Commit Graph

10419 Commits

Author SHA1 Message Date
Eladash
b8f86eb78d SPU: Fix page faults notifications 2020-05-23 00:48:28 +03:00
Mrlinkwii
68bee397eb Update cellSpurs.h 2020-05-22 22:19:04 +03:00
Eladash
a703f6febb kernel explorer: Add information about first PRX/overlay segment 2020-05-22 17:37:22 +03:00
Eladash
81749f4353 SPU/PPU disasm: replace unknown instructions message with question marks 2020-05-22 17:37:22 +03:00
Eladash
2d1d36678d SPU/PPU disasm: replace "illegal address" with question marks 2020-05-22 17:37:22 +03:00
Eladash
0e6abd66ca PPU disasm: do not disassmble non-executable memory 2020-05-22 17:37:22 +03:00
kd-11
7080305d82 vk: Implement masked stencil buffer clears
- Partial stencil buffer clears were not implemented. This is for example where a game can choose to clear only some bits from the stencil buffer.
- Vulkan does not support masked stencil clears natively, it has to be implemented as a graphics operation.
- Also refactors vulkan overlay passes to use global resource system instead of forcing the render backend to own all of them and manage lifetimes.
2020-05-21 19:27:23 +03:00
Eladash
7c3166a0c6 SPU MFC: Fix MFC_WrListStallAck on interpreters 2020-05-20 22:55:30 +03:00
Eladash
4405f46aec SPU MFC: Fix SN interrupts 2020-05-20 22:55:30 +03:00
Eladash
81684919f5 SPU MFC: Implement MFC_SDCRZ_CMD 2020-05-20 22:55:30 +03:00
sampletext32
1a8fb61373 Fix some misspells
Note: in main.cpp there are many dirs similar to Program Files, so tip should be appropriate.
2020-05-20 22:53:24 +03:00
Malcolm Jestadt
c47d04fd2f SPU: Optimize FCGT
- Optimize FCGT to a single signed integer comparison when possible
- Add is_spu_float_zero helper
2020-05-20 21:55:01 +03:00
ZeeWanderer
91ee480e56
[msbuild] only link llvm libs to Applications (#8262)
Previously llvm libs were linked into all lib pjojects that import `rpcs3_llvm.props` which resulted in 200+ MB libs and probably longer compile time.
2020-05-20 07:40:14 +01:00
sampletext32
3d320aea2c Optimize Qt properties in about_dialog
https://doc.qt.io/qt-5/qt.html#TextInteractionFlag-enum
2020-05-19 08:18:21 +02:00
Megamouse
703841e251 Qt: disable TSX in the config.yml if not supported 2020-05-18 17:46:31 +02:00
Megamouse
1fffffad7a Qt: properly handle strict rendering mode switch 2020-05-18 17:46:31 +02:00
Nekotekina
72fedccaba rsx_utils.h: fix signed/unsigned comparison 2020-05-18 00:51:57 +03:00
Nekotekina
ae519200ed Implement std::countl_zero and friends
Trying to fix macos build.
2020-05-18 00:51:57 +03:00
Eladash
201d54ee08 PPU interpreters: Implement AltiVec NaNs precedence and data preservation 2020-05-18 00:35:06 +03:00
JohnHolmesII
2591d99db1 Dev: Switch to dropbox for Vulkan SDK for reliability 2020-05-17 22:01:59 +01:00
JohnHolmesII
a2327de3cb Dev: Switch to alternate Qt host for reliability 2020-05-17 22:01:59 +01:00
Ani
581176fb1a gl: Restrict insert_vertex_input_fetch workaround to Intel proprietary
It works fine on Mesa iris
Fixes detection of Mesa as recent Mesa does not have "x.org" on vendor string, allowing vendor_MESA to become true instead of vendor_INTEL on Mesa Intel
2020-05-17 17:49:14 +03:00
Eladash
377e2ce3e8
rsx: Write 4-byte long data to all semaphores (#8246)
* rsx: Write 4-byte long data to all semaphores
2020-05-17 17:48:35 +03:00
Eladash
a2653532ef SPU reservations (TSX): Remove wait flag in PUTQLLUC 2020-05-17 14:20:21 +03:00
kd-11
37df3c6f96 rsx/fp: Fix precision clamping on MAD instruction 2020-05-17 09:11:26 +03:00
AniLeo
