mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-20 15:41:01 +00:00
stuff idk
This commit is contained in:
parent
c4c3a54905
commit
d8d1bc8395
@ -3,7 +3,7 @@ CRC: 2815158869
|
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Hashes:
|
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AssetFileHash:
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serializedVersion: 2
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||||
Hash: b0dab33ce9502b8c920c956269fa585e
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Hash: 81bbcd8775249928cc67d7ff90ff9047
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TypeTreeHash:
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serializedVersion: 2
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Hash: 4d6a73cb377370ba69c96eb5da1b5028
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|
Binary file not shown.
@ -1,9 +1,9 @@
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ManifestFileVersion: 0
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CRC: 561788810
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CRC: 3775067745
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Hashes:
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AssetFileHash:
|
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serializedVersion: 2
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||||
Hash: 2ed408e0c9f6147e341c9606eb7228c3
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Hash: 3a9598581da083f242daab94ed0741fb
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TypeTreeHash:
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serializedVersion: 2
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Hash: 47ee499ae8022a6b96ca6a5fd541f154
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@ -27,6 +27,7 @@ Assets:
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- Assets/NetworkPlayer.prefab
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- Assets/NetworkCameraRoot.prefab
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- Assets/NetworkProbe.prefab
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- Assets/NetworkOrb.prefab
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- Assets/NetworkManager.prefab
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- Assets/NetworkShip.prefab
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Dependencies: []
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|
@ -2,6 +2,7 @@
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using QSB.DeathSync;
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using QSB.ElevatorSync;
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using QSB.GeyserSync;
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using QSB.OrbSync;
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using QSB.TimeSync;
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using QSB.Tools;
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using QSB.TransformSync;
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@ -37,7 +38,8 @@ namespace QSB.Events
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new ElevatorEvent(),
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new GeyserEvent(),
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new ServerTimeEvent(),
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new AnimTriggerEvent()
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new AnimTriggerEvent(),
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new OrbSlotEvent()
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};
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_eventList.ForEach(ev => ev.SetupListener());
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@ -29,5 +29,6 @@
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public static string QSBStartLift = "QSBStartLift";
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public static string QSBGeyserState = "QSBGeyserState";
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public static string QSBAnimTrigger = "QSBAnimTrigger";
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public static string QSBOrbSlot = "QSBOrbSlot";
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}
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}
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@ -34,7 +34,7 @@ namespace QSB.Events
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{
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var message = new PlayerStateMessage
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{
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AboutId = player.NetId,
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AboutId = player.PlayerId,
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PlayerName = player.Name,
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PlayerReady = player.IsReady,
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PlayerState = player.State
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@ -1,5 +1,6 @@
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Utility;
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using QSB.WorldSync;
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namespace QSB.GeyserSync
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|
@ -19,6 +19,7 @@
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PlayerReady,
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ProbeActiveChange,
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Elevator,
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Geyser
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Geyser,
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OrbSlot
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}
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}
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|
39
QSB/OrbSync/OrbSlotEvent.cs
Normal file
39
QSB/OrbSync/OrbSlotEvent.cs
Normal file
@ -0,0 +1,39 @@
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Utility;
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using QSB.WorldSync;
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namespace QSB.OrbSync
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{
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public class OrbSlotEvent : QSBEvent<OrbSlotMessage>
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{
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public override EventType Type => EventType.OrbSlot;
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public override void SetupListener()
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{
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GlobalMessenger<int, bool>.AddListener(EventNames.QSBOrbSlot, Handler);
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}
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public override void CloseListener()
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{
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GlobalMessenger<int, bool>.RemoveListener(EventNames.QSBOrbSlot, Handler);
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}
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private void Handler(int id, bool state) => SendEvent(CreateMessage(id, state));
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private OrbSlotMessage CreateMessage(int id, bool state) => new OrbSlotMessage
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{
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AboutId = LocalPlayerId,
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ObjectId = id,
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State = state
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};
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public override void OnReceiveRemote(OrbSlotMessage message)
