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respawn debug key
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@ -1,5 +1,6 @@
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using QSB.Messaging;
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using QSB.Player;
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using QSB.RespawnSync;
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using QSB.ShipSync;
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using QSB.Utility.Messages;
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using System.Linq;
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@ -50,7 +51,7 @@ namespace QSB.Utility
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* 7 - Warp to vessel
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* 8 - Place warp core into vessel
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* 9 - Load eye scene
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* 0 -
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* 0 - Respawn some player
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*/
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if (Keyboard.current[Key.Numpad1].wasPressedThisFrame)
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@ -114,6 +115,11 @@ namespace QSB.Utility
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LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite);
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}
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}
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if (Keyboard.current[Key.Numpad0].wasPressedThisFrame)
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{
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RespawnManager.Instance.RespawnSomePlayer();
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}
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}
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}
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}
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