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d3d12: Do not overwrite hlsl file
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.gitignore
vendored
3
.gitignore
vendored
@ -44,8 +44,7 @@
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/bin/rpcs3.iobj
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/bin/FragmentProgram.txt
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/bin/VertexProgram.txt
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/bin/FragmentProgram.hlsl
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/bin/VertexProgram.hlsl
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/bin/*.hlsl
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/bin/BreakPoints.dat
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/bin/textures
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/bin/*.lib
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@ -81,8 +81,9 @@ struct D3D12Traits
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}
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// TODO: This shouldn't use current dir
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fs::file("./FragmentProgram.hlsl", o_write | o_create | o_trunc).write(shader.c_str(), shader.size());
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fragmentProgramData.Id = (u32)ID;
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std::string filename = "./FragmentProgram" + std::to_string(ID) + ".hlsl";
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fs::file(filename, o_write | o_create | o_trunc).write(shader.c_str(), shader.size());
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fragmentProgramData.id = (u32)ID;
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}
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static
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@ -93,8 +94,9 @@ struct D3D12Traits
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vertexProgramData.Compile(shaderCode, Shader::SHADER_TYPE::SHADER_TYPE_VERTEX);
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// TODO: This shouldn't use current dir
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fs::file("./VertexProgram.hlsl", o_write | o_create | o_trunc).write(shaderCode.c_str(), shaderCode.size());
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vertexProgramData.Id = (u32)ID;
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std::string filename = "./VertexProgram" + std::to_string(ID) + ".hlsl";
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fs::file(filename, o_write | o_create | o_trunc).write(shaderCode.c_str(), shaderCode.size());
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vertexProgramData.id = (u32)ID;
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}
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static
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