Mister_Nebula
ec0853bcd7
Update SectorSync.cs
2020-08-09 11:06:51 +01:00
Mister_Nebula
b153262572
Update SectorSync.cs
2020-08-09 11:05:25 +01:00
Mister_Nebula
1800c21b0b
Update SectorSync.cs
2020-08-09 11:04:50 +01:00
Mister_Nebula
5e7f229e82
Update SectorSync.cs
2020-08-09 11:02:59 +01:00
AmazingAlek
dc39c2afa3
sector sync change ( #143 )
2020-08-09 11:30:30 +02:00
Aleksander Waage
005ce09ac1
actually generic events
2020-08-09 09:37:32 +02:00
Aleksander Waage
b60d79cb39
one step closer to generic
2020-08-09 09:17:00 +02:00
Aleksander Waage
a7a6b9b86d
fixed the generic issue
2020-08-09 08:58:54 +02:00
AmazingAlek
fdb638054e
fixed the marker bug ( #139 )
2020-08-08 20:59:58 +02:00
AmazingAlek
f2d26e4b05
fixed translator - again ( #138 )
...
* consistent sector logging
* fixed translator error (again)
2020-08-08 19:56:42 +02:00
Aleksander Waage
4230408260
0.3.1 and OWML version
2020-08-08 19:00:36 +02:00
AmazingAlek
f37c1cfc44
fixed DB sync ( #134 )
2020-08-08 18:57:39 +02:00
Aleksander Waage
a277347967
"fixes" for lists...
2020-08-08 18:03:59 +02:00
AmazingAlek
5b2353570a
fixed the translator fix, almost ( #132 )
2020-08-08 15:05:18 +01:00
Mister_Nebula
0132c40760
Fixed player hud names (VERY BADLY) ( #131 )
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* Bad fix for player names
2020-08-08 13:53:57 +01:00
Mister_Nebula
a3e3dff725
more stuff
2020-08-08 13:27:49 +01:00
Mister_Nebula
3e6adf984c
added mor events
2020-08-08 12:23:23 +01:00
AmazingAlek
538ff88280
0.3.0 ( #130 )
2020-08-08 12:33:37 +02:00
AmazingAlek
96feefc9fe
owml 0.7.1 ( #128 )
2020-08-08 12:27:55 +02:00
AmazingAlek
209b8dad76
passing player object around ( #127 )
2020-08-08 12:25:09 +02:00
Mister_Nebula
1effae0bd3
event overhaul
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i have no idea how i did this but it works
2020-08-08 00:08:44 +01:00
AmazingAlek
465074b176
Alek/transformsync errors ( #126 )
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* fixed transformsync errors
2020-08-07 23:18:07 +02:00
AmazingAlek
4066664cf7
fixed probe error ( #125 )
2020-08-07 22:39:50 +02:00
AmazingAlek
52238374c5
animation system uses player registry ( #123 )
2020-08-07 21:57:29 +02:00
Mister_Nebula
5dce7a8a03
Probe + Launcher (with associated events/transformsync changes) ( #117 )
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* Added probe + probe launcher, with general event/transformsync/player refactors and improvements
2020-08-07 20:39:07 +01:00
AmazingAlek
c05e47637a
syncing closest sector ( #116 )
2020-08-05 21:59:50 +02:00
AmazingAlek
eaa70bc7db
syncing sectors of all TransformSyncs ( #115 )
2020-08-05 21:45:48 +02:00
AmazingAlek
101f6f9d28
updated manifest ( #105 )
2020-08-04 19:35:23 +02:00
AmazingAlek
27eeae613c
creating translator after it's loaded ( #113 )
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* creating translator after it's loaded
2020-08-04 19:35:11 +02:00
Ricardo Lopes
ac2241ea4a
Add description to manifest ( #112 )
2020-08-02 22:53:57 +02:00
AmazingAlek
3f02bd25dd
moved files ( #110 )
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* moved tools stuff from Animation and Utility to new Tools folder
* moved debug stuff into Utility
2020-07-30 22:27:14 +02:00
AmazingAlek
3260c1acb9
refactored tools ( #109 )
2020-07-30 22:17:51 +02:00
AmazingAlek
c2763b186d
refactored PlayerRegistry and PlayerInfo ( #108 )
2020-07-30 21:57:39 +02:00
Mister_Nebula
11811283d4
Translator ( #107 )
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* add translator
* Fix materials
2020-07-30 20:17:20 +01:00
Mister_Nebula
7304d249df
Player tools base ( #102 )
