JohnCorby
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4741c976a9
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Merge branch 'dev' into orb-overhaul
# Conflicts:
# QSB/Syncs/SyncBase.cs
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2021-12-16 21:30:03 -08:00 |
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JohnCorby
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348eb92728
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even better variable syncer
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2021-12-14 21:42:40 -08:00 |
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Mister_Nebula
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8b83b20caa
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add Jump trigger sync
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2021-12-14 23:31:44 +00:00 |
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JohnCorby
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2c69f8f9f2
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orb refactor
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2021-12-13 21:18:16 -08:00 |
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JohnCorby
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8c4004fc58
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use ObjectId instead
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2021-12-11 21:57:23 -08:00 |
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JohnCorby
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e9b4ebc4d8
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remove TypeSubset
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2021-12-11 21:57:22 -08:00 |
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JohnCorby
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6a81808bc0
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Merge branch 'dev' into worldobject-init
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2021-12-11 18:15:12 -08:00 |
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Mister_Nebula
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ae2d2d1da3
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Merge branch 'dev' into new-save-sync
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2021-12-12 00:01:05 +00:00 |
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JohnCorby
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cbc495f9ba
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use new(), make IWorldObjectTypeSubset derive IWorldObject, add constraints
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2021-12-11 15:09:45 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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d9e250d191
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help
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2021-12-11 20:06:02 +00:00 |
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Mister_Nebula
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916056c605
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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2021-12-10 22:13:39 +00:00 |
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Mister_Nebula
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e163a2a69f
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some error catchers
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2021-12-10 14:54:51 +00:00 |
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JohnCorby
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f8eb7970d0
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improve variable syncer (fixes the TODO)
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2021-12-07 23:01:25 -08:00 |
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Mister_Nebula
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554c2bb2dd
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cleanup
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2021-12-07 15:56:08 +00:00 |
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Mister_Nebula
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a9fc152ff8
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
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Mister_Nebula
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88084bb24d
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add RequireWorldObjectsReady check to all events
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2021-12-04 16:39:37 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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Mister_Nebula
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cb91e3440f
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Merge branch 'dev' into goober
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2021-12-04 00:00:45 +00:00 |
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Mister_Nebula
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0990d00eab
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me a goober
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2021-12-03 23:59:10 +00:00 |
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Mister_Nebula
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9428ff7826
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add hearthian recorder sync
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2021-12-03 23:26:41 +00:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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Mister_Nebula
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f612d2b37b
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remove EventType
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2021-11-29 22:26:32 +00:00 |
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Mister_Nebula
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4b886951db
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merge dev into fixes
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2021-11-26 22:53:14 +00:00 |
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Mister_Nebula
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d79a716d4e
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i dont even know anymore
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2021-11-26 22:31:52 +00:00 |
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Mister_Nebula
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666e4585d7
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add syncers
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2021-11-26 19:33:56 +00:00 |
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Mister_Nebula
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9fc72cbdff
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stuffz
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2021-11-26 17:36:14 +00:00 |
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Mister_Nebula
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7054b239a1
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create DebugSettings
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2021-11-25 22:44:15 +00:00 |
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Mister_Nebula
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3860b2aacc
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add newlines
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2021-11-25 15:38:05 +00:00 |
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Mister_Nebula
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03f615525b
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cleanup
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2021-11-25 15:32:34 +00:00 |
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JohnCorby
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f47ab62b4e
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consistency
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2021-11-23 03:04:33 -08:00 |
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JohnCorby
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8aecd0ced1
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remove debug logs
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2021-11-23 03:01:53 -08:00 |
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JohnCorby
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748281cefb
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play and stop specific signals
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2021-11-23 02:56:45 -08:00 |
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JohnCorby
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9e893c8c5c
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account for derived methods
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2021-11-23 02:06:56 -08:00 |
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Mister_Nebula
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f35613e23e
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aaa
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2021-11-23 08:41:05 +00:00 |
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Mister_Nebula
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894e7d462c
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remove lots of debug logs
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2021-11-21 15:38:11 +00:00 |
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Mister_Nebula
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badacec3c6
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merge from dev
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2021-11-20 21:32:56 +00:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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Mister_Nebula
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8a27aefb44
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remove PlayerState, add launch code event
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2021-11-20 11:48:46 +00:00 |
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JohnCorby
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96c8bb6d1d
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Revert "revert GetUnityObjects thingy"
This reverts commit 53093ddd66b3522be2eefac10cb3c9da341ee43a.
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2021-11-14 03:55:11 -08:00 |
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Mister_Nebula
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eadb232f7e
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fixed animation triggers
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2021-11-09 22:37:53 +00:00 |
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Mister_Nebula
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0dd78feb27
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cleanup
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2021-11-09 19:39:56 +00:00 |
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Mister_Nebula
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25f9f388fa
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update gizmos stuff
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2021-11-07 09:52:03 +00:00 |
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Mister_Nebula
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266b6147fc
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aaaaa
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2021-11-01 15:49:00 +00:00 |
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Mister_Nebula
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4a8a6bc2a1
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move solanum patches to new file, add sync for raising cairns
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2021-10-30 16:15:06 +01:00 |
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Mister_Nebula
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256830e557
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cleanup
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2021-10-29 23:00:13 +01:00 |
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Mister_Nebula
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21662c402a
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set _playerInWatchVolume correctly with patch
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2021-10-28 22:27:48 +01:00 |
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Mister_Nebula
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3920373277
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actual init qsbsolanumanimcontrollers
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2021-10-28 20:17:20 +01:00 |
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Mister_Nebula
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84d1b856a2
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add solanum anim sync
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2021-10-28 16:18:22 +01:00 |
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Mister_Nebula
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7b2e2e1a84
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use public thingies
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2021-10-28 14:29:53 +01:00 |
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