Megamouse
269c4604aa
VFS: move VFS settings to seperate file
2021-09-25 19:21:59 +03:00
Megamouse
8f1dc7a2d4
Fix VFS regression
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Implements cfg_mode
2021-09-25 19:21:59 +03:00
Megamouse
da91a841b7
VFS: add logging to mount
2021-09-25 19:21:59 +03:00
Megamouse
4323ca4a01
Remove unused lambda
2021-09-25 19:21:59 +03:00
Eladash
fff0c96bf3
Debugger: Implement editing instruction for entire SPU group
2021-09-24 21:05:11 +03:00
Ani
7167fbf545
ci: Switch QT mirror ( #10918 )
2021-09-23 20:37:36 +01:00
kd-11
e4aff539b0
vk: Fix scanning for upload heap types.
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- HOST_CACHED support must be prioritized, but is not a mandate.
- Scan for that flag explicitly and fall back to uncached if it is not supported.
- Uncached memory is too slow for our requirements to contend with cached memory.
2021-09-23 01:45:37 +03:00
Eladash
d0e31f4ec3
sys_fs: Add write log messages for SDATA/EDATA
2021-09-22 14:57:16 +03:00
Eladash
3e06446297
sys_fs: Fix sys_fs_read/write when nbytes is 0
2021-09-22 14:57:16 +03:00
Eladash
4237039d53
sys_fs: Fix SDATA/EDATA file-stat
2021-09-22 14:57:16 +03:00
Eladash
5ae7dbf77c
Fix cellFsSdataOpenByFd flags
2021-09-22 14:57:16 +03:00
Megamouse
f1037f75d9
perf_overlay: fix initial graph positions with detail level none
2021-09-22 08:06:58 +02:00
Megamouse
a7cb513a89
cellOsk: partially implement continuous mode
2021-09-21 23:22:26 +02:00
Megamouse
e3ec71c683
cellOsk: partially implement cellOskDialogExtUpdateInputText
2021-09-21 23:22:26 +02:00
Megamouse
f7870d4968
cellOsk: do not notify INPUT_ENTERED on each input
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Apparently the event is only sent when a user confirms the dialog during any continuous mode with seperate windows.
2021-09-21 23:22:26 +02:00
Megamouse
80ef0ce9b5
cellOsk: reset options after unload
2021-09-21 23:22:26 +02:00
Megamouse
696a3c4a42
cellOsk: stub some settings
2021-09-21 23:22:26 +02:00
Megamouse
81a01134bb
cellOsk: fix dialog abort w/o user interaction
2021-09-21 23:22:26 +02:00
Megamouse
70c291753c
cellOsk: dont send INPUT_ENTERED unless continuous
2021-09-21 23:22:26 +02:00
kd-11
3c7ada8e83
rsx: Fix 3D texture decode
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- 3D mipmaps are shrunk in all 3 axes, they are not 2D array textures.
- Fixes mip1-mipN for all situations
2021-09-21 19:53:46 +03:00
kd-11
46b3027981
rsx: Invariably clear the texture state if referenced.
2021-09-21 19:53:46 +03:00
kd-11
334999f639
vk: Enable sampler mirror-clamped-to-edge as an extension
2021-09-21 19:53:46 +03:00
kd-11
dabfce5c82
rsx: Rework how depth/stencil initialization+clear works
2021-09-21 19:53:46 +03:00
kd-11
0a8d9a12ab
vk: Rewrite memory initialization
2021-09-21 19:53:46 +03:00
kd-11
19b2da2590
Enable stencil export extension when required
2021-09-21 19:53:46 +03:00
Eladash
17a074e1ac
Fix memory leak in cellOskDialog ( #10895 )
2021-09-21 11:29:32 +03:00
Eladash
38d5f688b3
cellAudio fix
2021-09-20 07:59:34 +02:00
Megamouse
e307a1b4bd
input: fix keyboard_pad_handler pressure sensitivity
2021-09-19 23:46:51 +02:00
Megamouse
a50e22a11f
Overlays: Fix position of centered perf-overlay
2021-09-19 20:30:02 +02:00
AniLeo
c995505023
edat: Check for the correct directory
2021-09-18 18:20:55 +01:00
AniLeo
1f8f428a59
unpkg: Don't append title ID to license packages
2021-09-18 18:20:55 +01:00
Eladash
e10c6cbaf7
SPU: cpu_work() fixup, fix recursion in AV handler
2021-09-18 19:43:55 +03:00
Eladash
5870da0b55
SPU MFC: Add shuffling in steps setting
2021-09-18 19:43:55 +03:00
Eladash
5f729d4dbf
GUI Settings: Add MFC Delay Command checkbox
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Limited control over "MFC Commands Shuffling Limit" setting.
2021-09-18 19:43:55 +03:00
Megamouse
ebde86b967
CLI: add "high-res-timer" argument (defaults to 1)
2021-09-18 00:58:05 +02:00
Megamouse
14a425e487
rsx: wait when emulation is paused
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This decreases my cpu usage by to <1% during Emu.Pause()
2021-09-17 23:13:24 +02:00
Megamouse
1f1d1da87b
silence some warnings
2021-09-17 23:13:24 +02:00
Megamouse
129ade2f73
System: only init fxo objects if a game is started
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The progress_dialog and patch system aren't needed unless a game is started.
Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3.
This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it.
2021-09-17 22:45:14 +02:00
Eladash
c37c6fb6de
System.cpp: Remove outdated and bugged code-block
2021-09-17 22:15:48 +02:00
Eladash
5736fa3351
Fix Emulator::IsPathInsideDir
2021-09-17 22:15:48 +02:00
Eladash
3e84a2acc0
PKG: Implement SDATA decryption
2021-09-17 22:15:48 +02:00
Eladash
77c252a4c0
PKG: Debugging messages
2021-09-17 22:15:48 +02:00
Eladash
e4f92ddf77
GUI: PARAM.SFO formatting
2021-09-17 22:15:48 +02:00
Eladash
1f3b1e1c99
Implement Emulator::GetFakeCat()
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I still have nightmares about that cat.
2021-09-17 22:15:48 +02:00
Eladash
73bdf7481e
Emu: Fix disc game move from hdd0/game
2021-09-17 22:15:48 +02:00
kd-11
c2ab3c664c
rsx: Fix stupid overflow
2021-09-17 20:12:08 +03:00
Eladash
ddec5d6908
CPUThread: Prevent recursive check_state calls
2021-09-17 14:02:22 +03:00
Eladash
975aae1d13
SPU MFC: Implement MFC commands execution shuffling
2021-09-17 11:38:10 +03:00
Nekotekina
9e62ca562b
SPU LLVM: implement SQRT and DIV pattern detection (xf)
2021-09-17 10:23:43 +03:00
Nekotekina
d28b0ba2fa
SPU LLVM: implement spu_re, spu_rsqrte
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Improve matching with peek_through_bitcasts() helper.
Implement erase_stores() helper.
2021-09-17 10:23:43 +03:00