Translator (#107)

* add translator

* Fix materials
This commit is contained in:
Mister_Nebula 2020-07-30 20:17:20 +01:00 committed by GitHub
parent 7304d249df
commit 11811283d4
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 84 additions and 8 deletions

View File

@ -65,13 +65,21 @@ namespace QSB.Events
PlayerRegistry.UpdateState(message.SenderId, State.Suit, false);
break;
case EventType.EquipSignalscope:
PlayerRegistry.UpdateState(message.SenderId, State.SignalScope, true);
PlayerRegistry.UpdateState(message.SenderId, State.Signalscope, true);
PlayerRegistry.GetPlayerSignalscope(message.SenderId).EquipTool();
break;
case EventType.UnequipSignalscope:
PlayerRegistry.UpdateState(message.SenderId, State.SignalScope, false);
PlayerRegistry.UpdateState(message.SenderId, State.Signalscope, false);
PlayerRegistry.GetPlayerSignalscope(message.SenderId).UnequipTool();
break;
case EventType.EquipTranslator:
PlayerRegistry.UpdateState(message.SenderId, State.Translator, true);
PlayerRegistry.GetPlayerTranslator(message.SenderId).EquipTool();
break;
case EventType.UnequipTranslator:
PlayerRegistry.UpdateState(message.SenderId, State.Translator, false);
PlayerRegistry.GetPlayerTranslator(message.SenderId).UnequipTool();
break;
}
}
}

View File

@ -7,6 +7,8 @@
SuitUp,
RemoveSuit,
EquipSignalscope,
UnequipSignalscope
UnequipSignalscope,
EquipTranslator,
UnequipTranslator
}
}

View File

@ -85,6 +85,17 @@ namespace QSB
return tools.First(x => x.Type == ToolType.Signalscope);
}
public static QSBTool GetPlayerTranslator(uint id)
{
var tools = GetPlayer(id).Camera.GetComponentsInChildren<QSBTool>();
if (tools.Length == 0)
{
DebugLog.ToConsole("Error - Zero items in QSBTool list while trying to get Translator", MessageType.Error);
return null;
}
return tools.First(x => x.Type == ToolType.Translator);
}
// Update player data :
public static void HandleFullStateMessage(FullStateMessage message)

View File

@ -8,7 +8,8 @@ namespace QSB
Flashlight = 0,
Suit = 1,
ProbeLauncher = 2,
SignalScope = 4
Signalscope = 4,
Translator = 8
//Increment these in binary to add more states
}
}

