2021-04-29 17:30:45 +00:00
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using QSB.Animation.NPC.WorldObjects;
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using QSB.WorldSync;
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namespace QSB.Animation.NPC
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{
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internal class CharacterAnimManager : WorldObjectManager
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{
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2021-12-21 04:21:44 +00:00
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// im assuming this is used in the eye as well
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2021-12-21 02:41:12 +00:00
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public override WorldObjectType WorldObjectType => WorldObjectType.Both;
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2021-04-29 17:30:45 +00:00
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protected override void RebuildWorldObjects(OWScene scene)
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{
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QSBWorldSync.Init<QSBCharacterAnimController, CharacterAnimController>();
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QSBWorldSync.Init<QSBTravelerController, TravelerController>();
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2021-10-28 13:29:27 +00:00
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QSBWorldSync.Init<QSBSolanumController, NomaiConversationManager>();
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2021-10-28 19:17:20 +00:00
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QSBWorldSync.Init<QSBSolanumAnimController, SolanumAnimController>();
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2021-12-03 23:26:41 +00:00
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QSBWorldSync.Init<QSBHearthianRecorderEffects, HearthianRecorderEffects>();
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2021-12-19 12:37:44 +00:00
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QSBWorldSync.Init<QSBTravelerEyeController, TravelerEyeController>();
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2021-04-29 22:57:55 +00:00
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2021-08-22 15:40:50 +00:00
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//MOVE : this is the wrong place to put this... move it to Conversations?
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2021-04-29 22:57:55 +00:00
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QSBWorldSync.OldDialogueTrees.Clear();
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2021-12-14 05:18:16 +00:00
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QSBWorldSync.OldDialogueTrees.AddRange(QSBWorldSync.GetUnityObjects<CharacterDialogueTree>());
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2021-04-29 17:30:45 +00:00
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}
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}
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}
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