Mister_Nebula
6732b1aae8
fixed and added stuff
2020-11-20 19:50:31 +00:00
Mister_Nebula
af51ff4ddd
add controllers from asset bundles
2020-11-14 14:12:37 +00:00
Mister_Nebula
e9d39634ab
add boxes for characters
2020-10-24 11:17:52 +01:00
Mister_Nebula
e7ec23d4ad
make it work
2020-10-23 23:08:48 +01:00
Mister_Nebula
86a8ffd3dd
remove assets
2020-10-23 19:08:33 +01:00
Mister_Nebula
8c185c4cdb
whoops i worked on this all day and didn't commit
2020-10-23 19:06:11 +01:00
Mister_Nebula
fbc919c662
fixes
2020-09-04 20:57:35 +01:00
Mister_Nebula
0323743f0e
Revert "cleanup"
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This reverts commit 6b12393212
.
2020-09-04 20:56:08 +01:00
Mister_Nebula
6b12393212
cleanup
2020-09-04 20:14:14 +01:00
Mister_Nebula
9e914d0d7f
add back nettransform
2020-08-31 09:41:06 +01:00
Mister_Nebula
37e7a64c9c
this is broken but its getting there???
2020-08-29 22:49:29 +01:00
Mister_Nebula
d8d1bc8395
stuff idk
2020-08-26 20:50:30 +01:00
Mister_Nebula
3693dd25be
disabled log canvas
2020-08-15 17:15:41 +01:00
Mister_Nebula
5dce7a8a03
Probe + Launcher (with associated events/transformsync changes) ( #117 )
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* Added probe + probe launcher, with general event/transformsync/player refactors and improvements
2020-08-07 20:39:07 +01:00
Mister_Nebula
49fa4d1eeb
Nebula development ( #96 )
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* oh my god so many things
* i came in and rewrote half the mod, sorry
2020-07-28 00:13:43 +01:00
Ricardo Lopes
4ec5a39aa6
WIP: Sync ship position ( #22 )
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* Add TransformSync behaviour
* NetworkPlayer using TransformSync
* TransformSync adjustments to make it work for more than just player objects
* Rename for clarity
* Network ship being created from prefab
* Use isAuthority instead of isLocalPlayer
* Actually sync ships
* Fix offset
* Perfect offset
* Smooth damp position
* Smooth damn transform rotation
* Showing ship landing gear
* Sync ships with sectors
* Source comment for quaternion smooth damp
* just some small tweaks (#25 )
Co-authored-by: AmazingAlek <alek.ntnu@gmail.com>
2020-02-21 21:51:58 +01:00
Ricardo Lopes
26f8c23c68
Unity Helper Project ( #13 )
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* Add Unity project
* Generate asset bundles in project root
* Rename Assets directory to Assetbundles
* Add Unity project readme
* Ignore this one extra assetbundle file that Unity generates
2020-02-16 00:12:40 +01:00