View File

@ -1,5 +1,6 @@
using OWML.ModHelper.Events;
using QSB.Animation;
using System.Linq;
using UnityEngine;
namespace QSB.Utility
@ -9,20 +10,27 @@ namespace QSB.Utility
private static Transform _cameraBody;
private static Transform _toolStowTransform;
private static Transform _toolHoldTransform;
private static Material _playerToolsMaterial;
private static Material _lightbulbMaterial;
private static readonly Vector3 FlashlightOffset = new Vector3(0.7196316f, -0.2697681f, 0.3769455f);
private static readonly Vector3 SignalscopeScale = new Vector3(1.5f, 1.5f, 1.5f);
private static readonly Vector3 TranslatorScale = new Vector3(0.75f, 0.75f, 0.75f);
public static void Init(Transform camera)
{
_cameraBody = camera;
CreateStowTransform(_cameraBody);
CreateStowTransforms(_cameraBody);
_playerToolsMaterial = GameObject.Find("PlayerSuit_Jetpack").GetComponent<MeshRenderer>().materials[0];
_lightbulbMaterial = GameObject.Find("Props_HEA_Lantern (10)/Lantern_Lamp").GetComponent<MeshRenderer>().materials[0];
CreateFlashlight();
CreateSignalscope();
CreateTranslator();
}
private static void CreateStowTransform(Transform root)
private static void CreateStowTransforms(Transform root)
{
var stow = new GameObject("ToolStowTransform");
_toolStowTransform = stow.transform;
@ -58,8 +66,10 @@ namespace QSB.Utility
{
var signalscopeRoot = GameObject.Instantiate(GameObject.Find("Signalscope"));
signalscopeRoot.SetActive(false);
Object.Destroy(signalscopeRoot.GetComponent<SignalscopePromptController>());
Object.Destroy(signalscopeRoot.transform.Find("Props_HEA_Signalscope_Prepass"));
Object.Destroy(signalscopeRoot.transform.Find("Props_HEA_Signalscope")
.Find("Props_HEA_Signalscope_Prepass").gameObject);
var oldSignalscope = signalscopeRoot.GetComponent<Signalscope>();
var tool = signalscopeRoot.AddComponent<QSBTool>();
@ -69,13 +79,57 @@ namespace QSB.Utility
tool.SetValue("_arrivalDegrees", 5f);
tool.Type = ToolType.Signalscope;
tool.ToolGameObject = signalscopeRoot.transform.Find("Props_HEA_Signalscope").gameObject;
signalscopeRoot.transform.Find("Props_HEA_Signalscope").gameObject.layer = 0;
oldSignalscope.enabled = false;
GetRenderer(signalscopeRoot, "Props_HEA_Signalscope").material = _playerToolsMaterial;
signalscopeRoot.transform.parent = _cameraBody;
signalscopeRoot.transform.localPosition = Vector3.zero;
signalscopeRoot.transform.localScale = SignalscopeScale;
signalscopeRoot.SetActive(true);
}
private static void CreateTranslator()
{
var translatorRoot = GameObject.Instantiate(GameObject.Find("NomaiTranslatorProp"));
translatorRoot.SetActive(false);
var group = translatorRoot.transform.Find("TranslatorGroup");
var model = group.Find("Props_HEA_Translator");
Object.Destroy(translatorRoot.GetComponent<NomaiTranslatorProp>());
Object.Destroy(group.Find("Canvas").gameObject);
Object.Destroy(group.Find("Lighting").gameObject);
Object.Destroy(group.Find("TranslatorBeams").gameObject);
Object.Destroy(model.Find("Props_HEA_Translator_Pivot_RotatingPart")
.Find("Props_HEA_Translator_RotatingPart")
.Find("Props_HEA_Translator_RotatingPart_Prepass").gameObject);
Object.Destroy(model.Find("Props_HEA_Translator_Prepass").gameObject);
var oldTranslator = translatorRoot.GetComponent<NomaiTranslator>();
var tool = translatorRoot.AddComponent<QSBTool>();
tool.SetValue("_moveSpring", oldTranslator.GetValue<DampedSpringQuat>("_moveSpring"));
tool.SetValue("_stowTransform", _toolStowTransform);
tool.SetValue("_holdTransform", _toolHoldTransform);
tool.SetValue("_arrivalDegrees", 5f);
tool.Type = ToolType.Translator;
tool.ToolGameObject = group.gameObject;
oldTranslator.enabled = false;
GetRenderer(translatorRoot, "Props_HEA_Translator_Geo").material = _playerToolsMaterial;
GetRenderer(translatorRoot, "Props_HEA_Translator_RotatingPart").material = _playerToolsMaterial;
GetRenderer(translatorRoot, "Props_HEA_Translator_Button_L").material = _lightbulbMaterial;
GetRenderer(translatorRoot, "Props_HEA_Translator_Button_R").material = _lightbulbMaterial;
translatorRoot.transform.parent = _cameraBody;
translatorRoot.transform.localPosition = Vector3.zero;
translatorRoot.transform.localScale = TranslatorScale;
translatorRoot.SetActive(true);
}
private static MeshRenderer GetRenderer(GameObject root, string gameobjectName)
{
return root.GetComponentsInChildren<MeshRenderer>(true).First(x => x.name == gameobjectName);
}
}
}