JohnCorby
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3c0cdcb076
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simplify, handle edge cases
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2021-12-13 21:52:59 -08:00 |
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JohnCorby
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cc36df2f90
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move correctly
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2021-12-13 21:50:53 -08:00 |
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JohnCorby
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2c69f8f9f2
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orb refactor
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2021-12-13 21:18:16 -08:00 |
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JohnCorby
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5664b24730
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cleaned sector sync
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2021-12-13 21:00:53 -08:00 |
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JohnCorby
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4c535fd544
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
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JohnCorby
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e284c5ce66
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make orbs lerp
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2021-12-13 14:38:20 -08:00 |
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JohnCorby
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5b2559c4ce
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correct lerping
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2021-12-13 14:33:41 -08:00 |
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JohnCorby
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0806ee23b0
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check for null ReferenceTransform
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2021-12-13 14:28:08 -08:00 |
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JohnCorby
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b0e15fb557
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SmartSmoothDamp for rotation
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2021-12-13 13:33:18 -08:00 |
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JohnCorby
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adad302ba0
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use proper pos/rot stuff
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2021-12-13 13:26:54 -08:00 |
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JohnCorby
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b5f12796af
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make syncbase generic
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2021-12-13 13:05:49 -08:00 |
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JohnCorby
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3674341daf
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fuck
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2021-12-12 06:38:08 -08:00 |
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JohnCorby
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2fe410082b
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baba booey
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2021-12-12 06:30:50 -08:00 |
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Mister_Nebula
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a58f2a8bba
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Update SocketItemEvent.cs
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2021-12-12 14:18:20 +00:00 |
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JohnCorby
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16592d4d57
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fixed OccasionalTransformSync NRE
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2021-12-12 03:14:00 -08:00 |
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JohnCorby
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589750649f
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ShipDamageController_OnImpact NRE for real
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2021-12-12 03:01:41 -08:00 |
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JohnCorby
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a272050b8b
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ShipDamageController_OnImpact NRE
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2021-12-12 03:00:20 -08:00 |
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Mister_Nebula
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767d2d0318
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Update PlayerEntanglementWatcher.cs
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2021-12-12 10:49:21 +00:00 |
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Mister_Nebula
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58f85d9522
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fix NRE in initpausemenus
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2021-12-12 10:47:59 +00:00 |
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Mister_Nebula
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b1b1e45289
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Merge branch 'dev' into fixes
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2021-12-12 10:43:29 +00:00 |
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Mister_Nebula
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8612bbd810
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Merge branch 'dev' into clear-logs
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2021-12-12 10:42:19 +00:00 |
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Mister_Nebula
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5d94fcdb2d
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reset game save
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2021-12-12 10:34:55 +00:00 |
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JohnCorby
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65042e6a74
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Merge branch 'dev' into addplayer
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2021-12-12 02:18:42 -08:00 |
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Mister_Nebula
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0bb136a68c
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stuffz
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2021-12-12 10:03:33 +00:00 |
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Mister_Nebula
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2935d77ef5
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fix ship
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2021-12-12 10:02:19 +00:00 |
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JohnCorby
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89cc3d202d
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Merge branch 'dev' into unique-objectid
# Conflicts:
# QSB/Menus/MenuManager.cs
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2021-12-12 01:56:57 -08:00 |
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JohnCorby
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71dfabc24f
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Merge branch 'dev' into addplayer
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2021-12-12 01:55:44 -08:00 |
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Mister_Nebula
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2f424bdf06
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fix quit button
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2021-12-12 09:49:00 +00:00 |
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JohnCorby
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dd6b9f19e3
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remove error that can't happen
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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3e8dee7c59
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remove warning. it's okay
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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7ad0c5ae15
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player creation as separate method
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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9f62fff9fd
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fix transform syncs that depended on ObjectId
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2021-12-11 22:29:48 -08:00 |
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JohnCorby
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07dc6242dc
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make GetWorldFromId work
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2021-12-11 22:05:31 -08:00 |
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JohnCorby
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a83744bb99
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better RemoveWorldObjects
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2021-12-11 22:00:21 -08:00 |
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JohnCorby
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8c4004fc58
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use ObjectId instead
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2021-12-11 21:57:23 -08:00 |
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JohnCorby
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e9b4ebc4d8
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remove TypeSubset
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2021-12-11 21:57:22 -08:00 |
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JohnCorby
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fce0a7d7d8
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remove world objects in Rebuild (all at once), and use ObjectId = WorldObjects.Count
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2021-12-11 21:57:00 -08:00 |
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JohnCorby
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46bc97418f
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bruh
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2021-12-11 21:45:28 -08:00 |
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JohnCorby
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4fb68a9283
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inline CreateWorldObject
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2021-12-11 20:35:54 -08:00 |
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JohnCorby
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0c833c4f8c
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bubba
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2021-12-11 18:16:00 -08:00 |
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JohnCorby
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6a81808bc0
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Merge branch 'dev' into worldobject-init
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2021-12-11 18:15:12 -08:00 |
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JohnCorby
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76171103ab
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fixed quit button being wrong
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2021-12-11 17:36:44 -08:00 |
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Mister_Nebula
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a90677bfd5
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im stupid
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2021-12-12 00:32:56 +00:00 |
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JohnCorby
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632a706cd0
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le fix
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2021-12-11 16:19:59 -08:00 |
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JohnCorby
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0988dc8f45
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Merge branch 'dev' into tornadoes
# Conflicts:
# QSB/Events/EventNames.cs
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2021-12-11 16:16:40 -08:00 |
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Mister_Nebula
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ae2d2d1da3
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Merge branch 'dev' into new-save-sync
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2021-12-12 00:01:05 +00:00 |
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Mister_Nebula
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6f5a8d7531
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add launchcodesgiven sync
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2021-12-12 00:00:46 +00:00 |
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Mister_Nebula
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1aa99df228
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fix ready event lol
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2021-12-12 00:00:24 +00:00 |
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JohnCorby
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6e3845c10b
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IWorldObjectTypeSubset is IWorldObject, so no need to RemoveWorldObjects<IWorldObjectTypeSubset>
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2021-12-11 15:36:59 -08:00 |
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JohnCorby
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a812d9a9cf
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delayed ready for some world objects was missing the methods
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2021-12-11 15:30:35 -08:00 |
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