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{
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var orbSlot = WorldRegistry.GetObject<QSBOrbSlot>(message.ObjectId);
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DebugLog.ToConsole($"GET ORB MESSAGE {message.ObjectId} : {message.State}");
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orbSlot?.SetState(message.State);
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}
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}
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}
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32
QSB/OrbSync/OrbSlotManager.cs
Normal file
32
QSB/OrbSync/OrbSlotManager.cs
Normal file
@ -0,0 +1,32 @@
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.OrbSync
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{
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public class OrbSlotManager : MonoBehaviour
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{
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public static OrbSlotManager Instance { get; private set; }
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private void Awake()
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{
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Instance = this;
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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}
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private void OnSceneLoaded(OWScene scene, bool isInUniverse)
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{
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var orbSlots = Resources.FindObjectsOfTypeAll<NomaiInterfaceSlot>();
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for (var id = 0; id < orbSlots.Length; id++)
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{
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var qsbOrbSlot = WorldRegistry.GetObject<QSBOrbSlot>(id) ?? new QSBOrbSlot();
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qsbOrbSlot.Init(orbSlots[id], id);
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WorldRegistry.AddObject(qsbOrbSlot);
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}
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}
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public void StopChecking()
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{
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QSB.Helper.HarmonyHelper.AddPrefix<NomaiInterfaceSlot>("CheckOrbCollision", typeof(OrbSlotPatches), nameof(OrbSlotPatches.CheckOrbCollisionSkip));
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}
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}
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}
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22
QSB/OrbSync/OrbSlotMessage.cs
Normal file
22
QSB/OrbSync/OrbSlotMessage.cs
Normal file
@ -0,0 +1,22 @@
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using QSB.WorldSync;
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using UnityEngine.Networking;
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namespace QSB.OrbSync
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{
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public class OrbSlotMessage : WorldObjectMessage
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{
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public bool State { get; set; }
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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State = reader.ReadBoolean();
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}
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(State);
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}
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}
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}
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13
QSB/OrbSync/OrbSlotPatches.cs
Normal file
13
QSB/OrbSync/OrbSlotPatches.cs
Normal file
@ -0,0 +1,13 @@
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using OWML.ModHelper.Events;
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using QSB.Events;
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namespace QSB.OrbSync
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{
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public static class OrbSlotPatches
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{
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public static bool CheckOrbCollisionSkip()
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{
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return false;
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}
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}
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}
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60
QSB/OrbSync/QSBOrbSlot.cs
Normal file
60
QSB/OrbSync/QSBOrbSlot.cs
Normal file
@ -0,0 +1,60 @@
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using OWML.ModHelper.Events;
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using QSB.Events;
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using QSB.Utility;
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using QSB.WorldSync;
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using System;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using UnityEngine.Networking;
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namespace QSB.OrbSync
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{
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public class QSBOrbSlot : WorldObject
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{
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private NomaiInterfaceSlot _interfaceSlot;
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public void Init(NomaiInterfaceSlot slot, int id)
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{
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ObjectId = id;
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_interfaceSlot = slot;
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_interfaceSlot.OnSlotActivated += (slotInstance) => HandleEvent(slotInstance, true);
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_interfaceSlot.OnSlotDeactivated += (slotInstance) => HandleEvent(slotInstance, false);
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}
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private void HandleEvent(NomaiInterfaceSlot instance, bool state)
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{
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if (NetworkServer.active)
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{
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DebugLog.ToConsole($"FIRE ORB EVENT {ObjectId} : {state} ({instance.name})");
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GlobalMessenger<int, bool>.FireEvent(EventNames.QSBOrbSlot, ObjectId, state);
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}
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}
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public void SetState(bool state)
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{
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DebugLog.ToConsole($"Setting state of slot {_interfaceSlot.name} to {state}");
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if (state)
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{
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RaiseEvent(_interfaceSlot, "OnSlotActivated");
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}
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else
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{
