scribam
626836f95b
qt: rewrite syntax highlighter
...
- fix multi-line comments
- remove compilation warnings "unknown escape sequence"
- fewer lines of code
2018-06-12 02:49:58 +04:00
Megamouse
a8f19fbfae
RSX: fix shader cache progress bar exit state shenanigans
2018-06-11 22:41:38 +03:00
Megamouse
2b8cab906c
Qt: clamp progress bar values
2018-06-11 22:41:38 +03:00
isJuhn
88bfdb0c05
cellGameContentPermit: Don't set content and usrdir path on gamedata if cellGameCreateGameData was never called
2018-06-11 21:48:29 +04:00
Megamouse
3dd45fc859
Qt: add counters to the find dialog
2018-06-11 16:24:51 +03:00
jjsat
53ca2526ed
Fix VSLO and VSRO in the LLVM PPU recompiler
2018-06-10 20:12:40 +04:00
scribam
db9a6113d7
3rdparty: update stb_image.h and stb_truetype.h
2018-06-09 11:06:55 +03:00
Megamouse
5454f57dd0
cellSaveData: handle fatal error fs::file is_null (read-only files)
2018-06-08 23:41:56 +03:00
Megamouse
4003aacc6a
RSX: add taskbar progress to native ui progress dialogs
2018-06-08 23:41:56 +03:00
Megamouse
17250bc2d4
Qt: set up taskbar progress for the gs_frame
2018-06-08 23:41:56 +03:00
Megamouse
b9b6bd85a6
Qt/RSX: add taskbar progress in msg_dialog_frame for shader compilation
2018-06-08 23:41:56 +03:00
Megamouse
edc9e9b4ec
Qt/RSX: add window title to the shader compilation msg_dialog
2018-06-08 23:41:56 +03:00
Megamouse
7aa2cddb05
Qt: remove multi message dialog code
2018-06-08 23:41:56 +03:00
Megamouse
38e88253cc
Qt: Fix message dialog progress bars never reaching 100%
...
and clean up a bit
2018-06-08 23:41:56 +03:00
kd-11
da9affb348
vk: Fix overlays for variable sampler count
2018-06-08 22:17:50 +03:00
kd-11
00eaf39c01
vk: RADV support for depth scaling and transfer
2018-06-08 22:17:50 +03:00
kd-11
63f803b68a
Refactoring
...
- Make the memory allocator a unique child of the render device.
Fixes object lifetime issues with swapchain management due to cyclic dependencies
2018-06-08 22:17:50 +03:00
kd-11
c9e367befd
rsx/debug: Fix rendering when FIFO reordering is disabled
2018-06-08 22:17:50 +03:00
kd-11
1c5667f0ce
vk: Avoid use-after-free fence object
2018-06-08 22:17:50 +03:00
kd-11
e9c3ab7ae6
fix some linux issues
...
- Fix build
- Fix VMA incompatibility with swapchain_NATIVE
2018-06-08 22:17:50 +03:00
kd-11
1b9c9267f0
rsx: Update memory flags after memory transfer
2018-06-08 22:17:50 +03:00
kd-11
fc18e17ba6
vk: Implement depth scaling using hardware blit/copy engines
...
- Removes the old depth scaling using an overlay.
It was never going to work properly due to per-pixel stencil writes being unavailable
- TODO: Preserve stencil buffer during ARGB8->D32S8 shader conversion pass
2018-06-08 22:17:50 +03:00
kd-11
3150619320
rsx: Preserve read AA state separate from write AA state
...
- Some applications (e.g Backbreaker) use an evil hack to resolve MSAA.
The application respecifies a formerly AA region as a region with no AA then performs a framebuffer feedback lookup.
The old memory keeps AA during read, but writes back to itself with AA resolved.
This is evil on several levels but it just happens to work on PS3
2018-06-08 22:17:50 +03:00
kd-11
0f24379c0e
rsx: Obey MSAA resolve during memory persistence transfer
...
