:00
Eladash
0958c10f88
Improve TAR loader (#9908)
* Fix header magic test.
* Rewrite code to not use so many filesystem calls.
* Add many more error checks.
* Add missing NUL filetype.
* octalToDecimal(header.size) has been fixed to use fixed 12 characters range instead of endless string.
* Add many optimizations.
* Fix possible signed overflows with int, use the unisgned u64 type instead which allows for greater files as well.
* Log errors.
2021-03-11 02:26:39 +03:00
Nekotekina
4adf412049 Fix std::bit_cast misuse 2021-03-10 16:11:30 +03:00
Nekotekina
03332c340d Implement utils::bless (pointer cast)
Tries to workaround strict aliasing troubles.
Don't confuse with std::bless which works differently.
2021-03-10 16:02:00 +03:00
Eladash
63ecb56b51 PPU interpreter hotfix 2021-03-10 13:41:13 +03:00
Megamouse
cbd895a29c
Move code to cpp (#9938)
* GL: move GLOverlays code to cpp
* GL: move GLCompute code to cpp
* VK: move VKOverlays code to cpp
* VK: move VKCompute code to cpp
2021-03-10 00:58:08 +01:00
Nekotekina
9cbe77904d Revert changes in BufferUtils.cpp
Should fix #9933
2021-03-09 19:19:24 +03:00
Nekotekina
a6350d5dd1 Fixup write_gather (Linux, BSD)
Split iovec into small portions (256 for now)
2021-03-09 15:54:04 +03:00
Nekotekina
19b5b47b26 Add -Wnull-dereference (commented out) 2021-03-09 15:54:04 +03:00
Eladash
52a0b38379
Workaround segfaults in Vulkan enumeration thread (#9935)
* Workaround segfaults in Vulkan enumeration thread
2021-03-09 13:50:58 +01:00
Nekotekina
a4fdbf0a88 Enable -Wstrict-aliasing=1 (GCC)
Fixed partially.
2021-03-09 03:10:15 +03:00