Qt: Fix game icon canvas size

This commit is contained in:
Megamouse 2021-03-14 10:24:14 +01:00
parent 2239a52e9b
commit 8b0cd60be9

View File

@ -1812,19 +1812,20 @@ QPixmap game_list_frame::PaintedPixmap(QPixmap icon, bool paint_config_icon, boo
// Calculate the centered size and position of the icon on our canvas.
if (icon.width() != 320 || icon.height() != 176)
{
ensure(icon.height() > 0);
constexpr double target_ratio = 320.0 / 176.0; // aspect ratio 20:11
if (canvas_size.width() > canvas_size.height())
if ((icon.width() / static_cast<double>(icon.height())) > target_ratio)
{
canvas_size.setHeight(icon.width() / target_ratio);
canvas_size.setHeight(std::ceil(icon.width() * target_ratio));
}
else
{
canvas_size.setWidth(icon.height() * target_ratio);
canvas_size.setWidth(std::ceil(icon.height() * target_ratio));
}
target_pos.setX((canvas_size.width() - icon.width()) / 2.0);
target_pos.setY((canvas_size.height() - icon.height()) / 2.0);
target_pos.setX(std::max<int>(0, (canvas_size.width() - icon.width()) / 2.0));
target_pos.setY(std::max<int>(0, (canvas_size.height() - icon.height()) / 2.0));
}
// Create a canvas large enough to fit our entire scaled icon