Improve Save Manager (#2951)

* Add the save icons to the save data entry and manager.

* Simplify code slightly since I have an else now so no need for == false

* Move the icon to the top of the list because it looks better.  Remove redundant settitle.

* Fix size.  It's a bit forced but there wasn't any better way as far as I could see on stack overflow.

Also, add an error dialog if you have no entries.

Simplify the logic slightly for the selected since with the no data case handled, I can make more assumptions about the return value.

* save_data_utility: fix dialog sizes

* CELL_OK

* Retcon dialog to instead be error in log.

* Dangle92 and I had some fun. Everything should be good now.

* In dangle's code he disabled the icon, in mine I hide it if there is nothing. Having both isn't needed.  Yay merges resulting in doing stupid things.

* Fix leek

* Default size to zero for sanity. Shared pointer is fine handling null (tested with disgaea and renaming icon file)

* Simplifying. Thanks for review and advice all
This commit is contained in:
Robbie 2017-07-13 10:38:13 -05:00 committed by Ivan
parent e8ba5876ce
commit ab595d2b95
3 changed files with 74 additions and 45 deletions

View File

@ -141,11 +141,16 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version,
save_entry2.atime = entry.atime;
save_entry2.mtime = entry.mtime;
save_entry2.ctime = entry.ctime;
//save_entry2.iconBuf = NULL; // TODO: Here should be the PNG buffer
//save_entry2.iconBufSize = 0; // TODO: Size of the PNG file
if (fs::is_file(base_dir + entry.name + "/ICON0.PNG"))
{
fs::file icon = fs::file(base_dir + entry.name + "/ICON0.PNG");
u32 iconSize = icon.size();
std::vector<uchar> iconData;
icon.read(iconData, iconSize);
save_entry2.iconBuf = iconData;
}
save_entry2.isNew = false;
save_entries.push_back(save_entry2);
save_entries.emplace_back(save_entry2);
}
break;
@ -210,6 +215,13 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version,
return CELL_SAVEDATA_ERROR_CBRESULT;
}
// if the callback has returned ok, lets return OK.
// typically used at game launch when no list is actually required.
if ((result->result == CELL_SAVEDATA_CBRESULT_OK_LAST) || (result->result == CELL_SAVEDATA_CBRESULT_OK_LAST_NOCONFIRM))
{
return CELL_OK;
}
// Clean save data list
save_entries.erase(std::remove_if(save_entries.begin(), save_entries.end(), [&listSet](const SaveDataEntry& entry) -> bool
{
@ -293,10 +305,9 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version,
}
}
// Display Save Data List but do so asynchronously in the GUI thread. For, qTimers only work using main UI thread.
// Display Save Data List but do so asynchronously in the GUI thread.
bool hasNewData = (bool)listSet->newData; // newData
atomic_t<bool> dlg_result(false);
bool hasNewData = (bool) listSet->newData; // Are we saving?
Emu.CallAfter([&]()
{
@ -309,28 +320,18 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version,
thread_ctrl::wait_for(1000);
}
// UI returns -1 for new save games
if (selected == -1)
{
if (hasNewData)
{
save_entry.dirName = listSet->newData->dirName.get_ptr();
}
else
{
// This happens if someone tries to load but there is no data selected. Some games will throw errors (Akiba) if cell_ok is returned
return CELL_CANCEL;
}
save_entry.dirName = listSet->newData->dirName.get_ptr();
}
// Cancel selected in UI
else if (selected == -2)
if (selected == -2)
{
return CELL_CANCEL;
}
if ((result->result == CELL_SAVEDATA_CBRESULT_OK_LAST) || (result->result == CELL_SAVEDATA_CBRESULT_OK_LAST_NOCONFIRM))
{
return CELL_OK;
}
}
if (funcFixed)

View File

@ -282,8 +282,7 @@ struct SaveDataEntry
s64 atime;
s64 mtime;
s64 ctime;
//void* iconBuf;
//u32 iconBufSize;
std::vector<uchar> iconBuf;
bool isNew;
};