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* add tools
2020-07-29 22:04:50 +01:00
Mister_Nebula
12174c0d04
Fix connection issues when joining existing game from menu ( #100 )
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* fix it
2020-07-29 15:07:07 +01:00
AmazingAlek
18a520bc78
cleanup ( #99 )
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* cleanup
2020-07-28 14:59:24 +01:00
AmazingAlek
46deed3d4e
sync crouching ( #97 )
2020-07-28 01:14:32 +02:00
Mister_Nebula
49fa4d1eeb
Nebula development ( #96 )
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* oh my god so many things
* i came in and rewrote half the mod, sorry
2020-07-28 00:13:43 +01:00
Ricardo Lopes
f5b2dad761
Bump version
2020-06-28 16:56:40 +02:00
Ricardo Lopes
41141948a8
Update development environment for Mod Manager
2020-05-20 22:52:27 +02:00
Ricardo Lopes
37244f27ed
Update display name
2020-05-20 04:31:10 +02:00
AmazingAlek
485698e93b
Alek/simplify name messages ( #88 )
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* Showing player markers
* Marker above head
* Use player name on marker
* Sync full state on init
* Sync game state on start
* removed name from death and leave message
Co-authored-by: Ricardo Lopes <raicuparta@gmail.com>
2020-05-19 20:05:15 +02:00
Ricardo Lopes
170769cefa
Full state sync ( #89 )
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* Sync full state on init
* Sync game state on start
* Show name markers above remote players (#87 )
* Showing player markers
* Marker above head
* Use player name on marker
* Remove debug all message
2020-05-19 19:41:33 +02:00
Ricardo Lopes
83e8112c0a
Sync game state on connect ( #86 )
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* Sync full state on init
* Sync game state on start
2020-05-19 19:31:54 +02:00
Ricardo Lopes
f3ec54f75c
Add warp to vessel / insert core debug actions ( #82 )
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* Add warp to vessel / insert core debug actions
* Add debug mode config flag
* Enable in-game switching of debug flag
2020-03-14 21:42:43 +01:00
AmazingAlek
494610c0dd
preventing ship explosion ( #67 )
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* preventing ship explosion
* disabled eject button
2020-03-14 21:20:55 +01:00
Ricardo Lopes
34f75c672f
Death errors workaround, and allow more death types ( #79 )
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* Fix network animator errors when nothing to animate
Clsoes #75
* Broadcast death after all the death logic has been dealt with
for #77
* Remove black hole from death type whitelist
2020-03-14 21:20:25 +01:00
Ricardo Lopes
361da9cbbb
Fix network animator errors when nothing to animate ( #78 )
...
Clsoes #75
2020-03-14 21:18:23 +01:00
Ricardo Lopes
e690958f0f
Fast forward speed proportional to client / server time diff ( #74 )
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* Remove wake up dependency from transform sync
* Remove wake up dependency for all synced transforms
* Remove comments
* Remove obsolete QSBBehaviour component
* Remove wakeup dependency in RespawnOnDeath
* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized
* Add RespawnOnDeath only after network is initialized
* wip
* Prevent trying to add animator components multiple times
* Reset sectors on scene load
* Reset transform sync on scene change
* Remove comment
* Remove wakeup event dependency from WakeUpSync
* Sync loop count
* Fast forward speed dependent on difference between client and server time
* Lerp on update
* Change fastforward condition
* Update WakeUpSync.cs
2020-03-14 15:42:51 +01:00