320 Commits

Author SHA1 Message Date
JohnCorby
2895e54083 rename 2022-01-29 01:29:02 -08:00
JohnCorby
c9321fff84 rename 2022-01-29 01:26:28 -08:00
JohnCorby
e42aec8bae move everything over to UnityEvents 2022-01-29 01:24:15 -08:00
JohnCorby
abf4cb5ceb rename 2022-01-28 23:22:13 -08:00
JohnCorby
c73591d5c6 - only await for the tasks that dont finish instantly
- warn about still-running tasks in RemoveWorldObjects
2022-01-28 23:05:42 -08:00
JohnCorby
bcc87190a3 make AllObjectsAdded and AllObjectsReady non-computed again 2022-01-28 21:56:39 -08:00
JohnCorby
835f495247 oops forgot to use Try in BuildWorldObjects 2022-01-28 21:40:26 -08:00
JohnCorby
d706ffd998 check _cts before building/removing world objects 2022-01-28 21:17:59 -08:00
JohnCorby
8a67003196 AllObjectsAdded and AllObjectsReady just means no more tasks are running 2022-01-28 21:09:14 -08:00
JohnCorby
cb3b851ecf make BuildWorldObjects async, truly 2022-01-28 21:05:04 -08:00
JohnCorby
edf469d3e4 rename 2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f make BuildWorldObjects async 2022-01-28 20:49:07 -08:00
JohnCorby
81ff327509 - tweaks
- clear cache on start scene load
- wait until Start to set the parent so we don't mess with sibling indexes
- patch before scene load and unpatch when world objects ready
2022-01-27 15:58:33 -08:00
JohnCorby
7d50e7b510 debug logging 2022-01-26 19:43:40 -08:00
JohnCorby
f240b532fe debug logging 2022-01-26 19:21:18 -08:00
JohnCorby
0e1f7f180b deterministic manager 2022-01-26 18:54:50 -08:00
JohnCorby
091d1f2988 Merge branch 'dev' into vendor-compatibility 2022-01-26 16:04:39 -08:00
JohnCorby
8aaeeb8463 rename IWorldObject.ReturnObject to AttachedObject 2022-01-26 00:59:59 -08:00
JohnCorby
b309f117df rename IWorldObject.ReturnObject to AttachedObject 2022-01-26 00:55:47 -08:00
JohnCorby
141ed5c13c request initial states EVERY time world objects are ready, goofus 2022-01-26 00:12:44 -08:00
JohnCorby
a2660d6a54 send initial states less often and not in RequestStateResyncMessage 2022-01-26 00:12:44 -08:00
JohnCorby
1800e6f21f make SendResyncInfo abstract to make sure we handle resyncs 2022-01-25 21:08:04 -08:00
JohnCorby
687e5fcdbd fix a dumb orb transform sync bug 2022-01-25 19:43:59 -08:00
JohnCorby
2ec0cf7781 - rename WorldObjectsToUnityObjects
- remove unneeded checks in GetWorldObject
2022-01-25 19:43:58 -08:00
JohnCorby
11cefff4f2 fix a dumb orb transform sync bug 2022-01-25 19:42:22 -08:00
JohnCorby
733eb0088c - rename WorldObjectsToUnityObjects
- remove unneeded checks in GetWorldObject
2022-01-25 18:13:34 -08:00
JohnCorby
56bb9f6040 make PersistentConditions private 2022-01-25 02:34:16 -08:00
JohnCorby
14afe37136 sort deterministic 2022-01-25 02:34:15 -08:00
JohnCorby
5fd8cfe20c LogName -> ToString() 2022-01-23 00:29:59 -08:00
JohnCorby
a848312eab bruh 2022-01-21 23:38:45 -08:00
JohnCorby
4918815e92 implement SendResyncInfo 2022-01-21 15:15:57 -08:00
JohnCorby
a741964812 SendResyncInfo virtual method 2022-01-21 14:56:45 -08:00
JohnCorby
3bd9d6c5c4 add QSBWorldSync.AllObjectsReady check in ShouldDisplayDebug 2022-01-21 14:50:07 -08:00
JohnCorby
f035f64d10 some cleanup 2022-01-20 22:37:42 -08:00
JohnCorby
d6315a06bf use Exception.ToString since that prints message and stacktrace 2022-01-20 12:48:22 -08:00
JohnCorby
47b98f2a1c tweak 2022-01-18 15:02:48 -08:00
JohnCorby
dba1e3a0da use OnStartClient instead of Start 2022-01-18 12:19:58 -08:00
JohnCorby
73f259c039 inline 2022-01-18 01:50:24 -08:00
JohnCorby
d8654953e9 bruh moment 1 and 1 half 2022-01-18 00:53:13 -08:00
JohnCorby
7e1f62666a seperate building and unbuilding of world objects 2022-01-18 00:46:27 -08:00
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
JohnCorby
51bb10eedc rename 2022-01-14 22:25:23 -08:00
Mister_Nebula
f81b70f6e5 add Name to LogName 2022-01-13 12:13:31 +00:00
JohnCorby
ca7accb962 rename 2022-01-12 20:10:04 -08:00
JohnCorby
1cd97b5ef6 move stuff 2022-01-12 19:18:59 -08:00
JohnCorby
2cbff8bb9a triggers hold their owners 2022-01-12 19:13:05 -08:00
Mister_Nebula
93eb642b77 aaaaaaa 2022-01-08 11:41:55 +00:00
JohnCorby
98c70ab853 dont compare LocalPlayerId to uint.MaxValue since itll nre if LocalPlayer is null 2022-01-07 17:12:08 -08:00
JohnCorby
daa55a26b5 merge ShouldDisplayLabel and ShouldDisplayLines 2022-01-06 13:52:04 -08:00
Mister_Nebula
4b28dea567 add quantum object display lines virtual method 2022-01-06 16:10:44 +00:00