View File

@ -1,4 +1,4 @@
#include "stdafx.h"
#include "stdafx.h"
#include "save_data_utility.h"
inline QString qstr(const std::string& _in) { return QString::fromUtf8(_in.data(), _in.size()); }
@ -9,10 +9,10 @@ save_data_info_dialog::save_data_info_dialog(const SaveDataEntry& save, QWidget*
: QDialog(parent), m_entry(save)
{
setWindowTitle(tr("Save Data Information"));
setMinimumSize(QSize(400, 300));
// Table
m_list = new QTableWidget(this);
//m_list->setItemDelegate(new table_item_delegate(this)); // to get rid of item selection rectangles include "table_item_delegate.h"
m_list->setSelectionBehavior(QAbstractItemView::SelectRows); // enable to only select whole rows instead of items
m_list->setEditTriggers(QAbstractItemView::NoEditTriggers);
@ -35,17 +35,26 @@ save_data_info_dialog::save_data_info_dialog(const SaveDataEntry& save, QWidget*
vbox_main->setAlignment(Qt::AlignCenter);
setLayout(vbox_main);
// resize to minimum view size
resize(minimumSize().expandedTo(sizeHint()));
UpdateData();
m_list->horizontalHeader()->resizeSections(QHeaderView::ResizeToContents);
m_list->verticalHeader()->resizeSections(QHeaderView::ResizeToContents);
QSize tableSize = QSize(
m_list->verticalHeader()->width() + m_list->horizontalHeader()->length() + m_list->frameWidth() * 2,
m_list->horizontalHeader()->height() + m_list->verticalHeader()->length() + m_list->frameWidth() * 2);
// no minimum size needed because we always have same table size and row count
resize(sizeHint() - m_list->sizeHint() + tableSize);
}
//This is intended to write the information of save data to QTableView.
void save_data_info_dialog::UpdateData()
{
m_list->clearContents();
m_list->setRowCount(4); // set this to nr of members in struct
int num_entries = 4; // set this to number of members in struct
m_list->setRowCount(num_entries);
//Maybe there should be more details of save data.
m_list->setItem(0, 0, new QTableWidgetItem(tr("User ID")));
@ -60,8 +69,15 @@ void save_data_info_dialog::UpdateData()
m_list->setItem(3, 0, new QTableWidgetItem(tr("Detail")));
m_list->setItem(3, 1, new QTableWidgetItem(qstr(m_entry.details)));
m_list->horizontalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
m_list->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
QImage img;
if (m_entry.iconBuf.size() > 0 && img.loadFromData((uchar*) &m_entry.iconBuf[0], m_entry.iconBuf.size(), "PNG"))
{
m_list->insertRow(0);
QTableWidgetItem* img_item = new QTableWidgetItem();
img_item->setData(Qt::DecorationRole, QPixmap::fromImage(img));
m_list->setItem(0, 0, new QTableWidgetItem(tr("Icon")));
m_list->setItem(0, 1, img_item);
}
}
//Show up the savedata list, either to choose one to save/load or to manage saves.
@ -69,11 +85,12 @@ void save_data_info_dialog::UpdateData()
save_data_list_dialog::save_data_list_dialog(const std::vector<SaveDataEntry>& entries, s32 focusedEntry, bool is_saving, QWidget* parent)
: QDialog(parent), m_save_entries(entries), m_selectedEntry(-1), selectedEntryLabel(nullptr)
{
setWindowTitle(tr("Save Data Utility"));
setWindowTitle(tr("Save Data Interface"));
setMinimumSize(QSize(400, 400));
// Table
m_list = new QTableWidget(this);
//m_list->setItemDelegate(new table_item_delegate(this)); // to get rid of cell selection rectangles include "table_item_delegate.h"
m_list->setSelectionMode(QAbstractItemView::SelectionMode::SingleSelection);
m_list->setSelectionBehavior(QAbstractItemView::SelectRows);
@ -84,18 +101,18 @@ save_data_list_dialog::save_data_list_dialog(const std::vector<SaveDataEntry>& e
// Button Layout
QHBoxLayout* hbox_action = new QHBoxLayout();
QPushButton *push_cancel = new QPushButton(tr("&Cancel"), this);
push_cancel->setAutoDefault(false);
QPushButton *push_select = new QPushButton(tr("&Select Entry"), this);
push_select->setAutoDefault(true);
push_select->setDefault(true);
connect(push_select, &QAbstractButton::clicked, this, &save_data_list_dialog::accept);
hbox_action->addWidget(push_select);
setWindowTitle(tr("Save Data Chooser"));
if (entries.size() > 0)
{ // If there are no entries, don't add the selection widget or the selection label to the UI.
QPushButton *push_select = new QPushButton(tr("&Select Entry"), this);
connect(push_select, &QAbstractButton::clicked, this, &save_data_list_dialog::accept);
push_select->setAutoDefault(true);
push_select->setDefault(true);
hbox_action->addWidget(push_select);
selectedEntryLabel = new QLabel(this);
UpdateSelectionLabel();
selectedEntryLabel = new QLabel(this);
UpdateSelectionLabel();
}
if (is_saving)
{
@ -108,6 +125,9 @@ save_data_list_dialog::save_data_list_dialog(const std::vector<SaveDataEntry>& e
}
hbox_action->addStretch();
QPushButton *push_cancel = new QPushButton(tr("&Cancel"), this);
push_cancel->setAutoDefault(false);
hbox_action->addWidget(push_cancel);
// events
@ -120,7 +140,7 @@ save_data_list_dialog::save_data_list_dialog(const std::vector<SaveDataEntry>& e
// TODO: Unstub functions inside of this context menu so it makes sense to show this menu
//connect(m_list, &QTableWidget::customContextMenuRequested, this, &save_data_list_dialog::ShowContextMenu);
connect(m_list->horizontalHeader(), &QHeaderView::sectionClicked, [=](int col){
connect(m_list->horizontalHeader(), &QHeaderView::sectionClicked, [=](int col) {
OnSort(col);
});
@ -141,6 +161,7 @@ save_data_list_dialog::save_data_list_dialog(const std::vector<SaveDataEntry>& e
m_list->setCurrentCell(focusedEntry, 0);
}
void save_data_list_dialog::UpdateSelectionLabel()
{
if (selectedEntryLabel != nullptr)
@ -279,8 +300,6 @@ void save_data_list_dialog::UpdateList(void)
{
m_list->clearContents();
m_list->setRowCount(m_save_entries.size());
m_list->horizontalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
m_list->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
int row = 0;
for (SaveDataEntry entry: m_save_entries)
@ -293,4 +312,14 @@ void save_data_list_dialog::UpdateList(void)
++row;
}
m_list->horizontalHeader()->resizeSections(QHeaderView::ResizeToContents);
m_list->verticalHeader()->resizeSections(QHeaderView::ResizeToContents);
QSize tableSize = QSize(
m_list->verticalHeader()->width() + m_list->horizontalHeader()->length() + m_list->frameWidth() * 2,
m_list->horizontalHeader()->height() + m_list->verticalHeader()->length() + m_list->frameWidth() * 2);
resize(minimumSize().expandedTo(sizeHint() - m_list->sizeHint() + tableSize));
}