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Anglerfish
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use proper pos/rot stuff
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2021-12-13 13:26:54 -08:00 |
Animation
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orb refactor
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2021-12-13 21:18:16 -08:00 |
AssetBundles
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use prefab template to make network objects
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2021-12-04 17:47:54 -08:00 |
AuthoritySync
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cleanup
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2021-12-07 15:56:08 +00:00 |
CampfireSync
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
ClientServerStateSync
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
ConversationSync
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
DeathSync
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
EchoesOfTheEye
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
ElevatorSync
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Merge branch 'dev' into worldobject-init
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2021-12-11 18:15:12 -08:00 |
Events
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Merge branch 'dev' into tornadoes
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2021-12-11 16:16:40 -08:00 |
GeyserSync
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
Inputs
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removed logs
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2021-12-11 11:47:07 +00:00 |
Instruments
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ItemSync
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Update SocketItemEvent.cs
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2021-12-12 14:18:20 +00:00 |
JellyfishSync
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
LogSync
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
Menus
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fix NRE in initpausemenus
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2021-12-12 10:47:59 +00:00 |
Messaging
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cleanup
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2021-12-07 15:56:08 +00:00 |
MeteorSync
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
OrbSync
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simplify, handle edge cases
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2021-12-13 21:52:59 -08:00 |
Patches
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Merge branch 'dev' into tornadoes
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2021-12-11 16:16:40 -08:00 |
Player
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make syncbase generic
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2021-12-13 13:05:49 -08:00 |
PoolSync
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QuantumSync
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use ObjectId instead
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2021-12-11 21:57:23 -08:00 |
RespawnSync
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fix errors in statue and respawn managers
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2021-12-05 14:06:15 +00:00 |
RoastingSync
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
SatelliteSync
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
SaveSync/Events
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reset game save
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2021-12-12 10:34:55 +00:00 |
SectorSync
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cleaned sector sync
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2021-12-13 21:00:53 -08:00 |
ShipSync
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simplify, handle edge cases
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2021-12-13 21:52:59 -08:00 |
StatueSync
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removed logs
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2021-12-11 11:47:07 +00:00 |
Syncs
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cleaned sector sync
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2021-12-13 21:00:53 -08:00 |
TimeSync
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help
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2021-12-11 20:06:02 +00:00 |
Tools
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
TornadoSync
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
Utility
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orb refactor
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2021-12-13 21:18:16 -08:00 |
WorldSync
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orb refactor
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2021-12-13 21:18:16 -08:00 |
ZeroGCaveSync
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
debugsettings.json
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dont draw lines
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2021-12-05 23:33:24 +00:00 |
default-config.json
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manifest.json
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add satellite node sync
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2021-11-29 22:57:13 +00:00 |
QSB.csproj
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boinky
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2021-12-05 02:48:01 -08:00 |
QSBCore.cs
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Merge branch 'dev' into tornadoes
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2021-12-11 16:16:40 -08:00 |
QSBNetworkManager.cs
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simplify, handle edge cases
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2021-12-13 21:52:59 -08:00 |
QSBSceneManager.cs
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