input: fix keyboard_pad_handler pressure sensitivity

This commit is contained in:
Megamouse 2021-09-19 23:00:29 +02:00
parent a50e22a11f
commit e307a1b4bd

View File

@ -79,6 +79,24 @@ void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value)
for (auto& pad : m_pads_internal)
{
// Find out if special buttons are pressed (introduced by RPCS3).
// Activate the buttons here if possible since keys don't auto-repeat. This ensures that they are already pressed in the following loop.
bool adjust_pressure = false;
if (pad.m_pressure_intensity_button_index >= 0)
{
Button& pressure_intensity_button = pad.m_buttons[pad.m_pressure_intensity_button_index];
if (pressure_intensity_button.m_keyCode == code)
{
pressure_intensity_button.m_pressed = pressed;
pressure_intensity_button.m_value = value;
}
adjust_pressure = pressure_intensity_button.m_pressed;
}
// Handle buttons
for (Button& button : pad.m_buttons)
{
if (button.m_keyCode != code)
@ -100,11 +118,21 @@ void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value)
if (update_button)
{
button.m_value = pressed ? value : 0;
if (pressed)
{
// Modify pressure if necessary if the button was pressed
button.m_value = adjust_pressure ? pad.m_pressure_intensity : value;
}
else
{
button.m_value = 0;
}
button.m_pressed = pressed;
}
}
// Handle sticks
for (usz i = 0; i < pad.m_sticks.size(); i++)
{
const bool is_max = pad.m_sticks[i].m_keyCodeMax == code;