consistency

This commit is contained in:
JohnCorby 2021-11-23 03:04:33 -08:00
parent 8aecd0ced1
commit f47ab62b4e

View File

@ -24,7 +24,7 @@ namespace QSB.Animation.NPC.Patches
gabbro._animator.CrossFadeInFixedTime("Gabbro_Talking", 1.8f);
gabbro._hammockAnimator.CrossFadeInFixedTime("GabbroHammock_Talking", 1.8f);
}
Locator.GetTravelerAudioManager().StopTravelerAudio(__instance.name);
Locator.GetTravelerAudioManager().StopTravelerAudio(gabbro.name);
}
else
{
@ -58,7 +58,7 @@ namespace QSB.Animation.NPC.Patches
gabbro._animator.CrossFadeInFixedTime("Gabbro_Playing", gabbro._delayToRestartAudio, -1, -gabbro._delayToRestartAudio);
gabbro._hammockAnimator.CrossFadeInFixedTime("GabbroHammock_Playing", gabbro._delayToRestartAudio, -1, -gabbro._delayToRestartAudio);
}
Locator.GetTravelerAudioManager().PlayTravelerAudio(__instance.name, gabbro._delayToRestartAudio);
Locator.GetTravelerAudioManager().PlayTravelerAudio(gabbro.name, gabbro._delayToRestartAudio);
if (DialogueConditionManager.SharedInstance.GetConditionState("MAP_PROMPT_REMINDER") || DialogueConditionManager.SharedInstance.GetConditionState("MAP_PROMPT_ATTENTION"))
{
var conditionState = DialogueConditionManager.SharedInstance.GetConditionState("MAP_PROMPT_ATTENTION");