using QSB.EchoesOfTheEye.EclipseDoors.WorldObjects; using UnityEngine; namespace QSB.EchoesOfTheEye.EclipseDoors.VariableSync; internal class EclipseDoorVariableSyncer : RotatingElementsVariableSyncer { protected override Transform[] RotatingElements => WorldObject.AttachedObject._rotatingElements; }