JohnCorby
2895e54083
rename
2022-01-29 01:29:02 -08:00
JohnCorby
c9321fff84
rename
2022-01-29 01:26:28 -08:00
JohnCorby
e42aec8bae
move everything over to UnityEvents
2022-01-29 01:24:15 -08:00
JohnCorby
abf4cb5ceb
rename
2022-01-28 23:22:13 -08:00
JohnCorby
c73591d5c6
- only await for the tasks that dont finish instantly
...
- warn about still-running tasks in RemoveWorldObjects
2022-01-28 23:05:42 -08:00
JohnCorby
bcc87190a3
make AllObjectsAdded and AllObjectsReady non-computed again
2022-01-28 21:56:39 -08:00
JohnCorby
835f495247
oops forgot to use Try in BuildWorldObjects
2022-01-28 21:40:26 -08:00
JohnCorby
d706ffd998
check _cts before building/removing world objects
2022-01-28 21:17:59 -08:00
JohnCorby
8a67003196
AllObjectsAdded and AllObjectsReady just means no more tasks are running
2022-01-28 21:09:14 -08:00
JohnCorby
cb3b851ecf
make BuildWorldObjects async, truly
2022-01-28 21:05:04 -08:00
JohnCorby
edf469d3e4
rename
2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f
make BuildWorldObjects async
2022-01-28 20:49:07 -08:00
JohnCorby
81ff327509
- tweaks
...
- clear cache on start scene load
- wait until Start to set the parent so we don't mess with sibling indexes
- patch before scene load and unpatch when world objects ready
2022-01-27 15:58:33 -08:00
JohnCorby
7d50e7b510
debug logging
2022-01-26 19:43:40 -08:00
JohnCorby
f240b532fe
debug logging
2022-01-26 19:21:18 -08:00
JohnCorby
0e1f7f180b
deterministic manager
2022-01-26 18:54:50 -08:00
JohnCorby
091d1f2988
Merge branch 'dev' into vendor-compatibility
2022-01-26 16:04:39 -08:00
JohnCorby
8aaeeb8463
rename IWorldObject.ReturnObject to AttachedObject
2022-01-26 00:59:59 -08:00
JohnCorby
b309f117df
rename IWorldObject.ReturnObject to AttachedObject
2022-01-26 00:55:47 -08:00
JohnCorby
141ed5c13c
request initial states EVERY time world objects are ready, goofus
2022-01-26 00:12:44 -08:00
JohnCorby
a2660d6a54
send initial states less often and not in RequestStateResyncMessage
2022-01-26 00:12:44 -08:00
JohnCorby
1800e6f21f
make SendResyncInfo abstract to make sure we handle resyncs
2022-01-25 21:08:04 -08:00
JohnCorby
687e5fcdbd
fix a dumb orb transform sync bug
2022-01-25 19:43:59 -08:00
JohnCorby
2ec0cf7781
- rename WorldObjectsToUnityObjects
...
- remove unneeded checks in GetWorldObject
2022-01-25 19:43:58 -08:00
JohnCorby
11cefff4f2
fix a dumb orb transform sync bug
2022-01-25 19:42:22 -08:00
JohnCorby
733eb0088c
- rename WorldObjectsToUnityObjects
...
- remove unneeded checks in GetWorldObject
2022-01-25 18:13:34 -08:00
JohnCorby
56bb9f6040
make PersistentConditions private
2022-01-25 02:34:16 -08:00
JohnCorby
14afe37136
sort deterministic
2022-01-25 02:34:15 -08:00
JohnCorby
5fd8cfe20c
LogName -> ToString()
2022-01-23 00:29:59 -08:00
JohnCorby
a848312eab
bruh
2022-01-21 23:38:45 -08:00
JohnCorby
4918815e92
implement SendResyncInfo
2022-01-21 15:15:57 -08:00
JohnCorby
a741964812
SendResyncInfo virtual method
2022-01-21 14:56:45 -08:00
JohnCorby
3bd9d6c5c4
add QSBWorldSync.AllObjectsReady check in ShouldDisplayDebug
2022-01-21 14:50:07 -08:00
JohnCorby
f035f64d10
some cleanup
2022-01-20 22:37:42 -08:00
JohnCorby
d6315a06bf
use Exception.ToString since that prints message and stacktrace
2022-01-20 12:48:22 -08:00
JohnCorby
47b98f2a1c
tweak
2022-01-18 15:02:48 -08:00
JohnCorby
dba1e3a0da
use OnStartClient instead of Start
2022-01-18 12:19:58 -08:00
JohnCorby
73f259c039
inline
2022-01-18 01:50:24 -08:00
JohnCorby
d8654953e9
bruh moment 1 and 1 half
2022-01-18 00:53:13 -08:00
JohnCorby
7e1f62666a
seperate building and unbuilding of world objects
2022-01-18 00:46:27 -08:00
JohnCorby
2743c8ffa9
move a bunch of WorldObjectManager stuff to QSBWorldSync
2022-01-18 00:27:32 -08:00
JohnCorby
51bb10eedc
rename
2022-01-14 22:25:23 -08:00
Mister_Nebula
f81b70f6e5
add Name to LogName
2022-01-13 12:13:31 +00:00
JohnCorby
ca7accb962
rename
2022-01-12 20:10:04 -08:00
JohnCorby
1cd97b5ef6
move stuff
2022-01-12 19:18:59 -08:00
JohnCorby
2cbff8bb9a
triggers hold their owners
2022-01-12 19:13:05 -08:00
Mister_Nebula
93eb642b77
aaaaaaa
2022-01-08 11:41:55 +00:00
JohnCorby
98c70ab853
dont compare LocalPlayerId to uint.MaxValue since itll nre if LocalPlayer is null
2022-01-07 17:12:08 -08:00
JohnCorby
daa55a26b5
merge ShouldDisplayLabel and ShouldDisplayLines
2022-01-06 13:52:04 -08:00
Mister_Nebula
4b28dea567
add quantum object display lines virtual method
2022-01-06 16:10:44 +00:00