376 Commits

Author SHA1 Message Date
JohnCorby
0a6b56179e update QSBNetworkManager 2022-02-05 19:01:53 -08:00
JohnCorby
f8f37aa011 IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
JohnCorby
86cb1211bf Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player"
This reverts commit ac86f843bea5b29692d5852aecb47badb3e3aa76.
2022-02-05 01:50:14 -08:00
JohnCorby
ac86f843be make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player 2022-02-04 17:35:13 -08:00
JohnCorby
1441dc4a32 Revert "Revert "QSBNetworkBehaviour: SendInitialState""
This reverts commit 6eb8b144b3b0bfe906b3b69a4475823842d9b7db.
2022-02-04 14:17:23 -08:00
JohnCorby
3674d19de1 make playerIdInLogs not require debugMode=true 2022-02-04 14:12:35 -08:00
JohnCorby
6eb8b144b3 Revert "QSBNetworkBehaviour: SendInitialState"
This reverts commit c571d3eba789a0cde7d752443a7a50f8ec11a51c.
2022-02-04 00:15:23 -08:00
JohnCorby
c571d3eba7 QSBNetworkBehaviour: SendInitialState 2022-02-03 16:43:50 -08:00
JohnCorby
7d0ae8fcec GetNetworkConnection 2022-02-03 16:43:26 -08:00
JohnCorby
c06cdb8906 organize DebugSettings 2022-02-02 22:00:49 -08:00
JohnCorby
d65c4db781 null check in DebugCameraSettings 2022-02-01 14:31:53 -08:00
JohnCorby
4f12462f82 Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
JohnCorby
16f3210016 remove unused setters in DebugSettings 2022-02-01 14:10:30 -08:00
JohnCorby
dd01ea497a remove the rest of the debug settings 2022-02-01 14:08:00 -08:00
Mister_Nebula
d7eb6f5e64 remove unused UnitTestDetector 2022-02-01 15:42:20 +00:00
Mister_Nebula
19d72dffee add manager stuff 2022-02-01 08:58:52 +00:00
Mister_Nebula
01e798ff6a Merge branch 'dev' into echoes-of-the-eye 2022-01-31 22:44:53 +00:00
JohnCorby
ea3bc72701 improve UIHelper a bit 2022-01-31 12:47:00 -08:00
Mister_Nebula
2583965c0a Merge branch 'echoes-of-the-eye' into better-player-prefab 2022-01-30 09:31:01 +00:00
Mister_Nebula
adbb052a92 Merge branch 'dev' into echoes-of-the-eye 2022-01-30 09:27:43 +00:00
JohnCorby
0f8fbfe287 match exactly with ModUnityEvents, just in case 2022-01-29 02:03:31 -08:00
JohnCorby
4c1e0ba3d6 all things in Delay should perform their checks/do their things at the very end of the PlayerLoop 2022-01-29 01:59:58 -08:00
JohnCorby
7e6dfd1f56 nah 2022-01-29 01:40:28 -08:00
JohnCorby
faeec86304 reorder 2022-01-29 01:39:37 -08:00
JohnCorby
e657c8a48a cancellation support 2022-01-29 01:31:05 -08:00
JohnCorby
2895e54083 rename 2022-01-29 01:29:02 -08:00
JohnCorby
5c22a77758 switch parameter order 2022-01-29 01:27:00 -08:00
JohnCorby
c9321fff84 rename 2022-01-29 01:26:28 -08:00
JohnCorby
7c3de18d41 rename, for fun 2022-01-29 01:25:40 -08:00
JohnCorby
37272f0a10 UnityEvents using UniTask 2022-01-29 01:23:29 -08:00
JohnCorby
2f99dec87f make BuildWorldObjects async 2022-01-28 20:49:07 -08:00
JohnCorby
4c4ed1d194 slap a stacktrace on GetPlayerId 2022-01-27 19:10:39 -08:00
JohnCorby
4b16bbe327 make debug setting for dumping the CSVs 2022-01-27 18:54:05 -08:00
JohnCorby
2ffec70d2a Revert "remove spaces from DeterministicPath"
This reverts commit 395124b4ec01f62a1830c2c8561418f0c4bf665e.
2022-01-27 18:04:55 -08:00
JohnCorby
e5c949ac09 use default thingy for DebugSettings 2022-01-27 17:27:17 -08:00
JohnCorby
6e3e3e9d64 format 2022-01-27 16:50:42 -08:00
JohnCorby
395124b4ec remove spaces from DeterministicPath 2022-01-27 16:34:15 -08:00
JohnCorby
7b0e60679c format 2022-01-27 16:22:17 -08:00
JohnCorby
65919be25f remove from cache on OWRigidbody.OnDestroy 2022-01-27 16:11:30 -08:00
JohnCorby
321ca2a045 tweak 2022-01-27 16:01:53 -08:00
JohnCorby
81ff327509 - tweaks
- clear cache on start scene load
- wait until Start to set the parent so we don't mess with sibling indexes
- patch before scene load and unpatch when world objects ready
2022-01-27 15:58:33 -08:00
JohnCorby
4bccca4937 no ToList needed 2022-01-27 14:37:40 -08:00
JohnCorby
2d2b7a576a better dumping 2022-01-27 11:59:55 -08:00
JohnCorby
13f5e2ebc3 - no more initial state for qsb network behaviours because it is dumb and i hate it
- spawn authqueue objects with no authority for real instead of with server authority
2022-01-27 03:15:52 -08:00
JohnCorby
7d50e7b510 debug logging 2022-01-26 19:43:40 -08:00
JohnCorby
f240b532fe debug logging 2022-01-26 19:21:18 -08:00
JohnCorby
0e1f7f180b deterministic manager 2022-01-26 18:54:50 -08:00
JohnCorby
d2599a7e88 respawn debug key 2022-01-26 17:14:26 -08:00
JohnCorby
8aaeeb8463 rename IWorldObject.ReturnObject to AttachedObject 2022-01-26 00:59:59 -08:00
JohnCorby
3bdb7cd20d remove usings 2022-01-25 19:48:32 -08:00