2022-03-14 06:42:52 -07:00

10 lines
334 B
C#

using QSB.EchoesOfTheEye.EclipseDoors.WorldObjects;
using UnityEngine;
namespace QSB.EchoesOfTheEye.EclipseDoors.VariableSync;
internal class EclipseDoorVariableSyncer : RotatingElementsVariableSyncer<QSBEclipseDoorController>
{
protected override Transform[] RotatingElements => WorldObject.AttachedObject._rotatingElements;
}