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26 lines
1012 B
C#
26 lines
1012 B
C#
using QSB.Animation.NPC.WorldObjects;
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using QSB.WorldSync;
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namespace QSB.Animation.NPC
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{
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internal class CharacterAnimManager : WorldObjectManager
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{
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// im assuming this is used in the eye as well
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public override WorldObjectType WorldObjectType => WorldObjectType.Both;
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protected override void RebuildWorldObjects(OWScene scene)
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{
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QSBWorldSync.Init<QSBCharacterAnimController, CharacterAnimController>();
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QSBWorldSync.Init<QSBTravelerController, TravelerController>();
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QSBWorldSync.Init<QSBSolanumController, NomaiConversationManager>();
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QSBWorldSync.Init<QSBSolanumAnimController, SolanumAnimController>();
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QSBWorldSync.Init<QSBHearthianRecorderEffects, HearthianRecorderEffects>();
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QSBWorldSync.Init<QSBTravelerEyeController, TravelerEyeController>();
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//MOVE : this is the wrong place to put this... move it to Conversations?
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QSBWorldSync.OldDialogueTrees.Clear();
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QSBWorldSync.OldDialogueTrees.AddRange(QSBWorldSync.GetUnityObjects<CharacterDialogueTree>());
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}
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}
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}
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