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using QSB.EchoesOfTheEye.EclipseDoors.WorldObjects;
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using UnityEngine;
namespace QSB.EchoesOfTheEye.EclipseDoors.VariableSync;
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internal class EclipseDoorVariableSyncer : RotatingElementsVariableSyncer<QSBEclipseDoorController>
{
protected override Transform[] RotatingElements => WorldObject.AttachedObject._rotatingElements;
}