- spus run a tight gpu-style kernel with no multitasking on the cores themselves
-- this does not map well to PC processor cores because they never sleep even when doing nothing
-- the poll detection hack tries to find a good place to insert a scheduler yield
-- RdDec is a good spot as it signifies the spu kernel is waiting on a timer
- Improvements to framebuffer usage; Avoid creating new resources every frame
- Handle null fragment program properly
- Collect vertex upload statistics
- vk: Pre-initialize 'unused' varying registers in the vertex shader in case it gets matched with a fs that consumes it
-- Fixes a crash about fog_c not being declared
gl/dx12/vk: Handle null fragment program
- cleanup - use yield semantic instead of sleep(0) as yield is more cross-platform
-- sleep(0) is a windows specific scheduler hint
- Delays threads by a predetermined amount to 'desync' spurs kernels.
Largely reduces lock contention issues as well as making spurs kernels
play nice with reservations
- Also reduces number of lost notifications (SPU_EVENT_LR)
* emulator tab: minor layout adjustment
* tool bar: adjust size dynamically for hidpi
* gamelist tool bar: adjust size dynamically for hidpi
* gamelist search bar: adjust style
* move game_list.h into rpcs3qt
* hide game data by default
* Add the save icons to the save data entry and manager.
* Simplify code slightly since I have an else now so no need for == false
* Move the icon to the top of the list because it looks better. Remove redundant settitle.
* Fix size. It's a bit forced but there wasn't any better way as far as I could see on stack overflow.
Also, add an error dialog if you have no entries.
Simplify the logic slightly for the selected since with the no data case handled, I can make more assumptions about the return value.
* save_data_utility: fix dialog sizes
* CELL_OK
* Retcon dialog to instead be error in log.
* Dangle92 and I had some fun. Everything should be good now.
* In dangle's code he disabled the icon, in mine I hide it if there is nothing. Having both isn't needed. Yay merges resulting in doing stupid things.
* Fix leek
* Default size to zero for sanity. Shared pointer is fine handling null (tested with disgaea and renaming icon file)
* Simplifying. Thanks for review and advice all