a8bca8b2ed gl: Only log shaders if g_cfg.video.log_programs is enabled 2020-05-16 16:16:17 +01:00
AniLeo
b0d3c4d75e gl: Refactor shader type usage
Use Common/GLSLTypes.h program_domain instead of duplicated own internal
type
2020-05-16 16:16:17 +01:00
AniLeo
3db2f23e02 gl: Refactor shader compilation 2020-05-16 16:16:17 +01:00
Ani
661636efef gl: Check for EXT_depth_bounds_test
Avoid glEnable/glDisable GL_DEPTH_BOUNDS_TEST_EXT flood that returns 
GL_INVALID_ENUM if the feature isn't supported
2020-05-16 14:50:05 +01:00
AniLeo
99f5145aab glsl: Avoid implicit int->uint conversions
Silences debug output regarding implicit int -> uint conversions
2020-05-16 11:45:59 +01:00
Eladash
8a0425570c
rsx: Fix data written to RSX semaphores and the initial data of them (#8235) 2020-05-16 09:55:56 +01:00
AniLeo
eecb22e749 gl: Remove older debug code
KHR_DEBUG path makes this obsolete, usage of this older path has been 
removed a long time ago
2020-05-16 08:29:00 +01:00
AniLeo
3ad12cf5f8 gl: Avoid issuing glDelete calls with m_id == GL_NONE
Applies GL_NONE macro usage where it makes sense
2020-05-16 08:29:00 +01:00
AniLeo
d4333788e2 glext.h: update from 20180114 to 20200423
Include newly added khrplatform.h as well
2020-05-16 08:29:00 +01:00
AniLeo
308cdfac35 gl: Rewrite Debug Output
Remove Windows restriction, enable Debug Output for every supported OS
Filter our severity by Khronos severity
Handle and log source and type enums
2020-05-16 08:29:00 +01:00
illusion
db4414ca87 GUI followup for https://github.com/RPCS3/rpcs3/pull/8148 2020-05-15 20:01:39 +03:00
Zion
b5dbb2eb36
Bump Linux CI version (#8226)
This updates Qt to 5.14.2, Ninja to 1.10.0, SDL2 to 2.0.12
2020-05-15 04:04:24 +01:00
Nekotekina
67b002f586 Update Contributors 2020-05-15 01:46:12 +03:00
Nekotekina
e186ef9490 Update Developers 2020-05-15 00:53:39 +03:00
Nekotekina
cccc5bc18d Update Supporters 2020-05-15 00:50:13 +03:00
Nekotekina
7824419bbf Remove std::rotr usage for now
It seems to be missing on some std implementations.
2020-05-14 21:42:44 +03:00
Mrlinkwii
c22d778143
Spelling fix in texture_cache.h (#8219)
heurestic_end -> heuristic_end
2020-05-14 21:42:21 +03:00
Eladash
61f43d78df SPU: Minor cleanup of exception in stop_and_signal 2020-05-14 16:58:50 +01:00
Eladash
54dd9f4eae sys_spu: Fix sys_spu_thread_group_terminate vs sys_spu_thread_group_exit race on values 2020-05-14 16:58:50 +01:00
Eladash
91d06a9729
SPU LLVM: fixup after #8175 (#8214)
Mask out RESULT cmd bit, do not create unbound branch blocks. (non-TSX)
2020-05-14 13:34:14 +01:00
kd-11
310f367fb1
rsx: Improve blit engine memory validation (#8215)
- In blit engine logic there is a tendancy to over-allocate so as to avoid having to sticth together textures later
- Sometimes this can lead to out of bounds access and crash applications, so memory must be validated
2020-05-14 12:57:58 +01:00
Nick Renieris
b1fb5b6239 Emu/Config: Add option for accurate PPU LLVM vector NaNs
Turned off by default.
2020-05-14 11:14:28 +01:00
Nick Renieris
20d8d38e53 PPU Interpreter: Accurate vector instruction NaNs
Tested with https://github.com/RPCS3/ps3autotests/tree/master/tests/cpu/ppu_vpu.
This commit gets us from 2746 to 353 different lines compared to realhw.
2020-05-14 11:14:28 +01:00
Nick Renieris
78ac2a86bb PPU LLVM: Accurate vector instruction NaNs
Tested with https://github.com/RPCS3/ps3autotests/tree/master/tests/cpu/ppu_vpu,
results in that test improved by about half.
2020-05-14 11:14:28 +01:00
kd-11
cc723ed45c vk: Properly fix dynamic state descriptors 2020-05-13 22:20:43 +03:00