rpcs3/.gitignore
Alexandro Sánchez Bach 66a9acfb04 cellFont rendering functions
-Now, all the games using rendering text using
cellFontRenderCharGlyphImage and all the related functions should work,
or at least don't crash.

-There are still issues with the character position on surface, and in
some cases, it renders the text with a different font than the one the
game specified. A lot of cellFont stuff is still missing or may be not
properly implemented.

-For games using system-embedded fontsets you have to find a *legal* way
to copy the .TTF files from your PS3 into dev_flash/data/font.
2014-02-09 12:07:50 +01:00

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# Compiled Object files
*.slo
*.lo
*.o
# Compiled Dynamic libraries
*.so
# Compiled Static libraries
*.lai
*.la
*.a
*.opensdf
*.sdf
*.suo
*.tlog
*.idb
*.pdb
*.obj
*.ilk
*.pch
*.log
*.exe
*.dll
*.elf
*.lastbuildstate
*.unsuccessfulbuild
*.res
*.dump
/libs
/ipch
/rpcs3/Debug
/rpcs3/Release
/wxWidgets/lib
/bin/rpcs3.ini
/bin/FragmentProgram.txt
/bin/VertexProgram.txt
/bin/BreakPoints.dat
/bin/textures
rpcs3/git-version.h
# Copyrighted files
/bin/data/
/bin/dev_flash/data/font
/bin/dev_flash/sys
/bin/dev_flash/vsh
# Ignore installed games except test homebrews
!/bin/dev_hdd0/game/
/bin/dev_hdd0/game/*
!/bin/dev_hdd0/game/TEST12345/