Commit Graph

34 Commits

Author SHA1 Message Date
vlj
6d9e542cde d3d12: Ignore files in bin/ 2015-08-12 00:26:17 +02:00
vlj
1c803e725b d3d12: Do not overwrite hlsl file 2015-08-12 00:26:16 +02:00
vlj
782a11b47f d3d12: Add dump hlsl file to gitignore list 2015-08-12 00:23:40 +02:00
Danila Malyutin
10c5d87f18 Update .gitignore
I think these files are sometimes generated by vs15
2015-07-23 10:46:24 +03:00
Nekotekina
8f9e1100c8 SPU fixes, various fixes 2015-07-10 04:31:25 +03:00
S Gopal Rajagopal
ce21a9d250 Cleanup some files 2014-10-22 01:12:15 +05:30
S Gopal Rajagopal
a029e70863 More changes to get the build to work properly 2014-10-13 15:38:03 +05:30
S Gopal Rajagopal
d35d00f301 Remove unneeded LLVM files 2014-10-13 15:36:23 +05:30
S Gopal Rajagopal
170439f91c LLVM VS project files that were part of the reposiory have been removed. These files will now be auto-generated. It should now be possbile to build from any directory and not just D:\Projects\rpcs3. 2014-10-13 15:35:03 +05:30
S Gopal Rajagopal
791f8e3b9a Compilation Fix 2014-10-13 15:25:02 +05:30
Arkaran99
9834fc7f70 Update gitignore to ignore x64 folders. 2014-09-13 20:38:16 +02:00
Nekotekina
8dfe7138df (nothing, really) 2014-08-30 17:52:12 +04:00
archshift
1570bee4b8 Add build directory to .gitignore
Many people prefer to build out-of-source, especially in the ./build directory. This prevents it from being tracked by git.
2014-08-13 00:43:11 -07:00
Nekotekina
356904d198 .gitignore updated 2014-07-22 01:55:02 +04:00
Nekotekina
8e19af530b .gitignore fix 2014-07-16 16:03:54 +04:00
boxingcow
634a1f3162 Add .DS_Store to .gitignore 2014-07-12 22:01:41 +01:00
Nekotekina
ccfaabd1d7 Defined thread_local for MSVC
Updated asmjit project
Tried to fix crash on exit
Fixed hypothetical issue when pausing already stopped emulator
2014-06-19 17:50:18 +04:00
Alexandro Sánchez Bach
40f0f80f5d Minor changes
Irrelevant modifications. None of this affects RPCS3 directly.
2014-05-25 22:31:40 +02:00
Oil
8a1227eaa2 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-05-25 01:46:25 +04:00
Oil
6072fd2fbb Switch to OpenAL Soft (see issue #166). Use native FLOAT32 data now. Add small check in OpenALThread. 2014-05-25 01:38:29 +04:00
Michael Yu
346614b0da gitignore now ignores files generated by visual studio profiler, solution configured for profiling. 2014-05-19 02:23:22 -07:00
Alexandro Sánchez Bach
01dbb8eb9a Merge pull request #145 from Nekotekina/master
Fixed conflicts.
2014-03-31 12:04:34 +02:00
Alexandro Sánchez Bach
1fd42c34c2 Minor fixes
* Modified some .gitignore's
* Removed some #include <vector>'s
and other stuff...
2014-03-27 16:40:58 +01:00
Nekotekina
dbdae77780 Some errors fixed 2014-02-27 22:25:32 +04:00
Nekotekina
931929a82c Fixed conflicts 2014-02-16 21:57:36 +04:00
Alexandro Sánchez Bach
3fdb50b0ea Some sceNpTrophy syscalls and few fixes
* Restored deleted functions in FuncList.cpp
* Fixed bugs in TRPLoader.
* Implemented some sceNpTrophy syscalls.
* Added sceNp headers (required for sceNpTrophy).
* Updated .gitignore to ignore trophies.

NOTE: Thanks to the new sceNpTrophy syscalls, RPCS3 can install the
trophy contents in dev_hdd0/home/00000001/trophy/. Remember this is
still on an experimental stage.
2014-02-16 02:51:04 +01:00
Alexandro Sánchez Bach
66a9acfb04 cellFont rendering functions
-Now, all the games using rendering text using
cellFontRenderCharGlyphImage and all the related functions should work,
or at least don't crash.

-There are still issues with the character position on surface, and in
some cases, it renders the text with a different font than the one the
game specified. A lot of cellFont stuff is still missing or may be not
properly implemented.

-For games using system-embedded fontsets you have to find a *legal* way
to copy the .TTF files from your PS3 into dev_flash/data/font.
2014-02-09 12:07:50 +01:00
Alexandro Sánchez Bach
849af30bfd First cellFont functions & minor changes
* Edited .gitignore
* Moved some functions to cellFontFT.
* Now cellFont initializes correctly, but it doesn't render anything
yet. There are still several things to change and functions to
implement. I will take care of it.
2013-12-09 17:56:04 +01:00
Alexandro Sánchez Bach
c1565e55e5 Experimental SELF decryption support
This SELF decryption feature is not portable and its code looks really
ugly. It is experimental and is meant to save time to developers when
doing tests with SELF files. Besides that, it works (under Windows). :-)

How to use it:
1. Place "scetool.exe" (and "zlib1.dll") into the main rpcs3 folder.

2. Obtain a LEGAL copy of the SELF decryption keys and place them in a
folder named "data" next to the main executable in a format that is
readable for "scetool.exe". That is, following files should be present:
data/keys
data/ldr_curves
data/vsh_curves

(See screenshot in the comments)

NOTE: These are the steps to enable SELF decryption and it applies to
future commits regarding this matter. We do NOT take any responsibility
about the way you obtain the keys or (until we include SELF decryption
into our code) the actions "scetool.exe" (or "zlib1.dll") perform.
2013-10-14 21:40:44 +02:00
Cornee Traas
9b921f3c2d Update .gitignore 2013-09-05 09:45:46 +02:00
Cornee Traas
f42e6d7374 Update .gitignore to include git-version.h 2013-08-12 11:57:25 +02:00
Cornee Traas
6fd824fcca Update .gitignore 2013-08-10 23:48:32 +02:00
DH
1f6a7560e4 - Added GIT ignore list. 2013-06-30 13:59:21 +03:00
DHrpcs3
de070bf485 Initial commit 2012-11-03 08:16:18 -07:00