- Ugh. This is a bandaid on a festering wound, AA badly needs a rewrite
Also silence some warnings
2018-06-08 22:17:50 +03:00
Daniel Valentine
fb20c27e7b
Delay GDB server launch until emulator run ( #4658 )
2018-06-08 13:34:27 +01:00
Zion Nimchuk
7b5dcd9d6a
Deploy binaries to RPCS3/rpcs3-binaries-win
2018-06-08 05:10:56 +01:00
isJuhn
dde4a9c6e7
Fix cellGameCreateGameData temporary path
2018-06-06 23:51:58 +04:00
ikki84
73f7ab29bc
Return offline according to g_psn_connection_status.
2018-06-06 19:14:12 +04:00
ikki84
83b09cf047
sceNpManagerRequestTicket2 (return offline)
...
Returning CELL_OK in sceNpManagerRequestTicket2 makes NPEB01268 loop indefinitely trying to check the downloaded content.
Telling that the system is offline escapes the loop and make the game go further.
Moves NPEB01268/BLES01794 from Intro to Ingame.
2018-06-06 19:14:12 +04:00
scribam
824ad4fea7
cmake: simplify glslang integration ( #4652 )
...
* cmake: simplify glslang integration
* Fix warning (ignored attributes), part 2
2018-06-06 15:45:28 +03:00
Nekotekina
5c9d0e4b46
Add "SPU Cache" option
...
If disabled, the cache will still be loaded, but never updated.
2018-06-05 12:35:26 +03:00
Nekotekina
5d4c5ecc1c
Add "SPU Verification" option
...
Should be always enabled
2018-06-05 12:35:26 +03:00
Nekotekina
12eee6a19e
SPU ASMJIT: Implement Mega block mode (experimental)
...
Disable extra modes for SPU LLVM for now.
In Mega mode, SPU Analyser tries to determine complete functions.
Recompiler tries to speed up returns via 'stack mirror'.
2018-06-05 12:35:26 +03:00
Nekotekina
11bdb4102a
SPU LLVM: implement returnable check_state()
...
Call it only at the beginning of loop entries
2018-06-05 12:35:26 +03:00
Nekotekina
df489d786a
sys_timer_usleep: give Linux a partial exemption
2018-06-05 12:35:26 +03:00
Nekotekina
ec6d1fb1ba
SPU: optimize GETLLAR (TSX)
...
Add an option "Accurate GETLLAR"
2018-06-05 12:35:26 +03:00
Nekotekina
a5f4e6ecef
SPU: fix PUTLLUC accuracy
2018-06-04 16:01:17 +03:00
Nekotekina
9fe03a94d8
SPU ASMJIT: implement returnable check_state()
2018-06-04 16:01:17 +03:00
Nekotekina
7242387a42
Block GUI after stopping emulation
...
This is necessary to prevent restarting the emulation until it's finished
Remove "process_events" callback completely
2018-06-04 16:01:17 +03:00
Nekotekina
1e107487da
SPU: improve analyser (v3)
2018-06-04 16:01:17 +03:00
Nekotekina
05e24f38f9
SPU: use progress dialog
2018-06-04 16:01:17 +03:00
Zion Nimchuk
ea1bb3b90e
Convert all spaces to tabs in CMakeLists.txt
2018-06-04 17:00:44 +04:00
Zion Nimchuk
4d3b60cf46
Unify Linux detection in CMake
2018-06-04 17:00:44 +04:00
Alex James
311cd0ce76
Add additional Fedora dependencies
...
These are needed for evdev controllers and ALSA support.
2018-06-04 14:55:00 +04:00
Jake
84ae643692
Fix msvc debug build
2018-06-03 16:37:37 +04:00
Megamouse
9dea602496
Discord: add some stuff
2018-06-03 13:28:12 +04:00
JohnHolmesII
39e3fb4638
Update Arch install directions, and other touchups
2018-06-03 00:35:25 +04:00
Zion
dcd7f442fa
appveyor: Fixes #4682 ( #4685 )
...
Only rename a build to master versioning if it succeeds
2018-06-01 18:36:34 +01:00
Dravonic
400079a006
Parallel shader cache loading ( #4677 )
...
* Parallel shader cache loading
2018-06-01 19:49:29 +03:00
kd-11
87b510d5bf
vulkan improvements
...
- Remove deprecated device layers
- Reimplement overlays resource management using real heap instead of using first_vertex hack
2018-05-31 11:22:40 +03:00