* Showing player markers
* Marker above head
* Use player name on marker
* Sync full state on init
* Sync game state on start
* removed name from death and leave message
Co-authored-by: Ricardo Lopes <raicuparta@gmail.com>
* Sync full state on init
* Sync game state on start
* Show name markers above remote players (#87)
* Showing player markers
* Marker above head
* Use player name on marker
* Remove debug all message
* Fix network animator errors when nothing to animate
Clsoes #75
* Broadcast death after all the death logic has been dealt with
for #77
* Remove black hole from death type whitelist
* Remove wake up dependency from transform sync
* Remove wake up dependency for all synced transforms
* Remove comments
* Remove obsolete QSBBehaviour component
* Remove wakeup dependency in RespawnOnDeath
* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized
* Add RespawnOnDeath only after network is initialized
* wip
* Prevent trying to add animator components multiple times
* Reset sectors on scene load
* Reset transform sync on scene change
* Remove comment
* Remove wakeup event dependency from WakeUpSync
* Sync loop count
* Fast forward speed dependent on difference between client and server time
* Lerp on update
* Change fastforward condition
* Update WakeUpSync.cs
* Remove wake up dependency from transform sync
* Remove wake up dependency for all synced transforms
* Remove comments
* Remove obsolete QSBBehaviour component
* Remove wakeup dependency in RespawnOnDeath
* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized
* Add RespawnOnDeath only after network is initialized
* wip
* Prevent trying to add animator components multiple times
* Reset sectors on scene load
* Reset transform sync on scene change
* Remove comment
* Remove wakeup event dependency from WakeUpSync
* Sync loop count