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RaiseEvent(_interfaceSlot, "OnSlotDeactivated");
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}
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}
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private static void RaiseEvent(object instance, string eventName)
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{
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var type = instance.GetType();
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var staticFlags = BindingFlags.Instance | BindingFlags.NonPublic;
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var fieldInfo = type.GetField(eventName, staticFlags);
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var multDelegate = fieldInfo.GetValue(instance) as MulticastDelegate;
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var delegateList = multDelegate.GetInvocationList();
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foreach (var delegateMethod in delegateList)
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{
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delegateMethod.DynamicInvoke(instance);
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}
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}
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}
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}
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@ -9,7 +9,7 @@ namespace QSB
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{
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public class PlayerInfo
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{
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public uint NetId { get; }
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public uint PlayerId { get; }
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public GameObject Camera { get; set; }
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public GameObject ProbeBody { get; set; }
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public QSBProbe Probe { get; set; }
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@ -24,7 +24,7 @@ namespace QSB
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public PlayerInfo(uint id)
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{
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NetId = id;
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PlayerId = id;
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}
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public void UpdateState(State state, bool value)
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@ -53,8 +53,8 @@ namespace QSB
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Translator?.ChangeEquipState(FlagsHelper.IsSet(State, State.Translator));
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ProbeLauncher?.ChangeEquipState(FlagsHelper.IsSet(State, State.ProbeLauncher));
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Signalscope?.ChangeEquipState(FlagsHelper.IsSet(State, State.Signalscope));
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QSB.Helper.Events.Unity.RunWhen(() => PlayerRegistry.GetSyncObject<AnimationSync>(NetId) != null,
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() => PlayerRegistry.GetSyncObject<AnimationSync>(NetId).SetSuitState(FlagsHelper.IsSet(State, State.Suit)));
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QSB.Helper.Events.Unity.RunWhen(() => PlayerRegistry.GetSyncObject<AnimationSync>(PlayerId) != null,
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() => PlayerRegistry.GetSyncObject<AnimationSync>(PlayerId).SetSuitState(FlagsHelper.IsSet(State, State.Suit)));
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}
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public bool GetState(State state)
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@ -2,6 +2,7 @@
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using QSB.Messaging;
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using QSB.TransformSync;
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine.Networking;
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@ -10,8 +11,6 @@ namespace QSB
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{
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public static class PlayerRegistry
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{
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public const int NetworkObjectCount = 4;
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public static uint LocalPlayerId => PlayerTransformSync.LocalInstance.GetComponent<NetworkIdentity>()?.netId.Value ?? 0;
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public static PlayerInfo LocalPlayer => GetPlayer(LocalPlayerId);
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public static List<PlayerInfo> PlayerList { get; } = new List<PlayerInfo>();
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@ -20,7 +19,7 @@ namespace QSB
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public static PlayerInfo GetPlayer(uint id)
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{
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var player = PlayerList.FirstOrDefault(x => x.NetId == id);
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var player = PlayerList.FirstOrDefault(x => x.PlayerId == id);
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if (player != null)
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{
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return player;
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@ -39,7 +38,7 @@ namespace QSB
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public static bool PlayerExists(uint id)
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{
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return PlayerList.Any(x => x.NetId == id);
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return PlayerList.Any(x => x.PlayerId == id);
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}
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public static void HandleFullStateMessage(PlayerStateMessage message)
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@ -77,7 +76,19 @@ namespace QSB
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public static List<uint> GetPlayerNetIds(PlayerInfo player)
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{
|
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return Enumerable.Range((int)player.NetId, NetworkObjectCount).Select(x => (uint)x).ToList();
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return Enumerable.Range((int)player.PlayerId, PlayerSyncObjects.DistinctBy(x => x.NetId).Count(x => x.PlayerId == player.PlayerId)).Select(x => (uint)x).ToList();
|
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}
|
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|
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private static IEnumerable<TSource> DistinctBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)
|
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{
|
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HashSet<TKey> seenKeys = new HashSet<TKey>();
|
||||
foreach (TSource element in source)
|
||||
{
|
||||
if (seenKeys.Add(keySelector(element)))
|
||||
{
|
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yield return element;
|
||||
}
|
||||
}
|
||||
}
|
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}
|
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}
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|
@ -3,6 +3,7 @@ using OWML.ModHelper;
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using QSB.DeathSync;
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using QSB.ElevatorSync;
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using QSB.GeyserSync;
