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rsx: Fix 3D texture decode
- 3D mipmaps are shrunk in all 3 axes, they are not 2D array textures. - Fixes mip1-mipN for all situations
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@ -436,7 +436,7 @@ namespace
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for (unsigned layer = 0; layer < layer_count; layer++)
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{
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u16 miplevel_width_in_texel = width_in_texel, miplevel_height_in_texel = height_in_texel;
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u16 miplevel_width_in_texel = width_in_texel, miplevel_height_in_texel = height_in_texel, miplevel_depth = depth;
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for (unsigned mip_level = 0; mip_level < mipmap_count; mip_level++)
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{
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result.push_back({});
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@ -446,7 +446,7 @@ namespace
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current_subresource_layout.height_in_texel = miplevel_height_in_texel;
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current_subresource_layout.level = mip_level;
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current_subresource_layout.layer = layer;
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current_subresource_layout.depth = depth;
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current_subresource_layout.depth = miplevel_depth;
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current_subresource_layout.border = border_size;
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if constexpr (block_edge_in_texel == 1)
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@ -482,13 +482,14 @@ namespace
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full_height_in_block = rsx::next_pow2(current_subresource_layout.height_in_block + border_size + border_size);
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}
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const u32 slice_sz = src_pitch_in_block * block_size_in_bytes * full_height_in_block * depth;
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const u32 slice_sz = src_pitch_in_block * block_size_in_bytes * full_height_in_block * miplevel_depth;
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current_subresource_layout.pitch_in_block = src_pitch_in_block;
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current_subresource_layout.data = std::span<const std::byte>(texture_data_pointer + offset_in_src, slice_sz);
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offset_in_src += slice_sz;
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miplevel_width_in_texel = std::max(miplevel_width_in_texel / 2, 1);
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miplevel_height_in_texel = std::max(miplevel_height_in_texel / 2, 1);
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miplevel_depth = std::max(miplevel_depth / 2, 1);
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}
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offset_in_src = utils::align(offset_in_src, 128);
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