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d3d12: Fix build with DX12_SUPPORT not def
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@ -240,9 +240,6 @@ ID3D12PipelineState *PipelineStateObjectCache::getGraphicPipelineState(ID3D12Dev
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return result;
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}
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#endif
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void Shader::Compile(SHADER_TYPE st)
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{
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static const char VSstring[] =
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@ -275,3 +272,6 @@ void Shader::Compile(SHADER_TYPE st)
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break;
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}
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}
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#endif
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