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using QSB.OrbSync;
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using QSB.Tools;
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using QSB.TransformSync;
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using QSB.Utility;
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@ -43,6 +44,7 @@ namespace QSB
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gameObject.AddComponent<DebugActions>();
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gameObject.AddComponent<ElevatorManager>();
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gameObject.AddComponent<GeyserManager>();
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gameObject.AddComponent<OrbSlotManager>();
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gameObject.AddComponent<QSBSectorManager>();
|
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}
|
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|
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|
@ -136,6 +136,11 @@
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<Compile Include="Events\EventNames.cs" />
|
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<Compile Include="DeathSync\PlayerDeathEvent.cs" />
|
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<Compile Include="Events\IQSBEvent.cs" />
|
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<Compile Include="OrbSync\OrbSlotManager.cs" />
|
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<Compile Include="OrbSync\OrbSlotMessage.cs" />
|
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<Compile Include="OrbSync\OrbSlotEvent.cs" />
|
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<Compile Include="OrbSync\OrbSlotPatches.cs" />
|
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<Compile Include="OrbSync\QSBOrbSlot.cs" />
|
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<Compile Include="PlayerSyncObject.cs" />
|
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<Compile Include="QSBNetworkLobby.cs" />
|
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<Compile Include="QSBSceneManager.cs" />
|
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@ -145,6 +150,7 @@
|
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<Compile Include="Events\PlayerLeaveEvent.cs" />
|
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<Compile Include="Tools\PlayerProbeEvent.cs" />
|
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<Compile Include="Events\PlayerReadyEvent.cs" />
|
||||
<Compile Include="TransformSync\NomaiOrbTransformSync.cs" />
|
||||
<Compile Include="TransformSync\PlayerSectorEvent.cs" />
|
||||
<Compile Include="Events\PlayerStatesRequestEvent.cs" />
|
||||
<Compile Include="Animation\PlayerSuitEvent.cs" />
|
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|
@ -3,6 +3,7 @@ using QSB.Animation;
|
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using QSB.DeathSync;
|
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using QSB.Events;
|
||||
using QSB.GeyserSync;
|
||||
using QSB.OrbSync;
|
||||
using QSB.TimeSync;
|
||||
using QSB.TransformSync;
|
||||
using QSB.Utility;
|
||||
@ -27,6 +28,7 @@ namespace QSB
|
||||
private GameObject _shipPrefab;
|
||||
private GameObject _cameraPrefab;
|
||||
private GameObject _probePrefab;
|
||||
public GameObject OrbPrefab;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -56,7 +58,21 @@ namespace QSB
|
||||
spawnPrefabs.Add(_probePrefab);
|
||||
DebugLog.LogState("ProbePrefab", _probePrefab);
|
||||
|
||||
OrbPrefab = _assetBundle.LoadAsset<GameObject>("assets/networkorb.prefab");
|
||||
spawnPrefabs.Add(OrbPrefab);
|
||||
DebugLog.LogState("OrbPrefab", OrbPrefab);
|
||||
|
||||
ConfigureNetworkManager();
|
||||
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
private void OnSceneLoaded(OWScene scene, bool inUniverse)
|
||||
{
|
||||
var orbs = Resources.FindObjectsOfTypeAll<NomaiInterfaceOrb>();
|
||||
foreach (var orb in orbs)
|
||||
{
|
||||
DebugLog.ToConsole($"{orb.name}, {orb.transform.root.name}");
|
||||
}
|
||||
}
|
||||
|
||||
private void ConfigureNetworkManager()
|
||||
@ -95,6 +111,7 @@ namespace QSB
|
||||
{
|
||||
gameObject.AddComponent<Events.PlayerState>();
|
||||
GeyserManager.Instance.EmptyUpdate();
|
||||
OrbSlotManager.Instance.StopChecking();
|
||||
WakeUpPatches.AddPatches();
|
||||
}
|
||||
|
||||
@ -118,10 +135,10 @@ namespace QSB
|
||||
EventList.Reset();
|
||||
PlayerRegistry.PlayerList.ForEach(player => player.HudMarker?.Remove());
|
||||
|
||||
foreach (var player in PlayerRegistry.PlayerList.Where(x => x.NetId != PlayerRegistry.LocalPlayerId).ToList())
|
||||
foreach (var player in PlayerRegistry.PlayerList.Where(x => x.PlayerId != PlayerRegistry.LocalPlayerId).ToList())
|
||||
{
|
||||
PlayerRegistry.GetPlayerNetIds(player).ForEach(CleanupNetworkBehaviour);
|
||||
PlayerRegistry.RemovePlayer(player.NetId);
|
||||
PlayerRegistry.RemovePlayer(player.PlayerId);
|
||||
}
|
||||
|
||||
_lobby.CanEditName = true;
|
||||
|
11
QSB/TransformSync/NomaiOrbTransformSync.cs
Normal file
11
QSB/TransformSync/NomaiOrbTransformSync.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace QSB.TransformSync
|
||||
{
|
||||
class NomaiOrbTransformSync
|
||||
{
|
||||
}
|
||||
}
|
@ -4,6 +4,6 @@
|
||||
"name": "Quantum Space Buddies",
|
||||
"description": "Adds online multiplayer to the game.",
|
||||
"uniqueName": "Raicuparta.QuantumSpaceBuddies",
|
||||
"version": "0.5.1",
|
||||
"version": "0.6.0",
|
||||
"owmlVersion": "0.7.3"
|
||||
}
|
||||
|
96
UnityProject/Assets/NetworkOrb.prefab
Normal file
96
UnityProject/Assets/NetworkOrb.prefab
Normal file
@ -0,0 +1,96 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 1252242529042024}
|
||||
m_IsPrefabParent: 1
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m_Component:
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m_PrefabParentObject: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_GameObject: {fileID: 1252242529042024}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -1768714887, guid: dc443db3e92b4983b9738c1131f555cb, type: 3}
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--- !u!114 &114872848302743272
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m_PrefabParentObject: {fileID: 0}
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m_GameObject: {fileID: 1252242529042024}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 372142912, guid: dc443db3e92b4983b9738c1131f555cb, type: 3}
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m_AssetId:
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i1: 54
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i3: 231
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i5: 68
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i6: 98
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i7: 228
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i8: 25
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i9: 191
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i10: 115
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i11: 12
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i15: 197
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m_LocalPlayerAuthority: 1
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8
UnityProject/Assets/NetworkOrb.prefab.meta
Normal file
8
UnityProject/Assets/NetworkOrb.prefab.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 103655e7bf4462e419bf730cc420c2c5
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mainObjectFileID: 100100000
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userData:
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assetBundleName: network
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assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user